Search found 778 matches
- Thu Dec 21, 2023 9:11 am
- Forum: NESdev
- Topic: I made a program to generate easing coordinates tables
- Replies: 4
- Views: 1173
Re: I made a program to generate easing coordinates tables
This is really cool, thanks for making it available!
- Thu Nov 30, 2023 8:05 am
- Forum: NESdev
- Topic: GTROM self-flashing issue
- Replies: 6
- Views: 1836
Re: GTROM self-flashing issue
Hahah, thanks for the clarification. I stood in the shower this morning for several minutes thinking that over and trying to figure out why the sourcePtr would make a difference on that. No, the destPtr is pointing to $8000
- Wed Nov 29, 2023 8:58 pm
- Forum: NESdev
- Topic: GTROM self-flashing issue
- Replies: 6
- Views: 1836
Re: GTROM self-flashing issue
Can you confirm if the same problem happens on multiple boards? If it's just the one board, I suppose it may be a hardware problem, like a ceramic capacitor being cracked or having a dry solder joint. I can't say I've seen this happen, though to be honest, boards that failed functional testing (may...
- Tue Nov 28, 2023 3:00 pm
- Forum: NESdev
- Topic: GTROM self-flashing issue
- Replies: 6
- Views: 1836
Re: GTROM self-flashing issue
Thanks. And furthermore, you're comparing [destPtr] to [destPtr], not to [sourcePtr]. You should probably have the poll loop contain lda (sourcePtr),y poll: cmp (destPtr), y bne poll because then the double-reads don't matter, you're only relying on the data# polling behavior. I found some older sam...
- Tue Nov 28, 2023 8:47 am
- Forum: NESdev
- Topic: GTROM self-flashing issue
- Replies: 6
- Views: 1836
GTROM self-flashing issue
In my current project, I'm experiencing some weird behavior while self-flashing GTROM, and wanted to see if anyone here had any advice or had seen anything like this. The crux of the problem is that I'm flashing a sector at $8000, and after erasing the sector and then writing my data, the first few ...
- Tue Oct 24, 2023 6:57 am
- Forum: General Stuff
- Topic: Looking for ideas with my pirate-themed game
- Replies: 5
- Views: 1457
Re: Looking for ideas with my pirate-themed game
Depending on how much backstory explaining you're willing to do, could be some sort of gold coin. If your plot was anything like the Disney movie, these coins could have magic significance to why the pirate is a ghost. And maybe could somehow banish the ghost away?
- Tue Oct 24, 2023 6:55 am
- Forum: NESdev
- Topic: 8 player controller setup?
- Replies: 6
- Views: 1635
Re: 8 player controller setup?
As I see it, the hardest part of making an 8-player game is gathering 8 players to test it. How have other people tested multiplayer games? 1. Take it to conventions. 2. Develop local friendships (An exercise left to the reader, outside the scope of this forum), and invite all your friends to come ...
- Wed Aug 23, 2023 1:03 pm
- Forum: Newbie Help Center
- Topic: How does background collision work?
- Replies: 22
- Views: 4443
Re: How does background collision work?
Short answer: The NES knows nothing about collisions, and this has to be handled entirely in your game logic. You should be thinking less in terms of a "sprite" colliding with a "background tile", and instead think about what's happening in your game world. There's an entity that...
- Sat Aug 12, 2023 11:35 am
- Forum: Homebrew Projects
- Topic: Full Quiet - cryptic open-world mystery adventure platformer
- Replies: 32
- Views: 9303
Re: Full Quiet - cryptic open-world mystery adventure platformer
It should have been better designed, including the manual on the cart is a bad crutch. Wrt space, gzip -1 compresses it to 386502 bytes and LZO to 411228. Those are basically RLE and references, meaning there's plenty of compressible data there. This forum has long had a bad reputation of being a p...
- Fri Aug 11, 2023 7:05 am
- Forum: Homebrew Projects
- Topic: Full Quiet - cryptic open-world mystery adventure platformer
- Replies: 32
- Views: 9303
Re: Full Quiet - cryptic open-world mystery adventure platformer
I didn't even read the manual, it's considered bad game design if you need to read it... While that's true for modern games where a lot more text and information can be packed on the screen, I wouldn't consider a complex older game to poorly designed if it needs a manual. The thing with Full Quiet ...
- Fri Jul 21, 2023 7:52 am
- Forum: General Stuff
- Topic: Homebrew feels commercial by default now
- Replies: 27
- Views: 4554
Re: Homebrew feels commercial by default now
However, I would want to tell that if you do not require payment, you should distribute the ROM image files for free and not using itch.io or other services that require JavaScripts or registration of accounts to download; it should be possible to use a direct link and download using curl or others...
- Wed Jul 19, 2023 7:58 am
- Forum: SNESdev
- Topic: Does anybody know of an easy way of organizing AI and physics routines in games?
- Replies: 8
- Views: 2095
Re: Does anybody know of an easy way of organizing AI and physics routines in games?
Build the subroutine out of macros, so you can swap out pieces more easily? This is what I do, have a ton of macros for all sorts of enemy/entity behavior (movement, movement with gravity, checking collisions, comparing distances, doing trig to calculate a trajectory to pursue another entity, etc)....
- Wed Jul 19, 2023 7:02 am
- Forum: General Stuff
- Topic: Homebrew feels commercial by default now
- Replies: 27
- Views: 4554
Re: Homebrew feels commercial by default now
First, Nova, I'm sorry that the current state frustrates you. Stand firm, ignore the people telling you what to do, and make what YOU want to make, in the form you want. To form a counter-argument though, about it being all about collectors and shelf-value: a lot of people really just enjoy holding ...
- Mon Jun 12, 2023 8:13 am
- Forum: NES Music
- Topic: from C64 to NES, so a bit of a newcomer
- Replies: 3
- Views: 1443
Re: from C64 to NES, so a bit of a newcomer
Sounds great! I look forward to hearing what else you come up with. Welcome!
- Tue Mar 28, 2023 7:08 am
- Forum: Homebrew Projects
- Topic: Flashdroïd - a little homebrew nes game.
- Replies: 4
- Views: 2100
Re: Flashdroïd - a little homebrew nes game.
Cool, getting your first game working is always a great feeling. I look forward to seeing where you go with this.