Search found 106 matches
- Fri Feb 26, 2021 8:34 pm
- Forum: NES Music
- Topic: Music speed weirdness using Famitone2's text2data.exe
- Replies: 4
- Views: 86
Re: Music speed weirdness using Famitone2's text2data.exe
I fixed at ton of issue with the original FT2 exporter in FamiStudio. If you want to give it a try for your conversion, that might be worth a shot. 100% of the FamiTracker features supported by FT2 are supported. - FTM/Text import doc : https://famistudio.org/doc/importexport/#famitracker-text-or-bi...
- Sun Jan 24, 2021 6:36 pm
- Forum: NESdev
- Topic: Question about DMC channel sample size
- Replies: 6
- Views: 1699
Re: Question about DMC channel sample size
The accepted theory is that there's an off by one error in the hardware, and that's easily conceivable. That +1 in DPCM length isn't much noticeable, except if you use the looping feature of the channel. That makes so much sense, by far the best explanation. Thanks! I personally suggest ignoring th...
- Sun Jan 24, 2021 1:26 am
- Forum: NESdev
- Topic: Question about DMC channel sample size
- Replies: 6
- Views: 1699
Question about DMC channel sample size
Hey guys! I am working on improving DPCM support in FamiStudio and I was re-reading the DMC channel doc and I have a question. What do guys think was the reasoning behind samples start addresses being 64-bytes aligned, while having their size being 16x + 1 ? That "+1" is really wrecking my brain. Wh...
- Wed Jan 06, 2021 7:49 am
- Forum: NESdev
- Topic: Music program/replayer?
- Replies: 17
- Views: 5236
Re: Music program/replayer?
Hi! As RainWarrior mentionned, FamiStudio does come with its own sound engine now (which is a derivative of FamiTone2, but with a LOT of features added). Most of them toggable to save RAM/ROM. A new version was released 2 days ago actually. :) Documentation of the sound engine: https://famistudio.or...
- Sun Jan 03, 2021 4:42 am
- Forum: NES Music
- Topic: FamiStudio 2.0.0 Released!
- Replies: 21
- Views: 11978
Re: FamiStudio 2.0.0 Released!
FamiStudio 2.3.0 was just released. MP3 export Video export Song merge functionality Duty cycle effect track support (equivalent of Vxx in FamiTracker) Special paste improvements (repeat, effects, etc.) Special delete Copy patterns to different channels in sequencer Option to display note labels in ...
- Wed Sep 30, 2020 8:01 pm
- Forum: NES Music
- Topic: FamiStudio 2.0.0 Released!
- Replies: 21
- Views: 11978
Re: FamiStudio 2.0.0 Released!
Hey hi!
Sorry for the delay. Could you provide a bit more info:
- What format are you exporting to?
- Is there an error message?
Thanks!
-Mat
PS: I replied to the other thread, maybe if you come in the discord (https://discord.gg/88UPmxh) I can help you a bit faster.
-Mat
Sorry for the delay. Could you provide a bit more info:
- What format are you exporting to?
- Is there an error message?
Thanks!
-Mat
PS: I replied to the other thread, maybe if you come in the discord (https://discord.gg/88UPmxh) I can help you a bit faster.
-Mat
- Wed Sep 30, 2020 8:00 pm
- Forum: NES Music
- Topic: FamiStudio NES Sound Engine (famiStudio) 2.2 in C
- Replies: 12
- Views: 4109
Re: FamiStudio NES Sound Engine (famiStudio) 2.2 in C
Hi!
Sorry i wasn't checking the forums for a few days. Did you figure it out?
If not, please reply, of maybe jump in the FamiStudio discord so we can chat about it (https://discord.gg/88UPmxh).
-Mat
Sorry i wasn't checking the forums for a few days. Did you figure it out?
If not, please reply, of maybe jump in the FamiStudio discord so we can chat about it (https://discord.gg/88UPmxh).
-Mat
- Tue Sep 15, 2020 2:51 am
- Forum: NESdev
- Topic: Official FamiStudio Sound Engine
- Replies: 4
- Views: 4206
Re: Official FamiStudio Sound Engine
So the basic 20A3 need in memory is like 150 bytes? Other parts are added if the songs uses some specific features? how does it work? Does it include part for sfx too? Hi. I'm not sure where you got the 150 from? Looking at the tables, if you use the minimal feature set, I read 129 bytes (that incl...
- Mon Sep 14, 2020 8:02 pm
- Forum: NESdev
- Topic: Official FamiStudio Sound Engine
- Replies: 4
- Views: 4206
Re: Official FamiStudio Sound Engine
Thanks for the support. Send any feedback (either about the app or the sound engine itself) my way!
-Mat
- Mon Sep 07, 2020 4:39 am
- Forum: NESdev
- Topic: Official FamiStudio Sound Engine
- Replies: 4
- Views: 4206
Official FamiStudio Sound Engine
Hello! I usually stick to the music forum for my announcements, but this is something NES devs in general might be interested in : an official FamiStudio sound engine. If you have been living under a rock, FamiStudio is a DAW-style NES music editor, it has tons of features: Modern DAW-style UI with ...
- Mon Sep 07, 2020 4:13 am
- Forum: NES Music
- Topic: FamiStudio 2.0.0 Released!
- Replies: 21
- Views: 11978
Re: FamiStudio 2.0.0 Released!
FamiStudio 2.2.0 was just released. New features: Recording mode to record note-by-note using MIDI controller or QWERTY keyboard Arpeggio support Official FamiStudio Sound Engine release Follow mode Displaying the piano roll view range in the sequencer FDS disk export Basic tutorials for first time ...
- Tue Aug 18, 2020 2:21 am
- Forum: NESdev
- Topic: Famitracker, spike in performance on a specific frame change
- Replies: 11
- Views: 3788
Re: Famitracker, spike in performance on a specific frame change
Good to hear. Does it warn you if you uses options not supported by the driver? The FamiStudio sound engine supports 100% of the feature FamiStudio supports. The driver evolved with the app over the last year. I always needed it for the NSF and ROM export anyway. But your question might mean someth...
- Mon Aug 17, 2020 7:48 pm
- Forum: NESdev
- Topic: Famitracker, spike in performance on a specific frame change
- Replies: 11
- Views: 3788
Re: Famitracker, spike in performance on a specific frame change
Yes. The FamiStudio sound endine is a FamiTone2 derivative, so it will use the exact same SFX architecture as the original one (I did a lot of work on the music part, nothing on the SFX part). You can play SFX for all 4 main channels, and have up to 4 streams (more streams = more RAM needed). Mixing...
- Mon Aug 17, 2020 7:04 pm
- Forum: NESdev
- Topic: Famitracker, spike in performance on a specific frame change
- Replies: 11
- Views: 3788
Re: Famitracker, spike in performance on a specific frame change
Still, there is not many sound driver just: - famitracker/famitone sfx - famitone - pently - gsound - Bleubleu one, soon I guess? (sfx possible?) - ? (maybe a few that I forget?) That's also pretty much all the ones i know of too. The wiki mentions the one Brad did for Lizard and another one called...
- Wed Aug 05, 2020 7:58 pm
- Forum: NESdev
- Topic: ASM6 macro with indexer
- Replies: 4
- Views: 3858
Re: ASM6 macro with indexer
Thanks man. That was also my conclusion 
In the end, I reworked my code to avoid having an indexer as a macro parameter and its probably for the best.
-Mat

In the end, I reworked my code to avoid having an indexer as a macro parameter and its probably for the best.
-Mat