Search found 80 matches

by OmegaMax
Mon Dec 17, 2018 4:17 pm
Forum: General Stuff
Topic: I feel like shooting myself next time anyone calls me an MRA
Replies: 53
Views: 15242

Re: I feel like shooting myself next time anyone calls me an

koitsu wrote: I'm still waiting for an answer to this question. The fact there has been no answer provided, IMO, is hard evidence that this thread, and similar threads/subjects of this nature, should not be on this site. This is IRC-grade drama that should remain wherever it originated, not here.
+1
by OmegaMax
Fri Dec 14, 2018 7:26 pm
Forum: General Stuff
Topic: I feel like shooting myself next time anyone calls me an MRA
Replies: 53
Views: 15242

Re: I feel like shooting myself next time anyone calls me an

pwnskar wrote:@psycopathicteen

Why don't you make an NES game about it? :D
:P
by OmegaMax
Thu Nov 08, 2018 10:41 pm
Forum: NESdev
Topic: Karnov Inspector (FCEUX / Bizhawk / Mesen lua script)
Replies: 15
Views: 8770

Re: Karnov Inspector (FCEUX / Mesen lua script)

I didn't like this game as a kid and swapped it for another game at the retail store,as an adult I learned to really enjoy the game even with the bugs.I reversed engineered a large part of this game(mainly the AI) found it quite interesting that a table was used for the jump velocities,integer and f...
by OmegaMax
Thu Nov 08, 2018 10:38 pm
Forum: General Stuff
Topic: Follow up of nes games that never occured
Replies: 67
Views: 21123

Re: Follow up of nes games that never occured

FrankenGraphics wrote:I think i fantasized about a second Rush 'n attack at some point, if only because i liked it despite being rather primitive and having a grievous control scheme.
https://www.youtube.com/watch?v=ZWaVbe5tkPg
by OmegaMax
Tue Oct 30, 2018 3:49 am
Forum: Homebrew Projects
Topic: Cowlitz Gamers' 2nd Adventure
Replies: 31
Views: 23556

Re: Cowlitz Gamers' 2nd Adventure

Really great,level design is excellent and well thought out for gameplay.
by OmegaMax
Thu Oct 25, 2018 4:51 am
Forum: Newbie Help Center
Topic: New person with a question
Replies: 14
Views: 6463

Re: New person with a question

tokumaru wrote:I merely used the debug tools to watch the CPU state and the memory.
I did the same
by OmegaMax
Tue Sep 04, 2018 7:13 pm
Forum: Other Retro Dev
Topic: Forest Scene (WIP)
Replies: 18
Views: 22992

Re: Forest Scene (WIP)

Those trees are beautiful and very realistic :) ,seriously though I wish I could pixel like that,looks good to me.
by OmegaMax
Fri Aug 24, 2018 9:37 pm
Forum: NESdev
Topic: Help me choose a nice Mario/Sonic/Crash/Spyro-like NES game
Replies: 4
Views: 2718

Re: Help me choose a nice Mario/Sonic/Crash/Spyro-like NES g

Not exactly what you described but I thought this was quite good

https://forums.nesdev.com/viewtopic.php?f=33&t=16785
by OmegaMax
Fri Aug 24, 2018 9:05 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 101
Views: 25447

Re: Aren't you afraid that NES Maker would just bring lazy n

I don't think you need to be worried DRW,on the c64 majority just ignore the maker games as they understand the quality of those games,nobody needs to point it out as most everyone can tell.People will eventually know the difference and the ones that can make good games on nes maker will stand out,t...
by OmegaMax
Thu Aug 23, 2018 1:39 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 101
Views: 25447

Re: Aren't you afraid that NES Maker would just bring lazy n

Current active in progress games if you're interested.

http://nesmakers.com/viewforum.php?f=13
by OmegaMax
Wed Aug 22, 2018 10:33 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 101
Views: 25447

Re: Aren't you afraid that NES Maker would just bring lazy n

I started learning GML and C++ without success of making a simple game engine that's not some Game Maker or Multimedia Fusion. But if only there was someone to help me, and there was nobody, I would have been more confident in myself and I would have built so many games and I would have been a YouT...
by OmegaMax
Wed Aug 22, 2018 4:55 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 101
Views: 25447

Re: Aren't you afraid that NES Maker would just bring lazy n

darkhog wrote: Because there will be many "mah first gaem evar!!!11!" projects made with NM, that's unavoidable with how the software bills itself.
After clicking the link someone provided and I seen the games in progress being made with NESMaker I'd agree with the "mah first gaem evar!!!11!"
by OmegaMax
Sun Aug 19, 2018 9:14 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 101
Views: 25447

Re: Aren't you afraid that NES Maker would just bring lazy n

Their point (and hope) was more or less this: say a hundred people make some "sub-par" titles with this tool -- if even 5 of those people say "well that was fun I guess, but I REALLY want to learn this system" and begin down the path of making their own NES title from scratch (using assemblers, lea...
by OmegaMax
Sun Aug 19, 2018 8:32 pm
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 101
Views: 25447

Re: Aren't you afraid that NES Maker would just bring lazy n

I still hope that those noobs will not have the patience to actually create a full game, so their games will only consist of a bunch of screens. That will in fact happen but it also happens with others programming in assembly. I slightly fear that people now might automatically assume that you crea...
by OmegaMax
Sat Aug 11, 2018 7:20 pm
Forum: Homebrew Projects
Topic: Looking for people that wants to start some projects
Replies: 11
Views: 5573

Re: Looking for people that wants to start some projects

nnov wrote: I know an 8bit graphic artist
That's a definite plus