Search found 4 matches

by Benny
Wed Nov 15, 2017 10:53 am
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 17034

Re: new bsnes-plus debugging features

Today I implemented a simple measurement tool. I did not test it very well and already know a lot of stuff which need to be implemented, until you can really use this in your daily life. https://preview.ibb.co/e5kwyR/Screenshot_from_2017_11_15_18_41_01.png Currently you can measure values from memor...
by Benny
Tue Nov 14, 2017 6:44 am
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 17034

Re: new bsnes-plus debugging features

Today I implemented a basic support for symbol files generated by the ca65 -Ln parameter. Because no symbol file currently supports comments (Well, surely because it's actually no "symbol") the .sym file will be replaced by a different file format if bsnes is closed (if not deactivated in the debugg...
by Benny
Wed Nov 08, 2017 1:05 am
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 17034

Re: new bsnes-plus debugging features

Thank you for the feedback (and for compiling it on Windows). :) I was quite a little busy with my main job and other current SNES project so I didn't check here for a while. I think I'll try to fix the windows version by the end of the next week and also check out the CA65 assembler in order to als...
by Benny
Wed Oct 25, 2017 11:12 pm
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 17034

new bsnes-plus debugging features

Hi everyone, a few days ago I finished some debugging feature plans I had for bsnes-plus in order to debug some games I work on. As it would be nice to maybe create a pull request to maybe merge it into the original bsnes-plus version I'd like to have some people to test the new feature. You can dow...