Search found 55 matches
- Sat Oct 03, 2020 4:33 am
- Forum: GBDev
- Topic: Game Boy Multirom
- Replies: 2
- Views: 1519
Re: Game Boy Multirom
I think you must find out the mapper your flashcard uses and its datasheet or programmer's reference - the "menu" is nothing more than a homebrew which allows you to select the bank, typically by attempting to write a certain area of ROM, and jump to it or reboot the console to start the program it ...
- Tue Sep 29, 2020 6:20 am
- Forum: SNESdev
- Topic: Design guidance for 3D Engine on SuperFX
- Replies: 39
- Views: 18711
- Sat Sep 26, 2020 7:15 am
- Forum: SNESdev
- Topic: Design guidance for 3D Engine on SuperFX
- Replies: 39
- Views: 18711
Re: Design guidance for 3D Engine on SuperFX
I see.
If the tandem SuperFX + MSU-1 works simultaneously in both the old and modern FPGA versions, it is feasible that the same development applies to both versions.
If the tandem SuperFX + MSU-1 works simultaneously in both the old and modern FPGA versions, it is feasible that the same development applies to both versions.
- Fri Sep 25, 2020 2:34 pm
- Forum: SNESdev
- Topic: Design guidance for 3D Engine on SuperFX
- Replies: 39
- Views: 18711
Re: Design guidance for 3D Engine on SuperFX
And it also allows the SuperFX chip (GSU-1 / GSU-2) to be used simultaneously together with the MSU-1? Because if so, it does represent a substantial improvement.
- Fri Sep 25, 2020 1:41 pm
- Forum: SNESdev
- Topic: Design guidance for 3D Engine on SuperFX
- Replies: 39
- Views: 18711
Re: Design guidance for 3D Engine on SuperFX
I've seen the video of the engine progress in JAVA and it's pretty cool. Hopefully we can see a similar result working on SNES. Do you expect to support the original SD2SNES, the one I have? As far as I know there are no significant differences between the two models . Where it seems that there is s...
- Thu Mar 05, 2020 12:44 am
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 35287
Re: Böbl
I have been able to try the game a little and the design of the different zones catches my attention and I liked the concept of the game a lot. This type of game reminds me of others like STREEMERZ (saving the distances).
- Thu Mar 05, 2020 12:37 am
- Forum: Homebrew Projects
- Topic: Sam's Journey · A new NES game in the making
- Replies: 31
- Views: 22715
Re: Sam's Journey · A new NES game in the making
Watching the videos of the NES version you can see the great work that is being done with this game. Are there any plans to release a DEMO version or will the final version of the game be taken directly?
- Thu Mar 05, 2020 12:34 am
- Forum: 2019 NESdev Competition
- Topic: Nalleland
- Replies: 17
- Views: 10129
Re: Nalleland
I was testing the game. Both the latest version that has been published in this thread and the version that was published long ago in this same forum. Just say that I love the concept of the game as well as the design of the levels. Is there a plan to include more levels to the game?
- Thu Nov 28, 2019 2:18 am
- Forum: SNESdev
- Topic: New Super Mario Land
- Replies: 17
- Views: 12844
Re: New Super Mario Land
I have been testing the game. NEW Super Mario Land (NEW スーパーマリオラ) (SNES Homebrew) The truth is that graphically looks great. In addition, the adaptation of the music from the original GB game to SNES also seems very correct. As you said the controls could be improved in some aspects. For example, in...
- Tue Aug 13, 2019 2:42 pm
- Forum: Homebrew Projects
- Topic: Hello Kitty: Terroristic attacks in the Hong Kong Mall
- Replies: 15
- Views: 15470
Re: Hello Kitty: Terroristic attacks in the Hong Kong Mall
I have been testing the game. The maximum number of casualties I have achieved is 10.
Hello Kitty: ハローキティ香港のショッピングセンターに対するテロ攻撃
Hello Kitty: ハローキティ香港のショッピングセンターに対するテロ攻撃
- Fri Jan 25, 2019 4:30 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Hyperkin SNES Mouse cannot software-cycle sensitivity
- Replies: 34
- Views: 41136
Re: Hyperkin SNES Mouse cannot software-cycle sensitivity
The theme of the thread is very interesting. I have seen the list of games that you have tried in the first post of the thread. Have you thought about trying a NES licensed game that could be controlled using the SNES mouse? I think for example: "Maniac Mansion".
- Thu Feb 22, 2018 12:12 am
- Forum: 2017 NESdev Competition
- Topic: Banghammer
- Replies: 26
- Views: 31358
Re: Banghammer
Ryoga, I'm glad you think so! This is my attempt at something like a Blue Shadow, another Natsume game (Shadow of the Ninja in the US), and one I absolutely adore! I should be releasing a ROM next week. Blue Shadow is also one of my favorite Natsume games. I hope that soon you can release your game...
- Tue Feb 06, 2018 12:18 am
- Forum: 2017 NESdev Competition
- Topic: Progress Thread - Wolfling
- Replies: 152
- Views: 148699
Re: Progress Thread - Wolfling
What version of the FCEUX emulator have you used to test both "Action 53 volume 4" and "Wolfing"?
this?: newer FCEUX build from AppVeyor
this?: newer FCEUX build from AppVeyor
- Fri Feb 02, 2018 1:54 am
- Forum: 2017 NESdev Competition
- Topic: Progress Thread - MiedoW (Cheril's Nightmares)
- Replies: 38
- Views: 51863
Re: Progress Thread - MiedoW (Cheril's Nightmares)
Awesome game. How many levels / dreams do you have? 4?
- Fri Feb 02, 2018 1:53 am
- Forum: 2017 NESdev Competition
- Topic: Banghammer
- Replies: 26
- Views: 31358
Re: Banghammer
The game looks great. In its way it reminds me of the game "Chōjin Sentai Jetman" developed by Natsume. Not in the sprites of the characters and enemies but in the style of the game. I hope that soon the ROM of the game is published to be able to play it.