Search found 116 matches

by olddb
Sun Sep 06, 2020 10:00 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 90
Views: 48994

Re: Nova the Squirrel 2 (WIP)

Looking good!
by olddb
Mon Aug 31, 2020 8:44 am
Forum: NESemdev
Topic: Disch has passed away
Replies: 30
Views: 7055

Re: Disch has passed away

RIP
by olddb
Sat Aug 29, 2020 12:22 pm
Forum: Other Retro Dev
Topic: Wonderswan 2003 extended banking register width
Replies: 8
Views: 7684

Re: Wonderswan

I liked tasm when I was still writing lots of real-mode code. Nowadays I'd probably use nasm. I've been working on assembling a bit of a minimalist devkit for the WS, but need to actually write an example first. Thank you. :) How can I limit nasm to only accept wonderwsam compatible instructions?
by olddb
Mon Aug 24, 2020 3:14 am
Forum: Other Retro Dev
Topic: Wonderswan 2003 extended banking register width
Replies: 8
Views: 7684

Re: Wonderswan 2003 extended banking register width

I would like to write something for the Wonderswam, mainly as a way to learn some x86.
What are your assembler recommendations?
by olddb
Fri Jul 31, 2020 7:51 pm
Forum: Homebrew Projects
Topic: Any new NES homebrew games?
Replies: 3
Views: 2051

Re: Any new NES homebrew games?

by olddb
Wed Jul 29, 2020 2:14 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 60
Views: 11736

Re: Nintendo "Gigaleak"

Oziphantom wrote:
Tue Jul 28, 2020 11:59 pm
LP
Ah. Thank you for this post. It makes sense now.
I would love to see/read your series.
by olddb
Tue Jul 28, 2020 4:43 pm
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 60
Views: 11736

Re: Nintendo "Gigaleak"

I'd rather have seen some NES sourcecode, that'd been nice. :) The closest NES source-stuff in these archives I guess are Super Mario AllStars. Some of the source of mario allstar is from the nes days, as stated by the header in the files. I can clearly see at least 2 assembly coding styles in the ...
by olddb
Tue Jul 28, 2020 1:16 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 60
Views: 11736

Re: Nintendo "Gigaleak"

Anyone had a peek at the snes source code?
It's looks so bad to me.
by olddb
Sat Jul 04, 2020 9:49 pm
Forum: 2019 NESdev Competition
Topic: 2019 NESDev Compo RESULTS
Replies: 13
Views: 2812

Re: 2019 NESDev Compo RESULTS

Whats the deadline to update the rom before production? There will be a number of changes made before the cut-off. Our current focus will be Vol4, and we still don't have an ETA for that. Boards have been ordered I believe, but none of the paper products have been sent to print as far as I know. Th...
by olddb
Fri Jul 03, 2020 11:02 pm
Forum: 2019 NESdev Competition
Topic: 2019 NESDev Compo RESULTS
Replies: 13
Views: 2812

Re: 2019 NESDev Compo RESULTS

Congratulations to the winners! Image

Thanks to anyone who voted for SaveTheKuin! :beer:

Whats the deadline to update the rom before production?
by olddb
Tue May 26, 2020 4:44 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 180006

Re: Mesen-S - SNES Emulator

A PC Engine emu with Mesen-s's debugger like functions would be more than awesome.
by olddb
Thu May 14, 2020 6:04 pm
Forum: Homebrew Projects
Topic: AAAEEEOOO 8-bit version!
Replies: 5
Views: 3110

Re: AAAEEEOOO 8-bit version!

Music very faithful to the original!
by olddb
Mon Apr 13, 2020 2:48 pm
Forum: NESdev
Topic: How many times can the NES change scrolling in a frame?
Replies: 57
Views: 30655

Re: How many times can the NES change scrolling in a frame?

tepples wrote:
Sun Apr 12, 2020 8:27 am
Provided the CPU time is available, vertical stretching is possible by changing the complete (horizontal and vertical) scroll position during vblank with the $2006-$2005-$2005-$2006 write sequence.
Any links? :wink:
by olddb
Sun Apr 12, 2020 8:24 am
Forum: NESdev
Topic: How many times can the NES change scrolling in a frame?
Replies: 57
Views: 30655

Re: How many times can the NES change scrolling in a frame?

Unlike the other examples, the Axelay Demo seems to be scaling each scanline. How is this possible?