Search found 60 matches

by Kismet
Tue Apr 14, 2020 2:12 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 322
Views: 141314

Re: Mesen-S - SNES Emulator

I have a 4K screen, some of the UI widgets are very tiny. Like the arrows on those up and down buttons are barely perceptible. The palette picker is a bit tiny (I've seen other screen shots) That sounds like a bug - the arrows on the up/down buttons I thought would scale. I'll do some testing on my...
by Kismet
Thu Apr 09, 2020 6:13 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 322
Views: 141314

Re: Mesen-S - SNES Emulator

You can see the all of PRG ROM via the tile viewer already - it maxes out the size to 256kb ($40000 bytes) per "page", but you click the up button on the address value to see the next 256kb, etc. (but I seem to have stumbled upon a bug that causes a crash when reopening the tile viewer after playin...
by Kismet
Wed Apr 08, 2020 10:48 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 322
Views: 141314

Re: Mesen-S - SNES Emulator

would it be possible to make a "ROM is RAM" mode for development? I'm not entirely sure what you mean? From the debugger tools, the ROM is always like RAM. You can change any value in memory (via the hex editor or the recently added assembler tool) and save the changes as an IPS patch or a new rom ...
by Kismet
Mon Mar 05, 2018 4:20 pm
Forum: NESdev
Topic: NESMaker Kickstarter - Make NES games without coding
Replies: 202
Views: 51849

Re: NESMaker Kickstarter - Make NES games without coding

Hey everyone - so...this is Joe, proprietor of this wacky concept. Even though I have met so many of you and done everything in my power to be a force for awareness for what everyone here is doing over the past three years and hoped I'd fostered good will, I dreaded coming here and finding this com...
by Kismet
Mon Mar 05, 2018 3:38 pm
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 435
Views: 111102

Re: Why no SNES homebrew scene?

In this post , GradualGames pointed out that the asset complexity even on the NES is greater than that on the Atari 2600, and backers of an RPG Maker-style tool that targets NES are clamoring for a counterpart to the Unity engine's Asset Store. This would be even greater for the Super NES. Oh gawd,...
by Kismet
Sat Jan 20, 2018 12:48 am
Forum: General Stuff
Topic: Least favorite game genre?
Replies: 65
Views: 10636

Re: Least favorite game genre?

I'll share mine. I absolutely hate FPS games, I probably wouldn't care too much if they weren't everywhere, but they are. The question itself is a little too open-ended and subjective. Like many people on the forum, I'm not fond of FPS games, BUT, they're not hateable. Sports games (Eg football, so...
by Kismet
Mon Oct 16, 2017 10:11 pm
Forum: SNESdev
Topic: Introducing the VeriSNES (FPGA-based SNES)
Replies: 307
Views: 150461

Re: Introducing the VeriSNES (FPGA-based SNES)

I was already aware about 9mo or so ago that kevtris was working on FPGA SNES. I had inside knowledge from Taber at Analogue but I told him I would keep it secret. However, even having that knowledge I kind of always thought it should have been obvious what he was working on - I mean what else woul...
by Kismet
Thu Aug 31, 2017 5:20 pm
Forum: SNESdev
Topic: Introducing the VeriSNES (FPGA-based SNES)
Replies: 307
Views: 150461

Re: Introducing the VeriSNES (FPGA-based SNES)

Eh, ARM boards capable of SNES emulation are about 20$, FPGA boards able to run this would be on the order of 100$ (my guess). Likely more, if jwdonal wants to post the sizing information for what he has now, we could back-of-the-envelope figure out how much it costs to build against a few FPGA's a...
by Kismet
Mon May 15, 2017 6:43 pm
Forum: SNESdev
Topic: Introducing the VeriSNES (FPGA-based SNES)
Replies: 307
Views: 150461

Re: Introducing the VeriSNES (FPGA-based SNES)

I only have experience capturing analog composite and s-video. I capture game video at 720x480i @ 30fps, deinterlace it to 720x240p @60fps, then scale it to 878x720p @60fps (with horizontal borders to 1280 to preserve aspect ratio). The file sizes tend to get large when taking the video uncompresse...
by Kismet
Sun May 14, 2017 11:12 pm
Forum: SNESdev
Topic: Introducing the VeriSNES (FPGA-based SNES)
Replies: 307
Views: 150461

Re: Introducing the VeriSNES (FPGA-based SNES)

Can you capture in 60fps? Watching 30fps is really choppy, even 720p/60 is better. I have no way of recording in 60fps I don't think. Either way the file size would be way too big for me to deal with and the uploads would take forever (and they already take several hours as is). Also, most of my vi...
by Kismet
Sun May 07, 2017 3:55 pm
Forum: SNESdev
Topic: SNES (Playstation) finally plays CD-ROM games
Replies: 53
Views: 13633

Re: SNES (Playstation) finally plays CD-ROM games

The "right" thing to do with todays technology would be to build a FPGA SNES. Why? Every person who's tried won't release their source. And even if they did, how many people have FPGA boards and the knowledge to flash FPGA code onto them? If the Analogue NT Mini can be made and support all the Fami...
by Kismet
Sat May 06, 2017 4:11 am
Forum: SNESdev
Topic: SNES (Playstation) finally plays CD-ROM games
Replies: 53
Views: 13633

Re: SNES (Playstation) finally plays CD-ROM games

The "right" thing to do with todays technology would be to build a FPGA SNES. Then there are two possibilities: 1) Utilize the MSU-1 as something purpose-built for the FPGA SNES, development can be done in emulators or with the SD2SNES on other real hardware. 2) Utilize a SNES-CDROM mode that is boo...
by Kismet
Fri May 05, 2017 9:15 am
Forum: SNESdev
Topic: SNES (Playstation) finally plays CD-ROM games
Replies: 53
Views: 13633

SNES (Playstation) finally plays CD-ROM games

Hey guys,

I thought you might want to know that Ben Heck actually got the thing to work, with the first game working from the CD-ROM being magic floor.

https://www.youtube.com/watch?v=gaIfPuziJ-0
by Kismet
Thu Feb 23, 2017 1:11 pm
Forum: SNESdev
Topic: The SNES preservation project is undead
Replies: 72
Views: 16052

Re: The SNES preservation project is now truly dead

I'm fairly certain USPS would have just washed their hands of it if it didn't start getting media attention. Persistence paid off though. That said, I think the next time people send multiple cartridges in the mail internationally, we need to make sure photos of the cart, the parcel and the mailed p...
by Kismet
Mon Feb 20, 2017 9:10 pm
Forum: SNESdev
Topic: Byteswapping SNES on purpose
Replies: 12
Views: 3378

Re: Byteswapping SNES on purpose

Hey all, new here but figured this was a good place to ask: I'm working on a demo for SNES, and I've been looking into building a custom board for it that uses byteswapping as a cheap and easy (albeit not super effective, I know) method of anti piracy. It's more of a deterrent than actual protectio...