Search found 908 matches

by Sumez
Tue Oct 15, 2019 5:51 am
Forum: General Stuff
Topic: Portland Retro Game Expo
Replies: 20
Views: 12823

Re: Portland Retro Game Expo

toggle switch wrote:i'll have project blue set up at booth #625, in a corner somewhere.

INL posted a pic in the previous page that has the booth numbers on a map if you wanna come say hi.
Awesome!! I had completely missed this response. Really looking forward to checking out Project Blue! :)
by Sumez
Wed Sep 25, 2019 2:24 am
Forum: NESdev
Topic: Difference between RAM and cartridge SRAM?
Replies: 23
Views: 7433

Re: Difference between RAM and cartridge SRAM?

$700-$7FF is just regular NES RAM same as the rest of it, using it for a stack in the compiled C code is a CC65 specific thing.
by Sumez
Tue Sep 24, 2019 4:16 am
Forum: NESdev
Topic: Difference between RAM and cartridge SRAM?
Replies: 23
Views: 7433

Re: Difference between RAM and cartridge SRAM?

but battery backed WRAM is also used, and besides it can still be used as normal work RAM no matter if it has a battery or not. Important difference is though, that most mappers with battery backed RAM also often include a way to protect writes to the RAM, since unintended writes while turning off ...
by Sumez
Mon Sep 23, 2019 6:28 am
Forum: General Stuff
Topic: Was SMB really supposed to be the last cart game for FC?
Replies: 20
Views: 10480

Re: Was SMB really supposed to be the last cart game for FC?

I think it's hard to find a source more reliable than Miyamoto himself. I also find the claim very easy to believe, even though it's the first time I've heard of it. While it might not be a definitive business decision, I think it's unlikely that the idea wasn't at least circling within the Nintendo...
by Sumez
Mon Sep 23, 2019 6:19 am
Forum: NESdev
Topic: Difference between RAM and cartridge SRAM?
Replies: 23
Views: 7433

Re: Difference between RAM and cartridge SRAM?

I don't know where and when the terms were coined, or if there's an official definition, but to me, "SRAM" in this context was always "save RAM", referring specifically to battery backed (W)RAM. This may or may not be a mutation of the term that has come about over time due to people misunderstandin...
by Sumez
Mon Sep 23, 2019 2:05 am
Forum: General Stuff
Topic: Portland Retro Game Expo
Replies: 20
Views: 12823

Re: Portland Retro Game Expo

The next PRGE is coming up in about a month, and I'm stoked to be able to go again this year! So I'll repeat this question again, who might I have the chance to run into while there? I'll be staying at an AirBnB with Frank Westphal and the Retrotrainment guys, so at least I'll be able to absorb some...
by Sumez
Thu Aug 29, 2019 4:19 am
Forum: NESdev
Topic: What is the sense of transforming games to MMC5?
Replies: 13
Views: 7163

Re: What is the sense of transforming games to MMC5?

IIRC MMC5 was the only "official" (or at least most popular) mapper chip that would support ROM sizes of 1MB, so in the context of romhacks, maybe a MMC5 hack is intended to leave the game open for crazy hacks that require a lot of extra space?
by Sumez
Thu Aug 29, 2019 2:59 am
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 32
Views: 11338

Re: Save State/Load State GUI in emulators...

Wow, this is hilarious
by Sumez
Tue Aug 13, 2019 3:35 am
Forum: Homebrew Projects
Topic: F#$% Yeah!
Replies: 6
Views: 3712

Re: F#$% Yeah!

https://tinyurl.com/y62d28qw stage 1 music https://tinyurl.com/y542m95a stage 1 boss fight music in case anyone is interested, here is the music for stage 1. Created on Famitracker Ok, now I'm really curious, if it's created on Famitracker, why are those BeepBox links? Is it possible to creat BeepB...
by Sumez
Mon Aug 12, 2019 7:50 am
Forum: General Stuff
Topic: Why preserve video games?
Replies: 27
Views: 8168

Re: Why preserve video games?

One interesting aspect of the originally linked thread, is a weird assumption I see quite often... People tend to mistake the right to distribute something for the ability to preserve it, and though I do believe a lot of people do care about preservation, I also see a lot of people just using it as ...
by Sumez
Mon Aug 12, 2019 7:37 am
Forum: SNESdev
Topic: Hardware - emulator discrepancy: super ghouls n ghosts
Replies: 7
Views: 7119

Re: Hardware - emulator discrepancy: super ghouls n ghosts

Oh, it's a speedrun thing :\
Still, great to see others with such a strong love for the series! :beer:
by Sumez
Mon Aug 12, 2019 7:33 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 270
Views: 99472

Re: Mesen-S - SNES Emulator

Honestly, Mesen's game selection feature would be more useful if you could display more games/screenshots simultanously like in that example. Not that I'd use it myself, I exclusively use emulators for testing/development, and tend to just double-click the rom file, rather than going through the pro...
by Sumez
Fri Aug 09, 2019 2:04 am
Forum: SNESdev
Topic: Hardware - emulator discrepancy: super ghouls n ghosts
Replies: 7
Views: 7119

Re: Hardware - emulator discrepancy: super ghouls n ghosts

fred wrote:our (ghouls series community)
Wait, there's community about my favourite arcade game of all time, and I didn't know about it? Where?
by Sumez
Fri Apr 12, 2019 12:57 am
Forum: NES Music
Topic: Best soundtrack?
Replies: 57
Views: 29554

Re: Best soundtrack?

Like I said, people tend to underestimate it :P
by Sumez
Thu Apr 11, 2019 5:27 am
Forum: NES Music
Topic: Best soundtrack?
Replies: 57
Views: 29554

Re: Best soundtrack?

People often tend to underestimate Mega Man 4's soundtrack. I did myself, until a friend of mine opened my eyes to how interesting most of the compositions are, compared to the much more direct "rock" hooks of the earlier games. I think it's probably my favourite of the entire series. I kinda get wh...