Search found 20 matches

by TeMaToS
Thu Aug 24, 2017 4:03 am
Forum: NESdev
Topic: How to clear/load sprites? Please help.
Replies: 10
Views: 2568

Re: How to clear/load sprites? Please help.

Aha, understand. Thank you all))
by TeMaToS
Wed Aug 23, 2017 6:45 am
Forum: NESdev
Topic: How to clear/load sprites? Please help.
Replies: 10
Views: 2568

Re: How to clear/load sprites? Please help.

tokumaru wrote:NTSC and PAL. There's no difference in resolution between them.
Hmm, But bannyboy sad the NTSC format differs from PAL with clearing top 8 bits and bottom 8 bits. thats mean, that NTSC has 256x226 and PAL has 256x240. Isn't it?
by TeMaToS
Tue Aug 22, 2017 9:58 pm
Forum: NESdev
Topic: How to clear/load sprites? Please help.
Replies: 10
Views: 2568

Re: How to clear/load sprites? Please help.

Quietust wrote:Set the sprite's Y-coordinate to any value between 239 and 255, inclusive - this will place it outside the screen, preventing it from being drawn.
Thank you. You mean that is for NTSC?
by TeMaToS
Tue Aug 22, 2017 3:51 pm
Forum: NESdev
Topic: How to clear/load sprites? Please help.
Replies: 10
Views: 2568

How to clear/load sprites? Please help.

I know how to put sprite in front and behind background, but how to exactly clear data from place of sprite, that what I exactly need. It's posible at all?
by TeMaToS
Tue Aug 22, 2017 10:35 am
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

HEY ALL GUYS! I SOLVE MY PROBLEM!! AMA MAZA-FAZA GENIOUS!!! Ok, believe that my reply help to someone. The problem existed in deviding scroll by 8. In bunnyboy tutorial, the sample code has side scrolling system only when character always go right. So I sink that only removing increment of scroll to...
by TeMaToS
Mon Aug 21, 2017 1:45 pm
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

Oh, grate. But how to compile this game? Can you tell me that please? With ca65 and ld65 on the path, run mk.bat. I think the only C parts are the level editor, dialog compiler and table creator. Looking at your game and manual in nesdev i think that I understand my problem. It's could consist in c...
by TeMaToS
Mon Aug 21, 2017 1:42 pm
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

Oh, grate. But how to compile this game? Can you tell me that please? With ca65 and ld65 on the path, run mk.bat. I think the only C parts are the level editor, dialog compiler and table creator. Hey!) I'ts you make Nova The Squirrel?) Yes, I try to open this file, but in the window i see writes: "...
by TeMaToS
Mon Aug 21, 2017 8:30 am
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

My cousin is making Nova the Squirrel and has put its source code on GitHub . Oh, I saw that it's C language. I know this language but I wanna to make it in assembler(( Which files are in C? The entire src folder (the game itself) is in assembly language, though some of the processes to convert thi...
by TeMaToS
Mon Aug 21, 2017 4:15 am
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

I'll give you .nes file of my game to better understending for you what happens with my game
by TeMaToS
Mon Aug 21, 2017 4:14 am
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

tepples wrote:My cousin is making Nova the Squirrel and has put its source code on GitHub.
Oh, I saw that it's C language. I know this language but I wanna to make it in assembler((
by TeMaToS
Mon Aug 21, 2017 4:02 am
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

tepples wrote:My cousin is making Nova the Squirrel and has put its source code on GitHub.
Damn man! Its awesome! You know, this night i exactly look at his game, but i don't see source code in this forum. Realy cool side scroll, thank you and your cousin!))
by TeMaToS
Sun Aug 20, 2017 4:34 pm
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

No, I'm saying that you can still learn from code written for assemblers other than the one you use, as long as you're looking for actual game logic ideas and not ROM organization tips. Yeah, it's grate) I just must to discover forum. But may be someone of you have a .asm file with opensource with ...
by TeMaToS
Sun Aug 20, 2017 3:31 pm
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

Logic and algorithms shouldn't change much from assembler to assembler, what varies greatly is the ROM organization, the way multiple banks are setup, variable declarations... but even in code written for the same assembler, a lot of that structural stuff can change depending on the coder's style. ...
by TeMaToS
Sun Aug 20, 2017 3:25 pm
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

There isn't a wealth of NESASM examples and tutorials relatively to other/the total amount of material. Actually, there's more than enough NESASM examples. The real problem is that none of it's particularly well-known, or even in English! ...and when it *is* in English-- Pong. Huh. :? You know, Pon...
by TeMaToS
Thu Aug 17, 2017 2:50 pm
Forum: NESdev
Topic: Scroll glitches after binding it with button
Replies: 24
Views: 4663

Re: Scroll glitches after binding it with button

I don't have time to have a look at your whole program and understand it at the moment, but I'm not liking how busy your NMI routine is. One better approach would be to use NMI to set a flag, and in your Forever loop, have it repeatedly check for this flag. If that flag is set, clear it, run a fram...