Search found 545 matches

by pubby
Sat Dec 21, 2019 4:35 am
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 18
Views: 2648

Re: What are your favorite ways games have ended levels?

Bubble Bobble does a clever trick of animating the character moving between levels. It's not just for show though. It guides the player where to look at the start of the level.
by pubby
Tue Dec 10, 2019 2:51 pm
Forum: 2019 NESdev Competition
Topic: Extending the 2019 deadline - poll
Replies: 12
Views: 2069

Re: Extending the 2019 deadline - poll

Multi-cart prizes have been missed two years in a row and I don't think a multi-cart should be offered as a prize if it can't be delivered. Additionally, the website/organization has been sluggish to update. I'd like to see the rules+deadline posted in February or March, and have submissions ready t...
by pubby
Tue Dec 10, 2019 1:30 pm
Forum: 2019 NESdev Competition
Topic: Extending the 2019 deadline - poll
Replies: 12
Views: 2069

Re: Extending the 2019 deadline - poll

I was disappointed with the last two contests and their delays. The volunteers deserve cheer, but I think they have bitten off more than they can chew. My own motivation for entering is tied to my view of the contest and its prizes, which right now, is poor. I don't think I'll spend more than a few ...
by pubby
Tue Dec 10, 2019 1:09 pm
Forum: 2019 NESdev Competition
Topic: Extending the 2019 deadline - poll
Replies: 12
Views: 2069

Re: Extending the 2019 deadline - poll

I'm fine with this, but I don't think it will have much of an effect. Work often fills whatever time is allotted to complete it. You don't stop procrastination by adding extra time.
by pubby
Sun Dec 08, 2019 7:51 pm
Forum: NESdev
Topic: [solved] NESASM question
Replies: 3
Views: 973

Re: NESASM question

In most assemblers you would write LDA #width

I'm guessing NESASM is the same.
by pubby
Sun Dec 08, 2019 11:08 am
Forum: 2019 NESdev Competition
Topic: Compo Entry coming soon: NNNNNN
Replies: 18
Views: 2746

Re: Compo Entry coming soon: NNNNNN

Wow, great little game. :beer:

Is the deadline the end of January again?
by pubby
Fri Dec 06, 2019 12:51 pm
Forum: 2019 NESdev Competition
Topic: Compo Entry coming soon: NNNNNN
Replies: 18
Views: 2746

Re: Compo Entry coming soon.....

And you wouldn't just win 1st, but also 2nd, 3rd, 4th, and 5th!
by pubby
Thu Nov 28, 2019 7:22 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 17552

Re: NESMaker reviews?

I disliked the segment because the only question to tepples was one mocking his appearance. That's disrespectful and unprofessional to me. I would feel very hurt and betrayed had it happened to me.
by pubby
Thu Nov 28, 2019 5:57 am
Forum: NESdev
Topic: [solved] help with adding delay in code
Replies: 4
Views: 1345

Re: help with adding delay in code

Sure. You can do that by incrementing a counter variable in your NMI: INC counter ; Goes in NMI Then define the glass routine like this: FlashTheGlass: LDA counter AND #%11 BNE DoneFlash INC $0212 DoneFlash: RTS Changing the AND will change the speed. If your animation has a power-of-two number of s...
by pubby
Wed Nov 27, 2019 6:22 pm
Forum: NESdev
Topic: NTC: compression for short strings
Replies: 12
Views: 2243

Re: NTC: compression for short strings

DTE is cool because of how simple/small the decompressor is (like 30 lines of asm). You can also design it to be backwards-compatible with uncompressed ASCII strings, which is convenient if you need that sort of thing. Anyway, this looks cool too. I'll keep it in mind the next time I need to compres...
by pubby
Wed Nov 27, 2019 6:31 am
Forum: NESdev
Topic: [solved] help with adding delay in code
Replies: 4
Views: 1345

Re: help with adding delay in code

Everything's synced to 60 frames per second, so that won't work. Slow movement's way easier by using fixed-point ("subpixel") velocities. Instead of using 1 byte to store velocity, use 2. If you do need a delay, you must decrement the timer exactly once per frame. It's easy if you have a 'wait_for_n...
by pubby
Tue Nov 26, 2019 12:38 pm
Forum: Newbie Help Center
Topic: Nested loops and working with X and Y
Replies: 5
Views: 1230

Re: Nested loops and working with X and Y

Stack tends to be better if you're calling subroutines inside the loop, otherwise variables are the way to go.
by pubby
Tue Nov 26, 2019 10:22 am
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 17552

Re: NESMaker reviews?

The movie, game, and NESMAKER exist to serve as self-promotion of JoeG. Like, his whole shtick is advertising himself. Which is fine. I mean, that's how you succeed in capitalism and all. But wow, I just don't find the guy genuine or talented at all. He seems like a hack to me. It's the fellows he's...
by pubby
Tue Nov 19, 2019 8:37 pm
Forum: phpBB Issues
Topic: What is too politically toxic?
Replies: 52
Views: 6413

Re: What is too politically toxic?

If the thread could be posted to reddit's r/politics, r/the_donald, r/shitredditsays, or r/worldpolitics, I don't want to see it here.
by pubby
Tue Nov 19, 2019 2:47 am
Forum: General Stuff
Topic: line intersect detection
Replies: 3
Views: 1754

Re: line intersect detection

Are the lines parallel to the x/y axis?