Search found 978 matches

by Oziphantom
Tue Nov 24, 2020 11:54 pm
Forum: SNESdev
Topic: Are High SNES Homebrew Expectations Justified?
Replies: 97
Views: 9663

Re: Are High SNES Homebrew Expectations Justified?

Yeah maybe, there seems to be a lot more C users in the MD homebrew community, while in the NES and SNES homebrew communities there is more assembly elitism. On the other hand the Game Boy and PC Engine homebrew communities are quite heavy on C as well, and those systems are not any more C-friendly...
by Oziphantom
Tue Nov 24, 2020 11:34 pm
Forum: Other Retro Dev
Topic: DOS VGA Tricks
Replies: 25
Views: 492

Re: DOS VGA Tricks

Adding a 4th Buffer does nothing as now you have First Buffer <- visible on screen Second Buffer <- fully drawn ready to display when the screen is ready Third Buffer <- ready to be draw upon at any time. Forth Buffer <- if you are drawing here, just draw on the Third instead. If the Third is done ...
by Oziphantom
Tue Nov 24, 2020 8:23 am
Forum: Other Retro Dev
Topic: DOS VGA Tricks
Replies: 25
Views: 492

Re: DOS VGA Tricks

Buffers don't get you smooth scrolling. You can smooth scroll with 1 buffer. Its how much time your game logic takes that is the factor. But the cases are Single Buffer you need to "race the beam" and time you on screen updates perfectly to ensure there is no tearing Double Buffer Now you have an of...
by Oziphantom
Tue Nov 24, 2020 6:59 am
Forum: Other Retro Dev
Topic: DOS VGA Tricks
Replies: 25
Views: 492

Re: DOS VGA Tricks

4 buffers is overkill, you won't have any need for anything over 3. Tripple-Buffering is a smooth as you can get, adding Quad-Buffering is just a waste of memory. Unless you are doing an optimization for rendering as done in Another World, but that is custom edge case for a peculiar rendering engine.
by Oziphantom
Mon Nov 23, 2020 10:53 pm
Forum: Other Retro Dev
Topic: DOS VGA Tricks
Replies: 25
Views: 492

Re: DOS VGA Tricks

For such things "Michael Abrash's Graphics Programming Black Book" is the book
by Oziphantom
Sat Nov 21, 2020 9:54 pm
Forum: General Stuff
Topic: Homebrews with female characters
Replies: 122
Views: 30751

Re: Homebrews with female characters

In a weird twist of fate. I was lookup up some GBA games, to which I discovered there is a GBA Pocky & Rocky game.( I loved I and II on the SNES). However it turns out that Pocky and Rocky is actually the sequel already. The original game is KiKi KaiKai which was ported to the FDS and only has Sayo...
by Oziphantom
Sat Nov 21, 2020 12:11 am
Forum: General Stuff
Topic: Homebrews with female characters
Replies: 122
Views: 30751

Re: Homebrews with female characters

In a weird twist of fate. I was lookup up some GBA games, to which I discovered there is a GBA Pocky & Rocky game.( I loved I and II on the SNES). However it turns out that Pocky and Rocky is actually the sequel already. The original game is KiKi KaiKai which was ported to the FDS and only has Sayo-...
by Oziphantom
Fri Nov 20, 2020 11:01 pm
Forum: General Stuff
Topic: Homebrews with female characters
Replies: 122
Views: 30751

Re: Homebrews with female characters

Apparently Final Fantasy XIII has a true female lead protagonist. XIII Lightning. So popular it had 2 sequels. She was so big that Prada and SLV used "her" as a model https://www.reddit.com/r/FinalFantasy/comments/bsh6ij/remember_when_louis_vuitton_and_prada_both_used/ I think she has even overtake...
by Oziphantom
Fri Nov 20, 2020 10:42 pm
Forum: General Stuff
Topic: Homebrews with female characters
Replies: 122
Views: 30751

Re: Homebrews with female characters

but the story of Metroid I and II ( and hence Super) only works as well as it does because it has a female lead. You could put a male in, but I don't think it would work as well. In what way does it only really work with a woman? A child instinctively seeks and bonds with its mother. While some ani...
by Oziphantom
Fri Nov 20, 2020 9:06 am
Forum: General Stuff
Topic: Homebrews with female characters
Replies: 122
Views: 30751

Re: Homebrews with female characters

While turn based RPGs are not your thing. FF does get a bit semi-realtime and had female writers on it(not sure if they started as early as 2 and 3 though). Thus it gives you https://finalfantasy.fandom.com/wiki/Maria_(Final_Fantasy_II) https://finalfantasy.fandom.com/wiki/Leila https://finalfantasy...
by Oziphantom
Wed Nov 18, 2020 9:29 pm
Forum: SNESdev
Topic: understanding bank and slot
Replies: 3
Views: 250

Re: understanding bank and slot

However on a SNES 99% of the time there are no slots. The SNES has a full flat memory model and thus "never" * swaps parts of the ROM in and out as you do on NES and Master System for example. It would be better if you could share the header that defines the map. It will be something like ;==LoRom==...
by Oziphantom
Wed Nov 18, 2020 9:07 pm
Forum: NESdev
Topic: Programming the NES with a high level programming language
Replies: 10
Views: 447

Re: Programming the NES with a high level programming language

No Koei not Kemco, thanks. Not sure why I get those two mixed up, vastly different game libraries.
by Oziphantom
Wed Nov 18, 2020 8:27 pm
Forum: NESdev
Topic: Programming the NES with a high level programming language
Replies: 10
Views: 447

Re: Programming the NES with a high level programming language

There are lots of high level programming languages from that era. How similar to BASIC depends on "how you define BASIC". COMAL, COBAL, FORTRAN, PASCAL, LISP, FORTH, ADA et cetera There are even a few modern HLL 6502s which range from "syntax sugar" to "complete language compiler" The Kemco strategy...
by Oziphantom
Tue Nov 17, 2020 1:09 am
Forum: SNESdev
Topic: Why did Yoshi's Island fake Super FX features?
Replies: 17
Views: 1388

Re: Why did Yoshi's Island fake Super FX features?

its the straw that broke the camels back. Doing some homing, easy. Custom drawing yoshi sprites, rotating the missile in software to follow and tracking its plotting in a 2D space rather than on a single sideways scrolling screen. Scaling the fish that puff up when you hit them, rotating the large s...
by Oziphantom
Mon Nov 16, 2020 10:36 pm
Forum: SNESdev
Topic: Why did Yoshi's Island fake Super FX features?
Replies: 17
Views: 1388

Re: Why did Yoshi's Island fake Super FX features?

https://github.com/Raidenthequick/yoshisisland-disassembly/tree/master/disassembly Bank 8 is the start of the SuperFX code, there is a lot of it. Yoshis is drawn by it. The Doors are drawn by it. It also seems to handle spanwning new sprites, and even something about mole hands? There are also HDMA ...