Search found 2031 matches

by FrankenGraphics
Fri Nov 29, 2019 6:22 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 50
Views: 10203

Re: NESMaker reviews?

Was I wrong to take a job at Retrotainment Games? If this was hypothetically the only thing you did, you'd still be an "8 bit" hero. Honestly. If there was no form of monetary compensation involved in making new NES titles whatsoever, we'd maybe see a "full-featured" title once in a decade. Most pe...
by FrankenGraphics
Fri Nov 29, 2019 6:15 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 50
Views: 10203

Re: NESMaker reviews?

On the tool What bananmos said resonated with me. Also, i think the reason why NESmaker doesn't resonate as much here as with the new crowd it made aware and brought into the fold, is simply in the "no coding required" mission statement. To a programmer who enjoys programming as a spare time activi...
by FrankenGraphics
Mon Nov 11, 2019 7:34 am
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 50
Views: 10203

Re: NESMaker reviews?

Even "doesn't take CHR files" would be fine if the asset format were documented. It does take chr files, by means of import. but you can't work on them directly inside the suite in that format. The import process itself is one click too many, but it's manageable. The key here is using NESST or anot...
by FrankenGraphics
Mon Nov 11, 2019 7:32 am
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 50
Views: 10203

Re: NESMaker reviews?

Please note that i'm not taking sides when reading this. I pretty much think the "sides" is an artificial dialectic anyway and we'd do much better without this barrier. In this post, i'm listing things i think are good, and bad. I'm not sure how the internal painting tool could be considered DRM? I ...
by FrankenGraphics
Sat Nov 09, 2019 1:57 pm
Forum: NESdev
Topic: Nerdy Nights Down
Replies: 5
Views: 1382

Re: Nerdy Nights Down

They're up on https://www.videogamesage.com/ which is the grassroots replacement for what used to be NintendoAge
by FrankenGraphics
Thu Nov 07, 2019 6:31 am
Forum: NES Hardware and Flash Equipment
Topic: converting PAL NES to NTSC
Replies: 5
Views: 1626

Re: converting PAL NES to NTSC

it's not the temperature buildup i'm worried about - Just drawing a parallel to when the differing draws of my custom peripheral could throw the reads and writes of data out of whack, leading to everything from small glitches to complete program freeze. It's not the same device, and i'm just a hobby...
by FrankenGraphics
Wed Nov 06, 2019 7:35 am
Forum: NES Hardware and Flash Equipment
Topic: converting PAL NES to NTSC
Replies: 5
Views: 1626

Re: converting PAL NES to NTSC

The system hanging up or the audio reading wring suggests it's not just a compatibility problem between the PPU and the mod. It sounds like you're having electrical problems on the buses. A custom peripheral i made had similar problems on simultaneous startup with the base unit - perhaps too much cu...
by FrankenGraphics
Thu Oct 17, 2019 2:46 pm
Forum: Homebrew Projects
Topic: Project Blue: Full version. LIVE on Kickstarter!
Replies: 29
Views: 22065

Re: Project Blue: Full version news thread

Hey, crawling out of the woodworks.
Is there a semi-automated way or something for merging disparate FT files into one?


Also yeah the kickstarter is live now! Hope you'll enjoy the trailer :)
by FrankenGraphics
Wed May 29, 2019 2:42 am
Forum: Homebrew Projects
Topic: Soko Banana
Replies: 9
Views: 8105

Re: Soko Banana

That seems to be an older build of the game. Note that the HUD is not as developed as the one attached here, and the grass and obstacles are different.
by FrankenGraphics
Mon May 27, 2019 12:46 pm
Forum: Homebrew Projects
Topic: Soko Banana
Replies: 9
Views: 8105

Re: Soko Banana

Hmm... one thing you can exploit more easily in NESmaker is that each animation cycle carries its own tiles height/width definition . so you can for example create copies of all your animations that lack the two bottommost two tiles and hook these up to an object state, or an alternative animation t...
by FrankenGraphics
Mon May 27, 2019 7:50 am
Forum: Homebrew Projects
Topic: Soko Banana
Replies: 9
Views: 8105

Re: Soko Banana

Almost all of the NESmaker codebase is easily visible. Some few sections of it are gui generated such as most of the enumeration and init values for some of them. Also things like key input handling and AI sequences. But i can see the practicality of it. I wouldn't blame the gui for hiding code. The...
by FrankenGraphics
Mon May 27, 2019 6:12 am
Forum: Homebrew Projects
Topic: Soko Banana
Replies: 9
Views: 8105

Re: Soko Banana

Nice! Alternatively, flicker would be better than just having objects cut out. Yeah, as far as i remember NESmaker doesn't rotate the starting offset for either buffer uploads or OAMDMA. the simpler approach of rotating the starting address of OAMDMA should work nicely for this game. It's just a few...
by FrankenGraphics
Sun May 26, 2019 6:33 am
Forum: General Stuff
Topic: Cashless society disadvantages
Replies: 60
Views: 43669

Re: Cashless society disadvantages

Seems possible. My local grocery store refuses card transactions below 50 SEK / 5.25 USD. Whether supported by laws or not, noone is raising an eyebrow. Or you can just calculate the average monthly cost of the transaction into the price of your goods, or charge a crown extra for plastic bags.. Rece...
by FrankenGraphics
Sat May 25, 2019 1:56 pm
Forum: NES Music
Topic: Replacement for Ixy effect
Replies: 10
Views: 9168

Re: Replacement for Ixy effect

Even with famitones’ pitch bend limit, you don’t need effects. do a pitch bend down/up to another tone, start a new tone with another. The trick is timing so that you reach the new tone just in time for the new note. calculate necessary pitch change vs frames per step.
by FrankenGraphics
Mon May 20, 2019 5:26 pm
Forum: NESdev
Topic: Why not read controllers in NMI?
Replies: 50
Views: 42356

Re: Why not read controllers in NMI?

So the required OAM-DMA timing for NTSC and PAL are the same? I can swear I read somewhere on the wiki that PAL requires an earlier OAM-DMA than NTSC which may even benefit from a late one when doing the mentioned DMC workaround. This article describes most of what you said (link) - though it doesn...