Search found 33 matches

by WhiteHat94
Tue Mar 12, 2019 6:23 am
Forum: Homebrew Projects
Topic: Nalleland
Replies: 22
Views: 10259

Re: Nalleland

I really like the mechanics in this, definitely fun to run around and use the pin, very unique. I hope you continue and create a full game out of it. A couple things I noticed, first I tried it on Everdrive and it did not work, only gave me a gray screen, so I guess it's some sort of mapper issue? A...
by WhiteHat94
Wed Feb 13, 2019 6:29 pm
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 37513

Re: Espitene

Okay, so it's just accelerating faster now, makes sense. I could tell something was different because I was bumping into stuff I normally wouldn't when I was playing thru it
by WhiteHat94
Wed Feb 13, 2019 4:46 am
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 37513

Re: Espitene

Curious why you increased the horizontal maximum speed in the final version, not a big deal but it does make certain parts feel pretty different
by WhiteHat94
Tue Feb 05, 2019 5:20 pm
Forum: 2018 NESdev Competition
Topic: We are Hejickle
Replies: 46
Views: 27263

Re: We are Hejickle

Something small, but if you hold Start to start the game, you will get the same starting floor layout every time.
by WhiteHat94
Wed Jan 30, 2019 1:53 am
Forum: 2018 NESdev Competition
Topic: We are Hejickle
Replies: 46
Views: 27263

Re: We are Hejickle

Aha, yep, that is indeed what it is, makes sense
by WhiteHat94
Wed Jan 30, 2019 1:32 am
Forum: 2018 NESdev Competition
Topic: We are Hejickle
Replies: 46
Views: 27263

Re: We are Hejickle

Yep, appears to be working correctly now on console. I'll definitely let you know if I come across anything else

Actually noticed a small graphical glitch right after I typed this, if you inspect the floor, and get the Carlin quote, there is 1 tile of brick on that screen that is out of place.
by WhiteHat94
Tue Jan 29, 2019 7:00 pm
Forum: 2018 NESdev Competition
Topic: We are Hejickle
Replies: 46
Views: 27263

Re: We are Hejickle

I've briefly messed around with it a little and I really like it, the gameplay is nice and the music is really good. But I just tried it on console, Everdrive, and there are some fairly substantial graphical glitches every time you move, not sure if that is able to be fixed. Here is a clip so you ca...
by WhiteHat94
Thu Jan 17, 2019 12:47 pm
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 37513

Re: Espitene

I have a few more things I noticed. The waterfall thing I noticed forever ago but I finally just made a clip of it.

I don't know if it's intended that if you collect all 6 emeralds that it skips the final boss, but that happened to me.

https://www.youtube.com/watch?v=gPbcCA3VcbE
by WhiteHat94
Wed Jan 16, 2019 5:25 pm
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 37513

Re: Espitene

Found a couple of things in Beta 5

https://www.youtube.com/watch?v=5TnnTw1OWpk
by WhiteHat94
Mon Jan 14, 2019 5:46 pm
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 37513

Re: Espitene

No title screen music in beta4? Will play thru again to see if I can find anything else
by WhiteHat94
Fri Jan 11, 2019 1:11 pm
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 37513

Re: Espitene

At the start of the first boss fight level you can easily go over the left wall, going to a glitched screen that takes you back a stage if you die or kill the ghost there.
by WhiteHat94
Thu Jan 10, 2019 11:36 am
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 37513

Re: Espitene

Alright, so I played around some with the new beta, and you cannot beat 4-1, the first water stage. It seems like you reduced the max height of jumps by a pixel or 2 so it makes a jump in the stage impossible to make. There is also still a minor glitch that if you jump on the frame you land on the g...
by WhiteHat94
Wed Jan 09, 2019 8:18 am
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 37513

Re: Espitene

I had done some speedruns of what I assume is an earlier beta because I liked the game so much. I haven't had a chance to mess around with the new one but it sounds like you have fixed several of the things I found already, but feel free to check out the video and see if there are any more that have...
by WhiteHat94
Tue Jan 08, 2019 6:13 am
Forum: 2017 NESdev Competition
Topic: Progress Thread - Wolfling
Replies: 152
Views: 110701

Re: Progress Thread - Wolfling

Awesome, I highly recommend people giving this game another shot if you were put off by some of the control/momentum issues in the earlier version, as I initially was. Everything feels so much smoother and quite a lot of content has been added, so definitely try it out if you haven't or if you gave ...
by WhiteHat94
Fri Dec 28, 2018 3:45 pm
Forum: Homebrew Projects
Topic: Tower
Replies: 13
Views: 13594

Re: Tower

I also noticed that using Potions was confusing. You hit Select, then pick a potion, and have to hit B to use it, but the prompt says Press A to USE. Just seemed a little backwards