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- Mon Dec 11, 2017 7:07 am
- Forum: General Stuff
- Topic: Best uses of the SNES's 64KB of audio ram
- Replies: 81
- Views: 17567
If I had to guess it's because the SNES samples probably are compressed to hell. SNES games ranged from 4kbit to I think 32kbit in size (512kbyte to 4mbyte) which encompassed the game code, graphics and any digital audio samples. With finite space they probably had no choice but to compress. With CD...