Search found 689 matches

by gauauu
Wed May 13, 2020 1:48 pm
Forum: NESemdev
Topic: Best experience with web emulators?
Replies: 2
Views: 483

Re: Best experience with web emulators?

Take a look at Sumez' nez.

Edit: looks like there's not much information there. cppchriscpp has a fork that has a little bit more documentation about how to customize and use it: https://github.com/cppchriscpp/nez
by gauauu
Wed May 13, 2020 9:38 am
Forum: Newbie Help Center
Topic: Metatile issues...
Replies: 11
Views: 740

Re: Metatile issues...

Mesen is open source, right? Seems like a prime opportunity for someone else to make the PC-engine port :-)
by gauauu
Tue May 12, 2020 10:56 am
Forum: General Stuff
Topic: Hello, I'm New Here
Replies: 4
Views: 508

Re: Hello, I'm New Here

Welcome and good luck on your first project!

If you haven't read Nerdy Nights, it's a helpful resource for getting started. Tepples' nrom template is a good starting point also.
by gauauu
Tue May 12, 2020 7:10 am
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 137
Views: 33462

Re: Aren't you afraid that NES Maker would just bring lazy noobs

Iterating many times over a tight loop, especially with pointers, is basically worst case for the CC65 compiler, and that's precisely the kind of thing you should rewrite in assembly if you need it. ..... Where C is more useful, and also less subject to inefficiency, is writing complex logic. Yes, ...
by gauauu
Fri May 08, 2020 8:24 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 137
Views: 33462

Re: Aren't you afraid that NES Maker would just bring lazy noobs

While you work on the current task it looks easy because you keep in mind that every instruction in series is supposed to do. But after a while it's really hard to recall meaning of instructions. They all are the same. That's the main reason that I do use C in a lot of cases. (I tend to mix and mat...
by gauauu
Tue May 05, 2020 7:58 pm
Forum: NES Music
Topic: FamiStudio 2.0.0 Released!
Replies: 9
Views: 895

Re: FamiStudio 2.0.0 Released!

Oh man, yeah, something is janky with the linux dialogs. On my machine, once one opens, it's all over. The mouse is constrained to the original window, and nothing (in the dialog or the original window) responds to any input. If I get some time, I'll try to figure out what's going on in the code, bu...
by gauauu
Tue May 05, 2020 7:26 am
Forum: NES Music
Topic: FamiStudio 2.0.0 Released!
Replies: 9
Views: 895

Re: FamiStudio 2.0.0 Released!

If you want to help, please do get in touch with me on github so we can work on a plan, there is definately demand for a Linux version! For a linux guy (which i am not), i think a few evenings or a couple weekends would be enough to create a rough first version. Awesome. I don't want to promise any...
by gauauu
Mon May 04, 2020 1:34 pm
Forum: NES Music
Topic: FamiStudio 2.0.0 Released!
Replies: 9
Views: 895

Re: FamiStudio 2.0.0 Released!

Looks awesome, thanks for making this!

I see that there's information about a not-very-functional linux build. I'm intrigued -- I'll have to play with that later when I get some free time.
by gauauu
Sun May 03, 2020 9:18 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 137
Views: 33462

Re: Aren't you afraid that NES Maker would just bring lazy noobs

Ok, agreed if you mean "bad" by modern C practices.

I mean bad as in "poorly written with the NES constraints and performance and characteristics in mind"
by gauauu
Sun May 03, 2020 7:56 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 137
Views: 33462

Re: Aren't you afraid that NES Maker would just bring lazy noobs

Yeah, I don't really get the statement that you wouldn't write big games in C. C can be a lot slower than assembly (although yours have to write pretty bad C for it to be 10 times slower), so you'd have trouble with cpu-bound things. (Either complex tricky code or just number of entities you can dea...
by gauauu
Thu Apr 23, 2020 1:50 pm
Forum: Newbie Help Center
Topic: Added music - screen flickers?
Replies: 6
Views: 439

Re: Added music - screen flickers?

I was running the sound engine after MOST of my drawing, but realized I was running some drawing after as well. I then realized I had a mix of game logic and drawing logic for my player/enemy attack, along with some things that controlled the score & timer in the wrong place. There's never one ONE ...
by gauauu
Thu Apr 23, 2020 7:05 am
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 137
Views: 33462

Re: Aren't you afraid that NES Maker would just bring lazy noobs

If only there were a tool that offered point and click game creating / editing with the flexibility of modifying the engine under the hood. Nothing like that exists currently to my knowledge. ...Well, that "thing" may soon exist. That is all i can say about it, for now =) Um, pretty sure that's wha...
by gauauu
Tue Apr 21, 2020 8:34 pm
Forum: Newbie Help Center
Topic: Added music - screen flickers?
Replies: 6
Views: 439

Re: Added music - screen flickers?

I didn't spend much time on it, but it looks like something ran over the amount of cpu time you had. Either you called your music update subroutine during your NMI handler before doing PPU updates, so some of the PPU updates ran over vblank time, or you're taking too long on a frame in general, and ...
by gauauu
Tue Apr 14, 2020 1:25 pm
Forum: Homebrew Projects
Topic: Anguna Zero
Replies: 3
Views: 817

Anguna Zero

While Frankengraphics is finishing up Project Blue, I've had a little bit of downtime, so I decided to see how quickly I could do an improved NES port of my Atari port of my GBA game Anguna . It's been fun trying to see what assets and code I reuse from the Atari version, and what code and tools I c...
by gauauu
Thu Apr 09, 2020 7:28 am
Forum: NESdev
Topic: I am interested in making homebrew, what is my first step?
Replies: 15
Views: 2439

Re: I am interested in making homebrew, what is my first step?

Is drama really necessary in this thread? Well, it has veered a bit off-topic, but I think DRW's original challenge is fair. Alp is making really bold claims about how easy NES homebrew is to learn, so pushing back against that is quite reasonable, particularly if it appears that his claims are unt...