Search found 28 matches
- Sat Nov 21, 2020 5:06 pm
- Forum: General Stuff
- Topic: Homebrews with female characters
- Replies: 171
- Views: 55327
Re: Homebrews with female characters
JUSTIN BAILEY We already went over this: It's a secret code. It's not how you normally play the game and it's not how the story happened canonically. Samus without her suit is not the proper, default way to experience the game, it's an added bonus. You don't need to enter a code to see Lara Croft's...
- Sat Nov 21, 2020 4:45 pm
- Forum: General Stuff
- Topic: Homebrews with female characters
- Replies: 171
- Views: 55327
- Fri Nov 06, 2020 12:26 pm
- Forum: SNESdev
- Topic: Loading and running 65816 code with Super Game Boy
- Replies: 17
- Views: 5304
Re: Loading and running 65816 code with Super Game Boy
Ah, nice, storing a SNES game in a GB ROM so that you can play it on a GB flashcart. Real clever. Anyone wanna play Space Invaders? Space Invaders? Here is a list of 65xx games that runs on SNES WRAM alone with "16-bit" graphics and sound. They are all 128k or less: Super Mario Bros, Legend of Zeld...
- Fri Nov 06, 2020 7:00 am
- Forum: SNESdev
- Topic: Are High SNES Homebrew Expectations Justified?
- Replies: 103
- Views: 28172
Re: Are High SNES Homebrew Expectations Justified?
Assuming the question is more like "Should homebrewers feel obligated to make Nintendo quality games." No. There would be no homebrewing if they did. Anyway, you can also use the Super Gameboy for SNES coding. It has OK musicdriver build in (with annoying bug related to gate setting). And 128k RAM +...
- Tue Nov 03, 2020 2:57 pm
- Forum: SNESdev
- Topic: Are High SNES Homebrew Expectations Justified?
- Replies: 103
- Views: 28172
Re: Are High SNES Homebrew Expectations Justified?
Now that I think about it, the topic sounds bit weird. Well, If I'm the Judge, you have every right to expect any random SNES ROM to be the most mindblowing thing in the World... :)
- Tue Nov 03, 2020 12:19 pm
- Forum: SNESdev
- Topic: Are High SNES Homebrew Expectations Justified?
- Replies: 103
- Views: 28172
Re: Are High SNES Homebrew Expectations Justified?
SNES is too limited for general purpose gamesystem but not limited enough to make it intresting challenge for developers/artists. The best NES games still have that "retro-feel" by todays standards no matter what you do. But SNES games can compete with modern 2D games. So the SNES homebrew is in the...
- Thu Oct 29, 2020 5:01 am
- Forum: Homebrew Projects
- Topic: I come bearing SEO for your cc65/ca65 open source projects
- Replies: 15
- Views: 17603
Re: I come bearing SEO for your cc65/ca65 open source projects
I can't stop readin SEO as CEO. I don't have any cc65/ca65 projects but I may need Chief Executive Officer for some others. Don't drop him/her.
- Wed Oct 28, 2020 1:21 pm
- Forum: Homebrew Projects
- Topic: I come bearing SEO for your cc65/ca65 open source projects
- Replies: 15
- Views: 17603
Re: I come bearing SEO for your cc65/ca65 open source projects
I use different builders to customize my applications. Official software and CMS do not allow the use of old layouts of game consoles. For Yeshoa fucking Chrestos's sake! Please murder these things allready! Why is there so many spammers in Tellus? edit: Thanks lidnariq for advice! Used the "!"thing.
- Wed Oct 28, 2020 12:52 pm
- Forum: Test Forum
- Topic: i am DT american president
- Replies: 5
- Views: 9572
Re: i am DT american president
No! I am the Donald Duck trumpeting from the Internets. You are just mexican imposer from India.
- Mon Oct 26, 2020 4:55 am
- Forum: NESdev International
- Topic: Suomenkielinen NESDev-yhteisö (Finnish)
- Replies: 3
- Views: 27378
Re: Suomenkielinen NESDev-yhteisö (Finnish)
Ainakin thefox, calima ja bisqwit on käsittääkseni suomilaisii ja TmEE räägii eestin keelel (viru valgen maarahvas). Mut miten me kommunikoidaan nintsikka asioita? Nimipöytä? Tiilikartta? Nollasivu? Akkumulaattori? Ei toimi! Menee äkkii finglikseks https://en.wikipedia.org/wiki/Finglish . Kompuutter...
- Thu Oct 22, 2020 9:58 am
- Forum: Other Retro Dev
- Topic: Reformatting GBATEK html version
- Replies: 6
- Views: 4029
Re: Reformatting GBATEK html version
I'm testing gbatek.htm whit my ARMv4+ARMv5 dumbphone (sometimes called Nintendo DS) and it is indeed somewhat slow. But it's still faster than this thread. I think new bowsers just dont know what to do whit actual content. More flashanimations needed?
- Thu Oct 22, 2020 3:33 am
- Forum: Homebrew Projects
- Topic: Earthworm Jim hack
- Replies: 0
- Views: 3503
Earthworm Jim hack
Earthworm Jim hack/disasm from times when Moses was still alive. Replaced the audio driver (and remade the the first song and SFXs) + some palette changes. Run "!jimnes.bat" to make NES file. ASM6 is used to compile the disasm and FASM for APU driver. Thou shall not use x86 assembler to write 6502 c...
- Wed Apr 01, 2020 11:11 am
- Forum: NES Music
- Topic: More NSF Requests
- Replies: 3081
- Views: 1220957
Re: More NSF Requests
Very rare NES version of Kirby's Dream Land prototype.
edit:
Also totally not fake 8-bit Castlevania Bloodlines alpha. It uses really bloated Konami driver :)
edit:
Also totally not fake 8-bit Castlevania Bloodlines alpha. It uses really bloated Konami driver :)
- Thu Feb 21, 2019 5:03 pm
- Forum: General Stuff
- Topic: The Difficulty of ARM Assembly
- Replies: 57
- Views: 29717
Re: The Difficulty of ARM Assembly
I use FASMARM for NDS coding.What assemblers are there for ARM ? I have been trying to find something and google isn't being helpful. Assembler is supposed to be the thing that turns code into program not the code itself...
- Mon Feb 11, 2019 4:58 pm
- Forum: Newbie Help Center
- Topic: Programming for The NES using anything other than ASM or C
- Replies: 13
- Views: 7648
Re: Programming for The NES using anything other than ASM or
Starting a NES project without ASM is like starting a band without learning how to play any instruments. ASM is not hard. I figured it out in a week (for GameBoy but 6502 is also easy).