Search found 22 matches

by charliee1151
Mon Jul 02, 2018 2:19 pm
Forum: Newbie Help Center
Topic: asm6 issue
Replies: 10
Views: 3705

Re: asm6 issue

Excellent explanation, thanks!

Charlie
by charliee1151
Sat Jun 30, 2018 1:09 pm
Forum: Newbie Help Center
Topic: asm6 issue
Replies: 10
Views: 3705

Re: asm6 issue

Thanks, all, for the info. I have tried both with and without the "#", using Asm6 and running on the Nintendoulator (my real code, of course, not the sample snippet). In both cases, the Debug Disassembly shows the same code: D11A A5 2E LDA $2E = 05 D11C CD 60 C4 CMP $C460 = 08 D11F D0 07 BNE $D128 H...
by charliee1151
Sat Jun 30, 2018 9:17 am
Forum: Newbie Help Center
Topic: asm6 issue
Replies: 10
Views: 3705

Re: asm6 issue

Ok, here is an example of my question: First the code snippet, file name is "test.asm": ---------------------------------------- someIndex = $2E .org $c000 Data1: .db #$00, #$00, #$00, #$00, #$00 Data1Size: .db (Data1Size - Data1) / 5 Test: lda someIndex ;cmp #Data2Size ;Uncomment to see issue cmp #...
by charliee1151
Sat Jun 30, 2018 5:38 am
Forum: Newbie Help Center
Topic: asm6 issue
Replies: 10
Views: 3705

Re: asm6 issue

Thank you. I will make up a code snippet to demonstrate my question. Regarding the lengthy discussion in reference to homebrew (I admit I did not read it all), I've attached (I hope) a bmp file. It is my "homebrew" game, and is a blatent rip-off of a C64 game "Oils Well" (IIRC). It is not intended f...
by charliee1151
Fri Jun 29, 2018 2:56 pm
Forum: Newbie Help Center
Topic: asm6 issue
Replies: 10
Views: 3705

asm6 issue

I believe I may have found an issue with asm6. I am using version 1.6,which is the one given on RomHacking.


Is this program still being maintained? How may I contact the programmer/author?

Thank you
Charlie
by charliee1151
Fri Feb 24, 2017 12:41 pm
Forum: Newbie Help Center
Topic: NES and $4017
Replies: 2
Views: 1260

Re: NES and $4017

Ok that certainly makes sense. It's just that I'm so used to working/thinking at the chip level (hardware engineer here), that I was unsure how the NES hardware would be explained based on the higher system-level thinking.

(Back with more later , I'm sure)

Thanks
Charlie
by charliee1151
Fri Feb 24, 2017 10:02 am
Forum: Newbie Help Center
Topic: NES and $4017
Replies: 2
Views: 1260

NES and $4017

Hi all: Got a bit of confusion regarding NES address $4017. I've made a nice horizontal scrolling prog, with parallax (distant objects scroll slowly, closer objects scroll, well..fastly?), and Sprite 0 hit to allow a static status bar at the bottom. All works well, and I of course had to study-up on...
by charliee1151
Fri Feb 10, 2017 10:20 am
Forum: NESemdev
Topic: problem compiling Nintendulator
Replies: 12
Views: 4439

Re: problem compiling Nintendulator

As promised, here's my latest. I dl'ed the source for the new unstable version, compiled fine after upgrading to VS2012. Ran, but gave an error that the Mappers were of wrong version. So, dl'ed the source for the new mappers, compiles great. Copied the DLL's over to the source proj and away we go!! ...
by charliee1151
Tue Jan 31, 2017 12:59 pm
Forum: NESemdev
Topic: problem compiling Nintendulator
Replies: 12
Views: 4439

Re: problem compiling Nintendulator

RESET..RESET It appears that I had downloaded two versions of Nintendulator..the old one was the one that compiled and gave the mapper error. The newer one, which presumably is mapper compatible, is the one that won't compile. So, I need to re-work this problem as per your previous help. I'm jumping...
by charliee1151
Tue Jan 31, 2017 12:41 pm
Forum: NESemdev
Topic: problem compiling Nintendulator
Replies: 12
Views: 4439

Re: problem compiling Nintendulator

Thanks, I now can compile and run! Took a bit of time to get the right VS with the right WIN with the right DIRECTX. (FYI, I'm using VS2013 premium on Win7 Professional SP1, DirectX 11) However, I immediately ran across a mapper problem. It couldn't find the mapper file. Although I have minimal prac...
by charliee1151
Fri Jan 27, 2017 1:25 pm
Forum: Newbie Help Center
Topic: Nintendulator Dumps
Replies: 6
Views: 1618

Re: Nintendulator Dumps

Then I'll just make a comment about my own usage: In the Video debug window, as you click on the Pattern window, the color scheme "walks" through the palette groups. I wouldn't mind if, when doing so, the actual palette being accessed at that time was somehow indicated in the palette window. Or even...
by charliee1151
Thu Jan 26, 2017 12:52 pm
Forum: Newbie Help Center
Topic: Nintendulator Dumps
Replies: 6
Views: 1618

Re: Nintendulator Dumps

Yup, that was it! Thanks!

By the way, is this app still supported for changes/upgrades?

Your "new best friend"
Charlie
by charliee1151
Thu Jan 26, 2017 11:29 am
Forum: Newbie Help Center
Topic: Nintendulator Dumps
Replies: 6
Views: 1618

Re: Nintendulator Dumps

Do you mean the "File" menu option on Nintendulator? There is no "Browse" selection there.
(Umm, I'm using v0.970).


Charlie
by charliee1151
Thu Jan 26, 2017 6:34 am
Forum: NESemdev
Topic: problem compiling Nintendulator
Replies: 12
Views: 4439

Re: problem compiling Nintendulator

I too have a problem compiling, but I get a different error. I am told the linker can't open "dinput.lib". I don't believe they exist in the ZIP file. Doing a Google, I get a lot of possibilities for download. Can anyone recommend the proper file? Where in the source code project should I put it? Or...
by charliee1151
Thu Jan 26, 2017 6:08 am
Forum: Newbie Help Center
Topic: Nintendulator Dumps
Replies: 6
Views: 1618

Nintendulator Dumps

Ok, probably a silly question: Where does the Nintendulator debug PPU-Dump (and, I guess, the CPU-Dump) put the dumped files? (I'm assuming it DOES create files, right? - or should I be expecting a new window?) My test method: I put the Nintendulator on a thumb drive, in a separate directory to make...