Search found 18 matches

by Nate5700
Wed Aug 01, 2018 9:46 am
Forum: NESdev
Topic: Backtracking
Replies: 17
Views: 3953

Re: Backtracking

Well, definitely not as dense as World 4-2. I'm thinking maybe up to two chests, plus some breakable blocks, like 7 or 8 max, plus coins (well, ears of corn for the collectible, actually). So maybe 24 objects per screen max? That would be three bytes of status bits, per screen. Not really sure how b...
by Nate5700
Wed Aug 01, 2018 1:43 am
Forum: NESdev
Topic: Backtracking
Replies: 17
Views: 3953

Re: Backtracking

Thanks everyone for being so helpful. I'm sorry my knowledge level hasn't been high enough to really condense the question into something more specific, but what it basically boils down to is what rainwarrior says here: Figure out how to manage getting data into those arrays, and how and when to you...
by Nate5700
Tue Jul 31, 2018 8:16 pm
Forum: NESdev
Topic: Backtracking
Replies: 17
Views: 3953

Re: Backtracking

Koitsu, I've coded in C/C++, Java, most recently Haxe (one not as many folks are familiar with but it's quite similar to Java). Anyway, it's been a while since I've done anything in C or C++ but I do remember what a struct is, so that's a helpful analogy. I guess what I'm getting hung up on is havin...
by Nate5700
Tue Jul 31, 2018 6:25 pm
Forum: NESdev
Topic: Backtracking
Replies: 17
Views: 3953

Re: Backtracking

(I wrote this before I saw the posts from tepples and tokumaru...) I'm a bit of a noob, so it would be helpful if you could elaborate. Specifically, I don't really know how one goes about storing the game's state, by which I'm guessing you mean data describing, for example, which blocks are broken w...
by Nate5700
Tue Jul 31, 2018 5:45 pm
Forum: NESdev
Topic: Backtracking
Replies: 17
Views: 3953

Backtracking

I realize this question may not have a simple answer but maybe you guys can get me pointed in the right direction. How does one handle backtracking in, say, a side-scrolling game, and keep the memory required manageable? Specifically I'm thinking of situations where the map changes during gameplay, ...
by Nate5700
Sun Jul 29, 2018 3:44 pm
Forum: NESdev
Topic: My dream of making a game, and needing some help...
Replies: 6
Views: 2540

Re: My dream of making a game, and needing some help...

I've talked with a couple of IRL acquaintances, but truth be told the arty people that I know just aren't really into the idea. I found a pixel art forum and posted a message there. Maybe someone will be interested. I mentioned the possibility of payment but I definitely want to gauge how much work ...
by Nate5700
Sun Jul 29, 2018 2:41 pm
Forum: NESdev
Topic: My dream of making a game, and needing some help...
Replies: 6
Views: 2540

Re: My dream of making a game, and needing some help...

Thanks for the input Doug. I had the thought of looking specifically for artists for the music and graphics. I just thought I'd check here first since I'm really looking to do this casually as a hobby and am hoping to find someone(s) looking to do the same. In other words I'm not out to make money a...
by Nate5700
Sun Jul 29, 2018 1:30 pm
Forum: NESdev
Topic: My dream of making a game, and needing some help...
Replies: 6
Views: 2540

My dream of making a game, and needing some help...

Hey all, this isn't my first time posting here but I've never posted much and it's been over a year, so feel free to treat me like a noob. Basically, last year I embarked on learning NES programming using NESASM, reading the Nerdy Nights tutorial and working from there. Well life happened and I set ...
by Nate5700
Sun Jul 30, 2017 12:32 pm
Forum: Homebrew Projects
Topic: First Homebrew Project - "Bob" - Early Development
Replies: 10
Views: 4956

Re: First Homebrew Project - "Bob" - Early Development

That's because they only have humans' best interests in mind. Once the lizards ousted the ponies from key advisory positions in the late 19th century, modern humans finally got some sanitation, as Malok explained to Cracked 's Chris Bucholz in an interview . Do you plan to put in an alternate path ...
by Nate5700
Sun Jul 30, 2017 11:17 am
Forum: Homebrew Projects
Topic: First Homebrew Project - "Bob" - Early Development
Replies: 10
Views: 4956

Re: First Homebrew Project - "Bob" - Early Development

Myask wrote:Sacrificing to the god of no gods. Huh.
Yep. Sacrificing some guy's pet turtle. In order to gain supernatural power for their plot of world takeover. Those Lizard People make pretty airtight plans.
by Nate5700
Sun Jul 30, 2017 10:11 am
Forum: Homebrew Projects
Topic: First Homebrew Project - "Bob" - Early Development
Replies: 10
Views: 4956

Re: First Homebrew Project - "Bob" - Early Development

I'd definitely be interested in submitting a game for the competition. I'd like to think this will be done in 6 months, but I'm really only working on it on the weekends right now and I'm still learning a lot of the programming as I go, this is the first project I've done in any kind of assembly and...
by Nate5700
Sun Jul 30, 2017 8:25 am
Forum: Homebrew Projects
Topic: First Homebrew Project - "Bob" - Early Development
Replies: 10
Views: 4956

First Homebrew Project - "Bob" - Early Development

Hey all. I've posted some questions for you guys on the newbie help forum, but now I want to share what I've come up with so far. Screenshots are attached. Still pretty early on, there aren't even enemies in the game yet. But I have a basic platformer engine where you can move and jump, the screen s...
by Nate5700
Sat Jul 22, 2017 2:36 pm
Forum: Newbie Help Center
Topic: Complicated question about adding a status bar
Replies: 4
Views: 1402

Re: Complicated question about adding a status bar

Thanks for your reply. I think I get what you're saying as far as other tasks, I'm already doing a few things at the bottom of my NMI handler after I do everything that needs to be done during vblank. Basically anything that happens between vblank and the sprite 0 hit would be using some of that tim...
by Nate5700
Sat Jul 22, 2017 11:27 am
Forum: Newbie Help Center
Topic: Complicated question about adding a status bar
Replies: 4
Views: 1402

Re: Complicated question about adding a status bar

Just as an update to my questions: I found a thread (on the front page even, but it looks like an old thread that was dug up pretty recently) that talks about setting the monochrome bit on the PPU to determine approximately how long your code is taking to execute. I set my program to toggle that bit...
by Nate5700
Sat Jul 22, 2017 10:22 am
Forum: Newbie Help Center
Topic: Complicated question about adding a status bar
Replies: 4
Views: 1402

Complicated question about adding a status bar

Hello again all. I'm getting to a point in my game where I'm considering adding a status bar, and even though I haven't dug into writing the code for it yet I'm foreseeing some issues. I read the Advanced Nerdy Nights tutorial on using the sprite 0 hit to determine the scanline where you want to cha...