Search found 41 matches

by HVC-Man
Fri Oct 14, 2016 4:27 pm
Forum: Reproduction
Topic: Making an NES Family BASIC cartridge?
Replies: 1
Views: 2383

Making an NES Family BASIC cartridge?

By this I mean starting with an NES NROM PCB. http://wiki.nesdev.com/w/index.php/NROM According to that page, Family BASIC V1 is just an NROM game with 2KB PRG RAM decoded with a 74HC20, also a switch for write protection on the PRG RAM. Has anyone ever tried making such a cartridge? I'm tempted to ...
by HVC-Man
Tue Oct 04, 2016 1:12 am
Forum: NES Hardware and Flash Equipment
Topic: Thoughts on this "unlock" of levels for Mario NES
Replies: 10
Views: 4224

Re: Thoughts on this "unlock" of levels for Mario NES

Hot-swapping carts isn't exactly great for the NES, but I don't think you'll break anything from doing so. If your NES cartridge has some pins longer/shorter than the others, then that is hotswapping protection. The cartridge chips are a lot less likely to be damaged if the data/address/control/etc...
by HVC-Man
Sun Oct 02, 2016 7:28 pm
Forum: Reproduction
Topic: MMC3A-L
Replies: 3
Views: 3013

Re: MMC3A-L

Here:

Image

I only noticed the different MMC3 chip after I converted it to FF3. Should I revert it back to SMB2 for posterity? I didn't do anything with the label.
by HVC-Man
Sun Oct 02, 2016 12:10 am
Forum: Reproduction
Topic: MMC3A-L
Replies: 3
Views: 3013

MMC3A-L

I have a copy of Super Mario Bros. 2 used to make Final Fantasy 3, it's a fairly typical early TSROM-01 board, other than the presence of an MMC3A-L mapper chip. I can snap a picture if needed. Anyone ever run across this MMC3 version? Is it compatible with other MMC3 games? Maybe the L stands for l...
by HVC-Man
Tue Sep 27, 2016 12:30 pm
Forum: Reproduction
Topic: Aladin reproduction on US cart - help
Replies: 15
Views: 6562

Re: Aladin reproduction on US cart - help

PAL Aladdin and The Lion King don't work properly on NTSC NES consoles.
by HVC-Man
Fri Sep 02, 2016 12:51 pm
Forum: GBDev
Topic: Fixing ROMs for EMS 64 GB Smart Card USB
Replies: 332
Views: 147775

Re: Fixing ROMs for EMS 64 GB Smart Card USB

Do Pocket Monsters Red and Green JPN need patching for the Smart Card too?
by HVC-Man
Thu Sep 01, 2016 10:21 am
Forum: NESdev
Topic: NES zapper + LCD
Replies: 80
Views: 61316

Re: NES zapper + LCD

by HVC-Man
Sun Aug 21, 2016 11:47 pm
Forum: NESdev
Topic: What is actually "baked into" the PPU?
Replies: 4
Views: 4076

Re: What is actually "baked into" the PPU?

or do the exact opposite and not offer any video memory, using the stock 2KB for both name tables and patterns, at the cost of severely reducing the amount of unique tiles available to the game. No commercial games ever used that last setup, but it is possible. http://wiki.nesdev.com/w/index.php/IN...
by HVC-Man
Sun Aug 21, 2016 3:09 pm
Forum: General Stuff
Topic: NES Cart DB down again
Replies: 83
Views: 37118

Re: NES Cart DB down again

This calls for celebration, so good to have NesCartDB back! Thanks a ton bootgod! :D :D
by HVC-Man
Fri Aug 19, 2016 12:48 am
Forum: NESdev
Topic: Managing complexity by delegating minigames
Replies: 70
Views: 13039

Re: Managing complexity by delegating minigames

Wow, that is quite a trip back. I didn't realize NesDev reach so far back. Then again there was Nesticle and it was a DOS program. Thing is almost nothing related to ROMs and homebrew from the 90s still exists today, it's hard for us new guys to understand. Was anybody actually coding demos and stuf...
by HVC-Man
Thu Aug 18, 2016 10:37 am
Forum: NESdev
Topic: Managing complexity by delegating minigames
Replies: 70
Views: 13039

Re: Managing complexity by delegating minigames

You would think after being a user here since 2004, everyone else here would recognize the antics of Bregalad (and also 3gengames). The latter in particular was also at NintendoAge, he was smart but had a short fuse, his angry tangents and attacks on other users got him banned. Can't we all just kis...
by HVC-Man
Wed Aug 17, 2016 2:09 am
Forum: NESdev
Topic: Managing complexity by delegating minigames
Replies: 70
Views: 13039

Re: Managing complexity by delegating minigames

Speaking seriously for a moment, when is Lizard expected to be released? Will regular copies be available? I'm in Canada so it's really tough trying to use kickstarter up here.

Also, your avatar is better without the darkening. I dunno why but I can't help but smile when I see it.
by HVC-Man
Wed Aug 17, 2016 1:42 am
Forum: Reproduction
Topic: Another new user with annoying questions! (Kazzo Programmer)
Replies: 62
Views: 23721

Re: Another new user with annoying questions! (Kazzo Program

A good rule of thumb is if the original game used WRAM, then any hacks of it will also use WRAM. Super Mario Bros. 3 uses WRAM, so Super Mario 3mix will use it too. In fact, the game even has save files, which SMB3 never had. That should be an immediate indication that the game needs WRAM. In case y...
by HVC-Man
Tue Aug 16, 2016 11:06 am
Forum: General Stuff
Topic: How does a game know if "The Disc Cannot Be Read"?
Replies: 43
Views: 9684

Re: How does a game know if "The Disc Cannot Be Read"?

Actually I'd say the competitive scene and high resale value are a compliment to the creative genius and skill of the teams at Nintendo and HAL. For such an early Gamecube game, with a really short development cycle even if they started right after SSB 64, Melee is an amazing game and a marquee titl...
by HVC-Man
Mon Aug 15, 2016 6:33 pm
Forum: Reproduction
Topic: Another new user with annoying questions! (Kazzo Programmer)
Replies: 62
Views: 23721

Re: Another new user with annoying questions! (Kazzo Program

Are you making just NES games? You should just download Nestopia and the GoodNES ROM collection. Drop your ROM into Nestopia, then open View > Image Info. Usually Nestopia is very accurate, but sometimes the iNES header is malformed and lists 8KB WRAM even if the game doesn't ever write there. This ...