Search found 8 matches

by Maxwelthuthu
Fri Nov 20, 2020 3:37 pm
Forum: SNESdev
Topic: Can the SNES use 1bpp tiles?
Replies: 15
Views: 623

Re: Can the SNES use 1bpp tiles?

Looks like Pilotwings did used Did you look in the ROM? Did you look through a debugger? How do you know the background isn't padded into a 2BPP format? It is in 2bpp format, on layer 3 using mode 1. It must be 1bpp software converted to 2bpp. Using just transparent+1 color with real 2bpp would be ...
by Maxwelthuthu
Fri Nov 20, 2020 12:02 pm
Forum: SNESdev
Topic: Can the SNES use 1bpp tiles?
Replies: 15
Views: 623

Re: Can the SNES use 1bpp tiles?

Looks like Pilotwings did used
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by Maxwelthuthu
Sun Oct 18, 2020 11:15 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 179
Views: 64662

Re: [demo] SNES Sonic

Señor Ventura wrote:
Sun Oct 18, 2020 4:21 pm
Do you mean every row of tiles instead of each two row of tiles?.
Yes.

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Image
by Maxwelthuthu
Sun Oct 18, 2020 1:55 pm
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 179
Views: 64662

Re: [demo] SNES Sonic

The most similar background mode to Genesis is Mode 2. As it have 2 4BPP backgrounds and column scrolling\offset per tiles support. Actually, a even better one, as it can scroll every 8 pixels instead of 16 on Genesis. That can create some smooth effects. https://youtu.be/03Qgz5wbiRE?t=4473 https://...
by Maxwelthuthu
Fri Sep 18, 2020 11:57 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 179
Views: 64662

Re: [demo] SNES Sonic

So I know I probably shouldn't be using the emulator I used in the first place, but: I tried playing your demo with ZSNES, and in addition to this game crash due to the 1UP sound that Strat also reported: On Geiger SNES9x 1.43 the 1-up sound crashes here. ...I also noticed, at least with ZSNES, how...
by Maxwelthuthu
Fri Sep 04, 2020 7:45 pm
Forum: SNESdev
Topic: Rem Demo
Replies: 60
Views: 13861

Re: Rem Demo

Also voting for the Mode 0 usage. I'm sure you can add even more details in this art style using this mode.
I mean, 8 2bpp palettes for each 4 layers is more than enough :D
by Maxwelthuthu
Thu Aug 20, 2020 11:28 am
Forum: SNESdev
Topic: [demo] SNES Sonic
Replies: 179
Views: 64662

Re: [demo] SNES Sonic

I'm sorry, but why the heck are people suggesting a enhancement chip? The game is running like a dream.
I totally understand why Tiago taked off that early demo. So much non-sense complains.
Awesome work!