Search found 46 matches

by WhiteHat94
Tue Mar 05, 2024 2:23 pm
Forum: NES Hardware and Flash Equipment
Topic: Ling Jie Hu Fa - Shock/ 靈界護法 - Shock (Unl) Crash
Replies: 2
Views: 266

Re: Ling Jie Hu Fa - Shock/ 靈界護法 - Shock (Unl) Crash

Gotcha, thank you for the answer. That's unfortunate but I will mess with the ROM hack then.
by WhiteHat94
Tue Mar 05, 2024 7:39 am
Forum: NES Hardware and Flash Equipment
Topic: Ling Jie Hu Fa - Shock/ 靈界護法 - Shock (Unl) Crash
Replies: 2
Views: 266

Ling Jie Hu Fa - Shock/ 靈界護法 - Shock (Unl) Crash

Found another crash in yet another Waixing unlicensed game. The game seems to crash every time after beating stage 2, it goes to the map screen between levels then crashes when stage 3 should load. Doesn't seem to be a region issue like the last game I asked about. So I'm not sure if the game is act...
by WhiteHat94
Sat Mar 02, 2024 7:48 am
Forum: NES Hardware and Flash Equipment
Topic: Xi Tian Qu Jing II (Unl) Crash Issue
Replies: 8
Views: 546

Re: Xi Tian Qu Jing II (Unl) Crash Issue

is it possible to "easily" fix this so the game works, or is it not worth anyone's time? Attached please find my NTSC compatibility patch. Removes the crash before the boss fight, plays music correctly at 60 Hz, and removes the setting of the PPU Slave Mode bit. Wow, thanks so much, now t...
by WhiteHat94
Thu Feb 29, 2024 7:08 am
Forum: NES Hardware and Flash Equipment
Topic: Xi Tian Qu Jing II (Unl) Crash Issue
Replies: 8
Views: 546

Re: Xi Tian Qu Jing II (Unl) Crash Issue

Great, thanks for the answers. I actually had tried it in PAL mode before and the same thing happened, but putting it in Dendy PAL mode it works.
by WhiteHat94
Wed Feb 28, 2024 7:09 am
Forum: NES Hardware and Flash Equipment
Topic: Xi Tian Qu Jing II (Unl) Crash Issue
Replies: 8
Views: 546

Xi Tian Qu Jing II (Unl) Crash Issue

Wasn't sure exactly where to post this but had a question about this game. I was looking at speedrunning this but unfortunately the game crashes when entering the transition to the bosses. Mesen gives an "Invalid OP Code - CPU Crashed" message, and it also crashes on MiSTer, FCEUX and Ever...
by WhiteHat94
Fri Oct 13, 2023 7:09 am
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

There you go, savestate at the start of the boss
by WhiteHat94
Thu Sep 14, 2023 7:35 am
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 415
Views: 250948

Re: Mesen - Emulator

Not sure where to post a bug I noticed. I was practicing a shmup, Katakis 3D on GBC, and noticed there was an effect that doesn't show up on Mesen. Here is a comparison clip, on the left is Mesen 2.0.0, right is MiSTer. The boss has a fire attack that appears after the eyes flash, but it does not ap...
by WhiteHat94
Sat Nov 05, 2022 7:10 am
Forum: 2022 NESdev Competition
Topic: Irritating Ship - a precision movement game
Replies: 5
Views: 3601

Re: Irritating Ship - a precision movement game

Cool, if you expand it at some point and would like some help testing, feel free to hit me up.
by WhiteHat94
Fri Nov 04, 2022 9:02 am
Forum: 2022 NESdev Competition
Topic: Irritating Ship - a precision movement game
Replies: 5
Views: 3601

Re: Irritating Ship - a precision movement game

Very interesting, thanks for all the clarifications. I think in general it ramps up pretty nicely in difficulty. It can be frustrating but only because you have so much control, so when you fail it's always your own fault, at least that's how I feel. I think the only thing I would potentially want i...
by WhiteHat94
Thu Nov 03, 2022 6:08 pm
Forum: 2022 NESdev Competition
Topic: Irritating Ship - a precision movement game
Replies: 5
Views: 3601

Re: Irritating Ship - a precision movement game

Really enjoy this game. The control of the ship is excellent, and the accuracy of the ship hitbox is amazing, both together make it really fun.

I managed to get a 4:58 so far, vid if you wanna check it out, https://www.youtube.com/watch?v=uGBprGh_gKA
by WhiteHat94
Fri Feb 28, 2020 1:09 pm
Forum: 2019 NESdev Competition
Topic: Nalleland
Replies: 17
Views: 17426

Re: Nalleland

Found another really minor glitch, if you pull the pin out of a target before a gate fully opens, the gate will close but the bottom tiles of the gate will have no collision and you can just walk thru. Doesn't really effect anything, but figured I would mention it Edit: this game is too fun, I can't...
by WhiteHat94
Fri Feb 28, 2020 9:38 am
Forum: 2019 NESdev Competition
Topic: Nalleland
Replies: 17
Views: 17426

Re: Nalleland

Cool, I'll check out the new version too. But yeah, I found a pretty big skip, haha, but it's kind of hard to do

Edit: down to 1:04.21 now https://www.youtube.com/watch?v=W2uehfwEBts
by WhiteHat94
Thu Feb 27, 2020 6:45 pm
Forum: 2019 NESdev Competition
Topic: Nalleland
Replies: 17
Views: 17426

Re: Nalleland

Awesome to see another release of this, it's really fun. My best run so far has been 1:09.50.

I recorded myself looking for glitches, the stuff I thought was notable is listed in the description hopefully some of it is useful, https://www.youtube.com/watch?v=6ofk_nGKNmQ
by WhiteHat94
Tue Mar 12, 2019 6:23 am
Forum: Homebrew Projects
Topic: Nalleland
Replies: 22
Views: 18698

Re: Nalleland

I really like the mechanics in this, definitely fun to run around and use the pin, very unique. I hope you continue and create a full game out of it. A couple things I noticed, first I tried it on Everdrive and it did not work, only gave me a gray screen, so I guess it's some sort of mapper issue? A...
by WhiteHat94
Wed Feb 13, 2019 6:29 pm
Forum: 2018 NESdev Competition
Topic: Espitene
Replies: 47
Views: 74295

Re: Espitene

Okay, so it's just accelerating faster now, makes sense. I could tell something was different because I was bumping into stuff I normally wouldn't when I was playing thru it