Search found 50 matches
- Mon Mar 02, 2020 9:03 pm
- Forum: 2019 NESdev Competition
- Topic: Progress Thread - Blockage (formerly "Slide Game")
- Replies: 12
- Views: 12763
Re: Progress Thread - Blockage (formerly "Slide Game")
Hey, got through most of it. First of all, it was great! Lots of nostalgia for that physical traffic puzzle game, but this lots more variety which added some nice layers to it. A couple suggestions, that I personally think would make it better (but I'm not complaining cos I thought it was great!): 1...
- Thu Feb 21, 2019 7:18 am
- Forum: 2018 NESdev Competition
- Topic: Gruniożerca 3 - The Great Cavy Clean-Up!
- Replies: 21
- Views: 34920
Re: Gruniożerca 3 - The Great Cavy Clean-Up!
I played through a couple weeks ago. My only criticism is that it should've came out about 25 years ago so I could've played it as a kid :) . It's so well polished, the puzzles are a great mix of challenging without being frustrating and there are a lot of little things that put it over the top (lik...
- Wed Feb 20, 2019 9:37 am
- Forum: NESdev
- Topic: Hardware anomalies with a Controller switch
- Replies: 5
- Views: 5840
Re: Hardware anomalies with a Controller switch
Do you have more info on this FDS port issue? I'm aligned with doug that it's PROBABLY something like a wrong pin read, but I'm also guessing it's not a realistically recreateable root cause so it'd be tough to prove. So any other leads that I could rule out would be great.
- Wed Feb 20, 2019 7:28 am
- Forum: NESdev
- Topic: Hardware anomalies with a Controller switch
- Replies: 5
- Views: 5840
Hardware anomalies with a Controller switch
We noticed something REALLY weird in a game yesterday and I think it's related to hardware issue. If you're not familiar with Metroid, it's an open world platformer where you collect different powerups as you go along. There are some well established screen scrolling glitches (called door wraps) tha...
- Tue Feb 19, 2019 11:36 am
- Forum: Homebrew Projects
- Topic: Block Dude port
- Replies: 31
- Views: 37103
Re: Block Dude port
Done and done. I guess I should clean up the git repo but might be a pain and doubt anyone will be poking around there. Oh well. Lesson learned.
- Thu Feb 14, 2019 8:27 am
- Forum: Homebrew Projects
- Topic: Block Dude port
- Replies: 31
- Views: 37103
Re: Block Dude port
Here it is without the mario data in the chr. Thanks again Doug for pointing this out.
- Wed Feb 13, 2019 7:17 am
- Forum: Homebrew Projects
- Topic: Block Dude port
- Replies: 31
- Views: 37103
Re: Block Dude port
Crap. Thank you for this. I had started with a chr file i had laying around and while I didn't use anything from the existing file, if there is any data hanging around, i should DEFINITELY remove it. I'll do it tonight and drop a line to NesHomebrew.
- Fri Feb 08, 2019 6:09 am
- Forum: 2018 NESdev Competition
- Topic: 2018 NESDev Compo Rules/Guidelines
- Replies: 40
- Views: 56020
Re: 2018 NESDev Compo Rules/Guidelines
Awesome. Looks great. Thanks for all the work you put into this. Definitely wouldn't have as many cool NES projects out there if it wasn't for you.
- Fri Feb 01, 2019 9:07 am
- Forum: 2018 NESdev Competition
- Topic: Chicken of the Farm
- Replies: 14
- Views: 19568
Re: Chicken of the Farm
It's not exactly a secret, but i'll put the answer in a pastebin so folks who want to get it on their own won't have it spoiled (although I warn to not overthink it): https://pastebin.com/g46WeNWB
- Thu Jan 31, 2019 10:48 am
- Forum: 2018 NESdev Competition
- Topic: Chicken of the Farm
- Replies: 14
- Views: 19568
Re: Chicken of the Farm
Thanks!
All flies are gettable, although they are incredibly challenging. Some might say way too challenging... but they're only there for the obsessive completists so I'm ok with it
All flies are gettable, although they are incredibly challenging. Some might say way too challenging... but they're only there for the obsessive completists so I'm ok with it
- Fri Jan 25, 2019 2:52 pm
- Forum: 2018 NESdev Competition
- Topic: Chicken of the Farm
- Replies: 14
- Views: 19568
Chicken of the Farm
Project that Link_7777 and I have been working for the last few months. Features 23 levels and a final boss. Be prepared for the frustration of frog physics and the always-irritating-on-nes birds (amongst other enemies)! ChickenOfTheFarm-intro.gif ChickenOfTheFarm-gameplay2.gif ChickenOfTheFarm-ice....
- Fri Jan 18, 2019 10:36 am
- Forum: 2018 NESdev Competition
- Topic: 2018 NESDev Compo Rules/Guidelines
- Replies: 40
- Views: 56020
Re: 2018 NESDev Compo Rules/Guidelines
There'll be at least one submission from a project I've been working on. Possibly a second if I can hunt down someone for permissions cos its a port and I'd like sign off from the original dev.
- Tue Jan 08, 2019 3:48 pm
- Forum: NESdev
- Topic: Graphical glitches on the Everdrive
- Replies: 68
- Views: 72299
Re: Graphical glitches on the Everdrive
As expected, the OAM was being corrupted on Everdrive so an extra DMA OAM was required (code fix here: https://github.com/mitch3b/ChickenOfTheFarm/blob/master/ChickenOfTheFarm.c#L916). Didn't really investigate any more than giving it a try, but seemed to work and competition deadline approaching so...
- Tue Jan 08, 2019 10:53 am
- Forum: NESdev
- Topic: Graphical glitches on the Everdrive
- Replies: 68
- Views: 72299
Re: Graphical glitches on the Everdrive
Seems like we're starting to narrow down the issue. There are a handful of examples here that can corrupt the OAM so I'll probably step through one by one to verify if any are happening: https://wiki.nesdev.com/w/index.php/Errata#OAM_and_Sprites I'm also going to try Mesen to see if I can recreate t...
- Tue Jan 08, 2019 9:44 am
- Forum: NESdev
- Topic: Graphical glitches on the Everdrive
- Replies: 68
- Views: 72299
Re: Graphical glitches on the Everdrive
It could be an issue with missing a frames worth of the DMA to the OAM (which we're doing), but in this case, because sprites are set and can't move, assuming nothing is corrupting it then the OAM should remain unchanged. The question would be (if that is the issue), why would it be getting corrupte...