Search found 778 matches

by gauauu
Thu Dec 21, 2023 9:11 am
Forum: NESdev
Topic: I made a program to generate easing coordinates tables
Replies: 4
Views: 1148

Re: I made a program to generate easing coordinates tables

This is really cool, thanks for making it available!
by gauauu
Thu Nov 30, 2023 8:05 am
Forum: NESdev
Topic: GTROM self-flashing issue
Replies: 6
Views: 1725

Re: GTROM self-flashing issue

Hahah, thanks for the clarification. I stood in the shower this morning for several minutes thinking that over and trying to figure out why the sourcePtr would make a difference on that. No, the destPtr is pointing to $8000
by gauauu
Wed Nov 29, 2023 8:58 pm
Forum: NESdev
Topic: GTROM self-flashing issue
Replies: 6
Views: 1725

Re: GTROM self-flashing issue

Can you confirm if the same problem happens on multiple boards? If it's just the one board, I suppose it may be a hardware problem, like a ceramic capacitor being cracked or having a dry solder joint. I can't say I've seen this happen, though to be honest, boards that failed functional testing (may...
by gauauu
Tue Nov 28, 2023 3:00 pm
Forum: NESdev
Topic: GTROM self-flashing issue
Replies: 6
Views: 1725

Re: GTROM self-flashing issue

Thanks. And furthermore, you're comparing [destPtr] to [destPtr], not to [sourcePtr]. You should probably have the poll loop contain lda (sourcePtr),y poll: cmp (destPtr), y bne poll because then the double-reads don't matter, you're only relying on the data# polling behavior. I found some older sam...
by gauauu
Tue Nov 28, 2023 8:47 am
Forum: NESdev
Topic: GTROM self-flashing issue
Replies: 6
Views: 1725

GTROM self-flashing issue

In my current project, I'm experiencing some weird behavior while self-flashing GTROM, and wanted to see if anyone here had any advice or had seen anything like this. The crux of the problem is that I'm flashing a sector at $8000, and after erasing the sector and then writing my data, the first few ...
by gauauu
Tue Oct 24, 2023 6:57 am
Forum: General Stuff
Topic: Looking for ideas with my pirate-themed game
Replies: 5
Views: 1360

Re: Looking for ideas with my pirate-themed game

Depending on how much backstory explaining you're willing to do, could be some sort of gold coin. If your plot was anything like the Disney movie, these coins could have magic significance to why the pirate is a ghost. And maybe could somehow banish the ghost away?
by gauauu
Tue Oct 24, 2023 6:55 am
Forum: NESdev
Topic: 8 player controller setup?
Replies: 6
Views: 1580

Re: 8 player controller setup?

As I see it, the hardest part of making an 8-player game is gathering 8 players to test it. How have other people tested multiplayer games? 1. Take it to conventions. 2. Develop local friendships (An exercise left to the reader, outside the scope of this forum), and invite all your friends to come ...
by gauauu
Wed Aug 23, 2023 1:03 pm
Forum: Newbie Help Center
Topic: How does background collision work?
Replies: 22
Views: 4286

Re: How does background collision work?

Short answer: The NES knows nothing about collisions, and this has to be handled entirely in your game logic. You should be thinking less in terms of a "sprite" colliding with a "background tile", and instead think about what's happening in your game world. There's an entity that...
by gauauu
Sat Aug 12, 2023 11:35 am
Forum: Homebrew Projects
Topic: Full Quiet - cryptic open-world mystery adventure platformer
Replies: 32
Views: 9136

Re: Full Quiet - cryptic open-world mystery adventure platformer

It should have been better designed, including the manual on the cart is a bad crutch. Wrt space, gzip -1 compresses it to 386502 bytes and LZO to 411228. Those are basically RLE and references, meaning there's plenty of compressible data there. This forum has long had a bad reputation of being a p...
by gauauu
Fri Aug 11, 2023 7:05 am
Forum: Homebrew Projects
Topic: Full Quiet - cryptic open-world mystery adventure platformer
Replies: 32
Views: 9136

Re: Full Quiet - cryptic open-world mystery adventure platformer

I didn't even read the manual, it's considered bad game design if you need to read it... While that's true for modern games where a lot more text and information can be packed on the screen, I wouldn't consider a complex older game to poorly designed if it needs a manual. The thing with Full Quiet ...
by gauauu
Fri Jul 21, 2023 7:52 am
Forum: General Stuff
Topic: Homebrew feels commercial by default now
Replies: 27
Views: 4389

Re: Homebrew feels commercial by default now

However, I would want to tell that if you do not require payment, you should distribute the ROM image files for free and not using itch.io or other services that require JavaScripts or registration of accounts to download; it should be possible to use a direct link and download using curl or others...
by gauauu
Wed Jul 19, 2023 7:58 am
Forum: SNESdev
Topic: Does anybody know of an easy way of organizing AI and physics routines in games?
Replies: 8
Views: 2009

Re: Does anybody know of an easy way of organizing AI and physics routines in games?

Build the subroutine out of macros, so you can swap out pieces more easily? This is what I do, have a ton of macros for all sorts of enemy/entity behavior (movement, movement with gravity, checking collisions, comparing distances, doing trig to calculate a trajectory to pursue another entity, etc)....
by gauauu
Wed Jul 19, 2023 7:02 am
Forum: General Stuff
Topic: Homebrew feels commercial by default now
Replies: 27
Views: 4389

Re: Homebrew feels commercial by default now

First, Nova, I'm sorry that the current state frustrates you. Stand firm, ignore the people telling you what to do, and make what YOU want to make, in the form you want. To form a counter-argument though, about it being all about collectors and shelf-value: a lot of people really just enjoy holding ...
by gauauu
Mon Jun 12, 2023 8:13 am
Forum: NES Music
Topic: from C64 to NES, so a bit of a newcomer
Replies: 3
Views: 1384

Re: from C64 to NES, so a bit of a newcomer

Sounds great! I look forward to hearing what else you come up with. Welcome!
by gauauu
Tue Mar 28, 2023 7:08 am
Forum: Homebrew Projects
Topic: Flashdroïd - a little homebrew nes game.
Replies: 4
Views: 2030

Re: Flashdroïd - a little homebrew nes game.

Cool, getting your first game working is always a great feeling. I look forward to seeing where you go with this.