Search found 1745 matches
- Mon Mar 18, 2024 8:23 am
- Forum: Newbie Help Center
- Topic: Function pointer using cc65 ?
- Replies: 7
- Views: 583
Re: Function pointer using cc65 ?
They work just fine? Grab any example for gcc and it will probably work.
- Wed Mar 13, 2024 9:36 am
- Forum: Newbie Help Center
- Topic: NESRGB Blue Scrambled screen
- Replies: 6
- Views: 483
Re: NESRGB Blue Scrambled screen
How is that possible? It has the notch.
- Thu Feb 29, 2024 2:38 am
- Forum: General Stuff
- Topic: DMCA Anti-Circumvention Laws and Video Game Dumping
- Replies: 39
- Views: 2234
Re: DMCA Anti-Circumvention Laws and Video Game Dumping
Why is one of the richest companies in Japan (with the winner console of its generation) going to target a small group of developers for activities they deem "illegal" (since they consider all software emulators to be illegal) is beyond me. This casts things in a bit wrong light here. Yuz...
- Wed Feb 28, 2024 1:43 am
- Forum: SNESdev
- Topic: Pokemon Stadium bootleg improvement fix SNES.
- Replies: 1
- Views: 293
Re: Pokemon Stadium bootleg improvement fix SNES.
romhacking.net has a thread for hack requests, perhaps that would have more audience.
- Wed Feb 21, 2024 1:08 am
- Forum: NESdev
- Topic: cc65 source for runtime.lib?
- Replies: 4
- Views: 968
Re: cc65 source for runtime.lib?
Yes. IIRC they renamed INIT to ONCE, so to build with such newer cc65 you will need to edit your cfg file correspondingly.
- Fri Feb 16, 2024 1:39 am
- Forum: NESdev
- Topic: Final Fight 3 (mapper 90), get rid of multiplier, issues
- Replies: 12
- Views: 3068
Re: Final Fight 3 (mapper 90), get rid of multiplier, issues
Copy protection.
- Thu Feb 15, 2024 12:48 am
- Forum: NESdev
- Topic: Help needed getting MMC5 PCM to work!
- Replies: 9
- Views: 592
Re: Help needed getting MMC5 PCM to work!
Since MMC5 is not an option for carts anyway, you could design a custom mapper that does what you want (PCM buffer, or even mp3 playback lol).
- Fri Feb 02, 2024 1:15 am
- Forum: NESdev
- Topic: is there a program that converts bmp's to 32 color attribute squares?
- Replies: 6
- Views: 609
Re: is there a program that converts bmp's to 32 color attribute squares?
At that point I'd convert it to a PNG and order the palette such that the colors are in palette order. Then it's up to whether your converting program supports such a mapping, or if you need to map them manually to one palette before CHR conversion.
- Fri Feb 02, 2024 1:12 am
- Forum: NESdev
- Topic: WideNES proposal for cross-releasing NES games on modern platforms
- Replies: 15
- Views: 1549
Re: WideNES proposal for cross-releasing NES games on modern platforms
Non-integer scaling on just one axis is what the GBA SP (and probably GBA) offers as an option when playing GB games. It's very divisive, personally I hate it - it would be good to have integer scaling as an option in such future games.
- Fri Jan 26, 2024 1:00 am
- Forum: NES Hardware and Flash Equipment
- Topic: MMC MULTI CHECKER-02 development board
- Replies: 3
- Views: 552
Re: MMC MULTI CHECKER-02 development board
What's that sticker logo on the battery?
- Thu Jan 25, 2024 12:54 am
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14457
Re: Research, documentation, and copyright
Not making a targeted reply because that'll get me in trouble by the secret rules I have to follow but: Re-implementation is the process of replacing the underlying implementation and design of a product in such a way that the abstract interface, the ephemeral data structures and algorithms and ada...
- Tue Jan 23, 2024 12:53 am
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14457
Re: Research, documentation, and copyright
Seeing this stuff time and time again makes me wonder if anyone has ever considered a clean-room re-implementation of OS 2.0, I think that would be an incredibly valuable project. I disagree. It's not even a good design (nor is Sega's Saturn lib, nor Nintendo's GC and Wii lib, and so on). What libd...
- Mon Jan 22, 2024 12:40 am
- Forum: SNESdev
- Topic: JML (0xdc) indirect long or absolute indirect?
- Replies: 2
- Views: 654
Re: JML (0xdc) indirect long or absolute indirect?
http://6502.org/tutorials/65c816opcodes.html#6.2.2.1
Absolute indirect uses a 16-bit pointer and indirect long uses a 24-bit pointer, so either a bug in that datasheet or old terminology.
Absolute indirect uses a 16-bit pointer and indirect long uses a 24-bit pointer, so either a bug in that datasheet or old terminology.
- Tue Jan 16, 2024 12:46 am
- Forum: NESdev
- Topic: SMB3 with Save patch - issues on real cartridge
- Replies: 5
- Views: 1398
Re: SMB3 with Save patch - issues on real cartridge
They're very strict at rh.net that reviews should not mention bugs, I've had several reviews rejected due to that. They tell to write in the forum, where they will get lost and new users trying the hack will never see that it's buggy.
- Thu Jan 04, 2024 9:01 am
- Forum: NES Hardware and Flash Equipment
- Topic: NES serial out via P2 latch ($4016)?
- Replies: 12
- Views: 2475
Re: NES serial out via P2 latch ($4016)?
The work isn't public, I'm afraid. Not sure if there are any other public resources either.