Search found 47 matches

by Ryoga
Thu Nov 28, 2019 2:18 am
Forum: SNESdev
Topic: New Super Mario Land
Replies: 15
Views: 4218

Re: New Super Mario Land

I have been testing the game. NEW Super Mario Land (NEW スーパーマリオラ) (SNES Homebrew) The truth is that graphically looks great. In addition, the adaptation of the music from the original GB game to SNES also seems very correct. As you said the controls could be improved in some aspects. For example, in...
by Ryoga
Fri Jan 25, 2019 4:30 pm
Forum: NES Hardware and Flash Equipment
Topic: Hyperkin SNES Mouse cannot software-cycle sensitivity
Replies: 34
Views: 32915

Re: Hyperkin SNES Mouse cannot software-cycle sensitivity

The theme of the thread is very interesting. I have seen the list of games that you have tried in the first post of the thread. Have you thought about trying a NES licensed game that could be controlled using the SNES mouse? I think for example: "Maniac Mansion".
by Ryoga
Thu Feb 22, 2018 12:12 am
Forum: 2017 NESdev Competition
Topic: Banghammer
Replies: 26
Views: 23232

Re: Banghammer

Ryoga, I'm glad you think so! This is my attempt at something like a Blue Shadow, another Natsume game (Shadow of the Ninja in the US), and one I absolutely adore! I should be releasing a ROM next week. Blue Shadow is also one of my favorite Natsume games. I hope that soon you can release your game...
by Ryoga
Tue Feb 06, 2018 12:18 am
Forum: 2017 NESdev Competition
Topic: Progress Thread - Wolfling
Replies: 152
Views: 110204

Re: Progress Thread - Wolfling

What version of the FCEUX emulator have you used to test both "Action 53 volume 4" and "Wolfing"?

this?: newer FCEUX build from AppVeyor
by Ryoga
Fri Feb 02, 2018 1:54 am
Forum: 2017 NESdev Competition
Topic: Progress Thread - MiedoW (Cheril's Nightmares)
Replies: 38
Views: 38716

Re: Progress Thread - MiedoW (Cheril's Nightmares)

Awesome game. How many levels / dreams do you have? 4?
by Ryoga
Fri Feb 02, 2018 1:53 am
Forum: 2017 NESdev Competition
Topic: Banghammer
Replies: 26
Views: 23232

Re: Banghammer

The game looks great. In its way it reminds me of the game "Chōjin Sentai Jetman" developed by Natsume. Not in the sprites of the characters and enemies but in the style of the game. I hope that soon the ROM of the game is published to be able to play it.
by Ryoga
Sun Jan 07, 2018 4:00 am
Forum: GBDev
Topic: DevSound discussion
Replies: 18
Views: 15067

Re: DevSound discussion

Very interesting. I think it's a good option to use it in our GB projects.
by Ryoga
Thu Jan 04, 2018 12:00 am
Forum: Other Retro Dev
Topic: ZX Spectrum homebrew
Replies: 15
Views: 13193

Re: ZX Spectrum homebrew

Look at this "Ninja Gaiden Shadow" for ZX Spectrum: https://www.youtube.com/watch?v=FOoCGXw0pB4

The game is a port of the same title for GameBoy.

Article: http://www.indieretronews.com/2017/12/n ... meboy.html
by Ryoga
Sun Dec 10, 2017 6:18 am
Forum: Homebrew Projects
Topic: BomberMan / Dynablaster style game
Replies: 9
Views: 4122

Re: BomberMan / Dynablaster style game

I have tried the new demo, including the two test levels after the main level. I like the sprite of the protagonist although it is difficult to overcome the design of the character in the original game. Playing the demo I have seen that an item appears with a monger wrapped in flames or something si...
by Ryoga
Sun Dec 10, 2017 4:09 am
Forum: GBDev
Topic: [HomeBrew] New Game - Tetris Clone for GBC
Replies: 14
Views: 4288

Re: [HomeBrew] New Game - Tetris Clone for GBC

Thanks tepples. The following pieces are part of the set of rare pieces (mainly pentaminoes) that are included in the Chinese Tetris machine that I have in possession. _ _ _ |_| |_|_| _ _ _ _ _ _ ___ _ _ _ _ _ |_|_ |_|_ _ _|_|_ _ _|_| _|_|_| |_|_|_ |_|_|_| |_|_|_| |_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|...
by Ryoga
Wed Dec 06, 2017 4:11 am
Forum: GBDev
Topic: [HomeBrew] New Game - Tetris Clone for GBC
Replies: 14
Views: 4288

Re: [HomeBrew] New Game - Tetris Clone for GBC

I have found one of my old Tetris machines built in China and I have managed to make it work to see the set of rare pieces that are included in it and that are not part of the original set of Tetris pieces. Let's see if I take some time and try to make a small design of them using the GBTD tool. You...
by Ryoga
Wed Dec 06, 2017 3:45 am
Forum: 2017 NESdev Competition
Topic: Progress Thread - Jammin Honey
Replies: 129
Views: 56687

Re: Progress Thread - Jammin Honey

The black looks better, but I think it's a good idea to keep the option of being able to select the background color
by Ryoga
Tue Dec 05, 2017 7:33 am
Forum: GBDev
Topic: [HomeBrew] New Game - Tetris Clone for GBC
Replies: 14
Views: 4288

Re: [HomeBrew] New Game - Tetris Clone for GBC

In case you're willing to go nuts with modern mechanics , I recommend reading about TGM rotation (specifically its wallkicks which are for the most part intuitive and fair, while not allowing silly things like other wall kicks Also about an initial rotation system . Even if you don't plan to max th...
by Ryoga
Tue Dec 05, 2017 6:34 am
Forum: GBDev
Topic: [HomeBrew] New Game - Tetris Clone for GBC
Replies: 14
Views: 4288

Re: [HomeBrew] New Game - Tetris Clone for GBC

Just a heads-up - though I can probably provide a billion more of these "do and don't" points on Tetris along the way ;) - regarding the randomizer, you definitely want some sort of protection against crappy RNG. The SNES Tetris games have completely random piece selection and are horrible for it. ...