Search found 66 matches

by bleubleu
Fri Oct 11, 2019 7:19 am
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 12
Views: 8412

Re: FamiStudio NES music editor

FamiStudio 1.2.0 was just released with macOS support and tons of other good stuff.

Image
by bleubleu
Fri Aug 16, 2019 10:07 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 12
Views: 8412

Re: FamiStudio NES music editor

koitsu wrote:do not do a good job explaining what file formats this thing *exports* to, nor does it mention what it natively saves as
Version 1.1.0 was just released with WAV, FamiTracker and (basic) NSF export support. I hope it addresses your concerns.

-Mat
by bleubleu
Mon Aug 05, 2019 5:39 am
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 12
Views: 8412

Re: FamiStudio NES music editor

Or how hard would it be to distribute a "portable application" version, which is just the executable in a zipfile? That way I could unzip it and run it using Mono.
I added a Zip file with everything in it in the release section on GitHub (FamiStudio1.0.0-PortableExe.zip). Best of luck.

-Mat
by bleubleu
Sun Aug 04, 2019 5:04 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 12
Views: 8412

Re: FamiStudio NES music editor

Or how hard would it be to distribute a "portable application" version, which is just the executable in a zipfile? That way I could unzip it and run it using Mono. Hi! I'll be honest I don't know any of the implications of trying to run this on anything other than Windows. Since it uses Direct2D an...
by bleubleu
Sat Aug 03, 2019 9:49 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 12
Views: 8412

Re: FamiStudio NES music editor

do not do a good job explaining what file formats this thing *exports* to, nor does it mention what it natively saves as Thanks for the feedback. Its very hard to decide which features to include in an initial release. You want to get a lot of features in, but you also want to get something out asa...
by bleubleu
Sat Aug 03, 2019 8:56 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 12
Views: 8412

FamiStudio NES music editor

Hi! I took some time in the last few weeks to make a simple NES music editor. It is intended to be more user-friendly than FamiTracker. Its feature set is designed to match FamiTone2, and even has native export to it. Modern DAW-style UI with sequencer and piano roll, no hexadecimal anywhere Full Un...
by bleubleu
Sun Apr 28, 2019 7:12 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 169
Views: 82224

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Haha. Thanks is brilliant! Thanks!

I'll give it a try soon. I think I can make myself a really kickass visual debugger for gameplay with that.

-Mat
by bleubleu
Sun Apr 28, 2019 5:01 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 169
Views: 82224

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Hi!

I want to create myself some simple debugging Lua scripts to display the state of my hero, NPCs, etc. Is it possible to access debug info from Lua? This would avoid me having to hard-code addresses of stuff (which changes all the time during development).

Thanks!

-Mat
by bleubleu
Tue Feb 19, 2019 8:05 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 18
Views: 14196

Re: Untitled adventure game, Milestone 2: Basic gameplay

One thing that tripped me up while reading your "assembly language" in the comments to the right was that most architectures' equality comparison behaves as != instead of == : a subtraction that is true if they are different or false if not. That way, the interpreter can use the same logic for comp...
by bleubleu
Tue Feb 19, 2019 6:30 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 18
Views: 14196

Re: Untitled adventure game, Milestone 2: Basic gameplay

I am able to write simple parser, lexer or interpreter. When it comes to bytecode/machine code generation my brain shuts down. Could you advise some resources you used and learned from? Me too. I kind of made up the bytecode as I went along. Maybe the best way to go about it is with an example? Thi...
by bleubleu
Mon Feb 18, 2019 8:37 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 18
Views: 14196

Re: Untitled adventure game, Milestone 2: Basic gameplay

I love it, I love the graphics too. Can you provide more details on the code generation of your script language? Sure. I was looking for simplest language to implement and i remembered BASIC, which is the 1st language i learned as a kid (im old). I drew inspiration from ubasic (https://github.com/a...
by bleubleu
Mon Feb 18, 2019 5:52 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 18
Views: 14196

Re: Untitled adventure game, Milestone 2: Basic gameplay

yeah i forgot to comment about the graphics, but those are nice - i especially liked the walking animation for the patrolling bug, it has lots of nice character to it. :) Ha thanks man. Saw this over and Twitter and wanted to pop in to say WOW! Very nice graphics, and the rest looks solid as well! ...
by bleubleu
Mon Feb 18, 2019 5:51 pm
Forum: Homebrew Projects
Topic: Project Blue: Full version. LIVE on Kickstarter!
Replies: 29
Views: 22255

Re: Project Blue: Full version news thread

Nice! Cool stuff man!! Keep posting stuff on Instagram! :D

-Mat
by bleubleu
Sun Feb 17, 2019 5:41 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 18
Views: 14196

Re: Untitled adventure game, Milestone 2: Basic gameplay

The graphics in this work-in-progress are definitely better than average for commercially released NES games. If they're something that you just ripped from another source then I apologize for the misplaced compliment. :) Thanks. They are, in fact, heavily inspired by a bunch of stuff I found on go...
by bleubleu
Sun Feb 17, 2019 5:39 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 18
Views: 14196

Re: Untitled adventure game, Milestone 2: Basic gameplay

How did you add support for copy/paste from Aseprite? Thanks for the kind words. Aseprite is open source, so it is quite easy to see how the "encode" their clipboard data. I can send you my C# code if you want. It is essentially a bunch of image data, compressed using a DEFLATE type algorithm. Supe...