Search found 50 matches

by mitch3a
Mon Mar 02, 2020 9:03 pm
Forum: 2019 NESdev Competition
Topic: Progress Thread - Blockage (formerly "Slide Game")
Replies: 12
Views: 12763

Re: Progress Thread - Blockage (formerly "Slide Game")

Hey, got through most of it. First of all, it was great! Lots of nostalgia for that physical traffic puzzle game, but this lots more variety which added some nice layers to it. A couple suggestions, that I personally think would make it better (but I'm not complaining cos I thought it was great!): 1...
by mitch3a
Thu Feb 21, 2019 7:18 am
Forum: 2018 NESdev Competition
Topic: Gruniożerca 3 - The Great Cavy Clean-Up!
Replies: 21
Views: 34920

Re: Gruniożerca 3 - The Great Cavy Clean-Up!

I played through a couple weeks ago. My only criticism is that it should've came out about 25 years ago so I could've played it as a kid :) . It's so well polished, the puzzles are a great mix of challenging without being frustrating and there are a lot of little things that put it over the top (lik...
by mitch3a
Wed Feb 20, 2019 9:37 am
Forum: NESdev
Topic: Hardware anomalies with a Controller switch
Replies: 5
Views: 5840

Re: Hardware anomalies with a Controller switch

Do you have more info on this FDS port issue? I'm aligned with doug that it's PROBABLY something like a wrong pin read, but I'm also guessing it's not a realistically recreateable root cause so it'd be tough to prove. So any other leads that I could rule out would be great.
by mitch3a
Wed Feb 20, 2019 7:28 am
Forum: NESdev
Topic: Hardware anomalies with a Controller switch
Replies: 5
Views: 5840

Hardware anomalies with a Controller switch

We noticed something REALLY weird in a game yesterday and I think it's related to hardware issue. If you're not familiar with Metroid, it's an open world platformer where you collect different powerups as you go along. There are some well established screen scrolling glitches (called door wraps) tha...
by mitch3a
Tue Feb 19, 2019 11:36 am
Forum: Homebrew Projects
Topic: Block Dude port
Replies: 31
Views: 37103

Re: Block Dude port

Done and done. I guess I should clean up the git repo but might be a pain and doubt anyone will be poking around there. Oh well. Lesson learned.
by mitch3a
Thu Feb 14, 2019 8:27 am
Forum: Homebrew Projects
Topic: Block Dude port
Replies: 31
Views: 37103

Re: Block Dude port

Here it is without the mario data in the chr. Thanks again Doug for pointing this out.
by mitch3a
Wed Feb 13, 2019 7:17 am
Forum: Homebrew Projects
Topic: Block Dude port
Replies: 31
Views: 37103

Re: Block Dude port

Crap. Thank you for this. I had started with a chr file i had laying around and while I didn't use anything from the existing file, if there is any data hanging around, i should DEFINITELY remove it. I'll do it tonight and drop a line to NesHomebrew.
by mitch3a
Fri Feb 08, 2019 6:09 am
Forum: 2018 NESdev Competition
Topic: 2018 NESDev Compo Rules/Guidelines
Replies: 40
Views: 56020

Re: 2018 NESDev Compo Rules/Guidelines

Awesome. Looks great. Thanks for all the work you put into this. Definitely wouldn't have as many cool NES projects out there if it wasn't for you.
by mitch3a
Fri Feb 01, 2019 9:07 am
Forum: 2018 NESdev Competition
Topic: Chicken of the Farm
Replies: 14
Views: 19568

Re: Chicken of the Farm

It's not exactly a secret, but i'll put the answer in a pastebin so folks who want to get it on their own won't have it spoiled (although I warn to not overthink it): https://pastebin.com/g46WeNWB
by mitch3a
Thu Jan 31, 2019 10:48 am
Forum: 2018 NESdev Competition
Topic: Chicken of the Farm
Replies: 14
Views: 19568

Re: Chicken of the Farm

Thanks!

All flies are gettable, although they are incredibly challenging. Some might say way too challenging... but they're only there for the obsessive completists so I'm ok with it :)
by mitch3a
Fri Jan 25, 2019 2:52 pm
Forum: 2018 NESdev Competition
Topic: Chicken of the Farm
Replies: 14
Views: 19568

Chicken of the Farm

Project that Link_7777 and I have been working for the last few months. Features 23 levels and a final boss. Be prepared for the frustration of frog physics and the always-irritating-on-nes birds (amongst other enemies)! ChickenOfTheFarm-intro.gif ChickenOfTheFarm-gameplay2.gif ChickenOfTheFarm-ice....
by mitch3a
Fri Jan 18, 2019 10:36 am
Forum: 2018 NESdev Competition
Topic: 2018 NESDev Compo Rules/Guidelines
Replies: 40
Views: 56020

Re: 2018 NESDev Compo Rules/Guidelines

There'll be at least one submission from a project I've been working on. Possibly a second if I can hunt down someone for permissions cos its a port and I'd like sign off from the original dev.
by mitch3a
Tue Jan 08, 2019 3:48 pm
Forum: NESdev
Topic: Graphical glitches on the Everdrive
Replies: 68
Views: 72299

Re: Graphical glitches on the Everdrive

As expected, the OAM was being corrupted on Everdrive so an extra DMA OAM was required (code fix here: https://github.com/mitch3b/ChickenOfTheFarm/blob/master/ChickenOfTheFarm.c#L916). Didn't really investigate any more than giving it a try, but seemed to work and competition deadline approaching so...
by mitch3a
Tue Jan 08, 2019 10:53 am
Forum: NESdev
Topic: Graphical glitches on the Everdrive
Replies: 68
Views: 72299

Re: Graphical glitches on the Everdrive

Seems like we're starting to narrow down the issue. There are a handful of examples here that can corrupt the OAM so I'll probably step through one by one to verify if any are happening: https://wiki.nesdev.com/w/index.php/Errata#OAM_and_Sprites I'm also going to try Mesen to see if I can recreate t...
by mitch3a
Tue Jan 08, 2019 9:44 am
Forum: NESdev
Topic: Graphical glitches on the Everdrive
Replies: 68
Views: 72299

Re: Graphical glitches on the Everdrive

It could be an issue with missing a frames worth of the DMA to the OAM (which we're doing), but in this case, because sprites are set and can't move, assuming nothing is corrupting it then the OAM should remain unchanged. The question would be (if that is the issue), why would it be getting corrupte...