Search found 55 matches

by Ryoga
Sat Oct 03, 2020 4:33 am
Forum: GBDev
Topic: Game Boy Multirom
Replies: 2
Views: 954

Re: Game Boy Multirom

I think you must find out the mapper your flashcard uses and its datasheet or programmer's reference - the "menu" is nothing more than a homebrew which allows you to select the bank, typically by attempting to write a certain area of ROM, and jump to it or reboot the console to start the program it ...
by Ryoga
Tue Sep 29, 2020 6:20 am
Forum: SNESdev
Topic: Design guidance for 3D Engine on SuperFX
Replies: 39
Views: 13547

Re: Design guidance for 3D Engine on SuperFX

calima wrote:
Tue Sep 29, 2020 12:20 am
Usually such carts are made by sacrificing an existing game in a satanic ritual. That's how you got to play with a real SA-1, MMC5, MMC3 or MMC1 before anybody had repro chips.
Yes, for example doing this. More details here.
by Ryoga
Sat Sep 26, 2020 7:15 am
Forum: SNESdev
Topic: Design guidance for 3D Engine on SuperFX
Replies: 39
Views: 13547

Re: Design guidance for 3D Engine on SuperFX

I see.

If the tandem SuperFX + MSU-1 works simultaneously in both the old and modern FPGA versions, it is feasible that the same development applies to both versions.
by Ryoga
Fri Sep 25, 2020 2:34 pm
Forum: SNESdev
Topic: Design guidance for 3D Engine on SuperFX
Replies: 39
Views: 13547

Re: Design guidance for 3D Engine on SuperFX

93143 wrote:
Fri Sep 25, 2020 2:26 pm
IIRC the current version uses a new FPGA that's capable of running the SA-1 and MSU1 simultaneously. The original couldn't do that.
And it also allows the SuperFX chip (GSU-1 / GSU-2) to be used simultaneously together with the MSU-1? Because if so, it does represent a substantial improvement.
by Ryoga
Fri Sep 25, 2020 1:41 pm
Forum: SNESdev
Topic: Design guidance for 3D Engine on SuperFX
Replies: 39
Views: 13547

Re: Design guidance for 3D Engine on SuperFX

I've seen the video of the engine progress in JAVA and it's pretty cool. Hopefully we can see a similar result working on SNES. Do you expect to support the original SD2SNES, the one I have? As far as I know there are no significant differences between the two models . Where it seems that there is s...
by Ryoga
Thu Mar 05, 2020 12:44 am
Forum: 2019 NESdev Competition
Topic: Böbl
Replies: 36
Views: 25907

Re: Böbl

I have been able to try the game a little and the design of the different zones catches my attention and I liked the concept of the game a lot. This type of game reminds me of others like STREEMERZ (saving the distances).
by Ryoga
Thu Mar 05, 2020 12:37 am
Forum: Homebrew Projects
Topic: Sam's Journey · A new NES game in the making
Replies: 31
Views: 17638

Re: Sam's Journey · A new NES game in the making

Watching the videos of the NES version you can see the great work that is being done with this game. Are there any plans to release a DEMO version or will the final version of the game be taken directly?
by Ryoga
Thu Mar 05, 2020 12:34 am
Forum: 2019 NESdev Competition
Topic: Nalleland
Replies: 17
Views: 8224

Re: Nalleland

I was testing the game. Both the latest version that has been published in this thread and the version that was published long ago in this same forum. Just say that I love the concept of the game as well as the design of the levels. Is there a plan to include more levels to the game?
by Ryoga
Thu Nov 28, 2019 2:18 am
Forum: SNESdev
Topic: New Super Mario Land
Replies: 17
Views: 11585

Re: New Super Mario Land

I have been testing the game. NEW Super Mario Land (NEW スーパーマリオラ) (SNES Homebrew) The truth is that graphically looks great. In addition, the adaptation of the music from the original GB game to SNES also seems very correct. As you said the controls could be improved in some aspects. For example, in...
by Ryoga
Fri Jan 25, 2019 4:30 pm
Forum: NES Hardware and Flash Equipment
Topic: Hyperkin SNES Mouse cannot software-cycle sensitivity
Replies: 34
Views: 39070

Re: Hyperkin SNES Mouse cannot software-cycle sensitivity

The theme of the thread is very interesting. I have seen the list of games that you have tried in the first post of the thread. Have you thought about trying a NES licensed game that could be controlled using the SNES mouse? I think for example: "Maniac Mansion".
by Ryoga
Thu Feb 22, 2018 12:12 am
Forum: 2017 NESdev Competition
Topic: Banghammer
Replies: 26
Views: 29537

Re: Banghammer

Ryoga, I'm glad you think so! This is my attempt at something like a Blue Shadow, another Natsume game (Shadow of the Ninja in the US), and one I absolutely adore! I should be releasing a ROM next week. Blue Shadow is also one of my favorite Natsume games. I hope that soon you can release your game...
by Ryoga
Tue Feb 06, 2018 12:18 am
Forum: 2017 NESdev Competition
Topic: Progress Thread - Wolfling
Replies: 152
Views: 138517

Re: Progress Thread - Wolfling

What version of the FCEUX emulator have you used to test both "Action 53 volume 4" and "Wolfing"?

this?: newer FCEUX build from AppVeyor
by Ryoga
Fri Feb 02, 2018 1:54 am
Forum: 2017 NESdev Competition
Topic: Progress Thread - MiedoW (Cheril's Nightmares)
Replies: 38
Views: 48932

Re: Progress Thread - MiedoW (Cheril's Nightmares)

Awesome game. How many levels / dreams do you have? 4?
by Ryoga
Fri Feb 02, 2018 1:53 am
Forum: 2017 NESdev Competition
Topic: Banghammer
Replies: 26
Views: 29537

Re: Banghammer

The game looks great. In its way it reminds me of the game "Chōjin Sentai Jetman" developed by Natsume. Not in the sprites of the characters and enemies but in the style of the game. I hope that soon the ROM of the game is published to be able to play it.