Search found 137 matches

by Señor Ventura
Tue Sep 22, 2020 3:48 pm
Forum: SNESdev
Topic: Non-MSU video player
Replies: 19
Views: 537

Re: Non-MSU video player

But this could improve the graphic aspect the none compressed videos from msu1, isn't it?.

Full motion video is something new, i think.
by Señor Ventura
Sun Sep 20, 2020 2:26 pm
Forum: SNESdev
Topic: Non-MSU video player
Replies: 19
Views: 537

Re: Non-MSU video player

With your permission, I'm going to take advantage that this thread exists to ask something relevant to it (in terms of sounding). I saw a video in youtube from a guy that restored the original audio samples to clean these to sound decompressed. Well, since these are .pcm files, sounds at 44khz, but ...
by Señor Ventura
Mon Sep 14, 2020 5:28 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 143
Views: 31601

Re: [demo] SNES Sonic

Do you have in mind to complete the level?, it looks very solid, specially when loosing 32 rings at one time. Well done :) I think Tiago said somewhere (I can't seem to find it) that he does not plan to make a complete port of this game. Yes, i meant the level, not the entire game. But the job coul...
by Señor Ventura
Sun Sep 13, 2020 5:21 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 143
Views: 31601

Re: [demo] SNES Sonic

FrenchyToasty wrote:
Sun Sep 13, 2020 4:12 pm
Amazing work with the sound effects, some slowdowns when there is much happening but this is still blowing my mind!
Well, it is based in a code that has originally perfomance problems too.
by Señor Ventura
Sun Sep 13, 2020 2:19 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 143
Views: 31601

Re: [demo] SNES Sonic

TiagoSC wrote:
Sun Sep 13, 2020 10:04 am
Hello!
I put a small update on the first post.
Do you have in mind to complete the level?, it looks very solid, specially when loosing 32 rings at one time.

Well done :)
by Señor Ventura
Wed Sep 09, 2020 6:10 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 47937

Re: Nova the Squirrel 2 (WIP)

NovaSquirrel wrote:
Tue Sep 08, 2020 10:32 pm
I mostly meant that it must have some design decisions that make it fine, since I haven't really seen people complain about Blue Sphere's turning.
Well... What about 256 colors? :P
by Señor Ventura
Wed Sep 09, 2020 3:52 am
Forum: SNESdev
Topic: Rem Demo
Replies: 60
Views: 3958

Re: Rem Demo

Doesn't NTSC at 50fps results the same in terms of DMA bandwidth than PAL?. PAL also has 100 more lines than NTSC, so I don't think so. Right, i wasn't thinking about this. My mistake. Unlike PAL60, NTSC50 is not a standard and almost no TV can display it properly. Not 50hz, but 50fps. But as nikku...
by Señor Ventura
Tue Sep 08, 2020 11:09 am
Forum: SNESdev
Topic: Rem Demo
Replies: 60
Views: 3958

Re: Rem Demo

Doesn't NTSC at 50fps results the same in terms of DMA bandwidth than PAL?.
by Señor Ventura
Sat Sep 05, 2020 6:24 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 143
Views: 31601

Re: [demo] SNES Sonic

Mario no picross.

Jumping from 256x224 to 512x224:

Image
by Señor Ventura
Sat Sep 05, 2020 4:42 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 121
Views: 21259

Re: SNES Doom Source Released! Now What?

Now that we are talking about sound... Do has doom dolby surround sound for quadraphonic speakers?. Samurai shodown and others has it, look at this videos: https://youtu.be/1YuGGN3SRj8?list=UUGrS-9TNYTo-gp3pjrA6VDg&t=21 https://www.youtube.com/watch?v=pdgX8sLy5CA&list=UUGrS-9TNYTo-gp3pjrA6VDg&index=...
by Señor Ventura
Fri Sep 04, 2020 11:43 pm
Forum: SNESdev
Topic: Rem Demo
Replies: 60
Views: 3958

Re: Rem Demo

2BPP tiles is more than it seems.

In fact, a lot of times 4BPP are wasted. Sprites are allways 4BPP and i have the sensation that the digitized graphics of the characters of mortal kombat series are underused.
by Señor Ventura
Thu Sep 03, 2020 11:45 am
Forum: SNESdev
Topic: Rem Demo
Replies: 60
Views: 3958

Re: Rem Demo

Yes, I'll add enemies, and combat. Not sure about the details yet however. Originally I had in mind making shadow creatures like in ICO, but i don't really know yet. Take a look on this to get some inspiration... i think that your game goes in the same direction. https://youtu.be/hONIn3xdHP4?t=443 ...
by Señor Ventura
Thu Sep 03, 2020 10:05 am
Forum: SNESdev
Topic: Rem Demo
Replies: 60
Views: 3958

Re: Rem Demo

It has graphically some interesting details. Very clever doing this thing at a tile level to save cpu... https://j.gifs.com/P7ynnw.gif https://j.gifs.com/mOx1KO.gif May be the illumination could be emphasized in terms of also project shadows by precalculated animations to implement it at a pixel lev...
by Señor Ventura
Tue Sep 01, 2020 9:57 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 143
Views: 31601

Re: [demo] SNES Sonic

10 differences between the two both versions: https://www.youtube.com/watch?v=IDavVuWsodc What kind of overclocked bullshit emulator are they using where the original game DOESN'T lag with 32 rings + swinging platform + spikes? I didn't realize about this... it's true, sonic has a lot of slowdowns ...
by Señor Ventura
Tue Sep 01, 2020 7:23 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 143
Views: 31601

Re: [demo] SNES Sonic

Well, it seemed curious to me, but is clear that is a nonsense... we are talking about a game and a beta of a simple demo, and actually the snes version has been improved.