In my experience, IBM, Nintendo, AMD and Nvidia compilers suck in comparison to gcc.
Search found 1326 matches
- Fri Apr 09, 2021 11:39 pm
- Forum: GBDev
- Topic: GBDK2020 - Is it smart trying to outsmart the compiler ?
- Replies: 8
- Views: 345
- Wed Apr 07, 2021 12:26 am
- Forum: SNESdev
- Topic: SNES oscilloscope readings?
- Replies: 30
- Views: 1012
Re: SNES oscilloscope readings?
You probably need a powered usb hub, not a better extension cable. I had a similar issue, and hooking a powered hub at the end fixed everything, otherwise the voltage was too low for things to work.
Ie
comp -> 5m usb extension cable -> powered hub -> usb device.
Ie
comp -> 5m usb extension cable -> powered hub -> usb device.
- Mon Apr 05, 2021 9:39 am
- Forum: phpBB Issues
- Topic: Achievement unlocked: human spammers
- Replies: 8
- Views: 663
Re: Achievement unlocked: human spammers
Now there are two more 

- Thu Apr 01, 2021 11:36 pm
- Forum: GBDev
- Topic: 8.8 Fixed-Point Numbers (signed) with GBDK2020
- Replies: 8
- Views: 529
Re: 8.8 Fixed-Point Numbers (signed) with GBDK2020
He is a spammer, just ignore them.
- Thu Apr 01, 2021 11:34 pm
- Forum: General Stuff
- Topic: What keyboards do you use for programming?
- Replies: 15
- Views: 959
Re: What keyboards do you use for programming?
This one is human, but yeah. I use MS Comfort Curve 3000. It sucks that nobody makes ergonomic mechanical keyboards. It's either the rail-straight normal ones, with or without gamer bling, or contraptions straight from a scifi flick that would take a month to adjust to. There is one nearly acceptabl...
- Thu Apr 01, 2021 9:45 am
- Forum: phpBB Issues
- Topic: Achievement unlocked: human spammers
- Replies: 8
- Views: 663
Achievement unlocked: human spammers
We now have two active human spammers. Someone considers nesdev worth enough to actually pay for spammers to post here.
- Wed Mar 31, 2021 11:50 pm
- Forum: SNESdev
- Topic: SNES programming Videos
- Replies: 27
- Views: 2124
Re: SNES programming Videos
The practical number I use is 5kb, covering for overhead and the OAM DMA of 544 bytes.
- Tue Mar 30, 2021 11:28 pm
- Forum: SNESdev
- Topic: Need guidance with nes to snes.
- Replies: 197
- Views: 18559
Re: Need guidance with nes to snes.
Also remember the priority. Prio 0 sprites are under most BG.
- Tue Mar 30, 2021 12:16 am
- Forum: Other Retro Dev
- Topic: 3DS reverse engineering
- Replies: 281
- Views: 208768
Re: 3DS reverse engineering
Nintendo makes the XL versions for the elderly.
- Sun Mar 28, 2021 11:26 pm
- Forum: Newbie Help Center
- Topic: Scrolling RPG maps
- Replies: 59
- Views: 3034
Re: Scrolling RPG maps
Try visualizing it with paper.
Cut out two pieces, one square for your camera, and a 2x1 squares piece for your nametables A & B. Move the camera paper over the nametable paper in different positions, see how it goes over which parts.
Cut out two pieces, one square for your camera, and a 2x1 squares piece for your nametables A & B. Move the camera paper over the nametable paper in different positions, see how it goes over which parts.
- Sun Mar 28, 2021 11:22 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Famicom Network System (aka Famicom Modem) Investigations
- Replies: 144
- Views: 89591
Re: Famicom Network System (aka Famicom Modem) Investigations
...did they seriously name a stock trading program Mom's Famicom Trade?
- Wed Mar 24, 2021 1:03 am
- Forum: Reproduction
- Topic: schematic DSP-1, DSP-2, DSP-3, DSP-4
- Replies: 21
- Views: 3102
Re: schematic DSP-1, DSP-2, DSP-3, DSP-4
No, I don't think DSP clone chips exist.
- Mon Mar 15, 2021 2:31 am
- Forum: NESdev
- Topic: C compiler requests
- Replies: 23
- Views: 1615
Re: C compiler requests
Yes, you are correct. Although I suspect that it might be useful to see where C symbols ended up, no? Well, that's the map file, which is unrelated to debug symbols. Got it. Out of the box, the SDK will build all the examples with cmake, but obviously the compiler and linker are build system indepe...
- Sun Mar 14, 2021 11:15 am
- Forum: NES Graphics
- Topic: Unreleased NES games from Alp (Gallery NES hack)
- Replies: 40
- Views: 7824
Re: Unreleased NES games from Alp (Gallery NES hack)
Often the last credits part is "Thanks".
- Sun Mar 14, 2021 12:56 am
- Forum: NESdev
- Topic: C compiler requests
- Replies: 23
- Views: 1615
Re: C compiler requests
What are your preferred mappers or memory layouts? Presumably you want to offer bundled samples. As DRW, I don't find that so useful, compatibility with the current de-facto leader would be better. It's common to place code and assets in banks manually, and to pick the memory layout by the game's n...