Search found 17 matches

by dobbo2k
Tue Mar 24, 2020 4:35 am
Forum: NES Hardware and Flash Equipment
Topic: NESRGB v2 PPU pin 18 (clk) query
Replies: 1
Views: 2883

Re: NESRGB v2 PPU pin 18 (clk) query

Just an update. The PPU is fine as I was able to get composite video direct from the PPU. I think therefore there's an issue with the NESRGB board. I've since ordered another one and installed it and it works fine.
by dobbo2k
Sat Mar 14, 2020 11:54 am
Forum: NES Hardware and Flash Equipment
Topic: NESRGB v2 PPU pin 18 (clk) query
Replies: 1
Views: 2883

NESRGB v2 PPU pin 18 (clk) query

Hi all, I've modded a NES frontloader with NESRGB 2 and I get some permanent graphical interference/glitching on the screen like a PPU pin is not connected properly. I checked continuity on the PPU to the square pins on the underside of the NESRGB board and they all seem as expected except pin 18 wh...
by dobbo2k
Mon Jan 06, 2020 3:23 pm
Forum: Reproduction
Topic: Magickid Goo Goo / Mapper 190
Replies: 5
Views: 3583

Re: Magickid Goo Goo / Mapper 190

Ok, thanks for the response. Unfortunately I have no idea how to wire up the original, let alone a re-design! And a mapper hack is out of my skill set.
by dobbo2k
Mon Jan 06, 2020 1:34 pm
Forum: Reproduction
Topic: Magickid Goo Goo / Mapper 190
Replies: 5
Views: 3583

Magickid Goo Goo / Mapper 190

Hi everyone, I'd like to build a reproduction of the unlicensed Korean game Magickid Goo Goo. It uses mapper 190 as described here https://wiki.nesdev.com/w/index.php/INES_Mapper_190 The notes on the page mention the components used but I don't know how they all connect up. Does anyone here know? Is...
by dobbo2k
Fri May 18, 2018 8:20 am
Forum: NESdev
Topic: NES2PCE
Replies: 7
Views: 3693

Re: NES2PCE

It looks like the actual NES rom for the game (SMB, Megaman) has been dumped to a BIN file. This is then used by the assembler, along with other assembly code, to create the PC engine rom. I want to try and use the existing code to get one of my games to work. I used the "Nes Mapper Reader / Rom Fix...
by dobbo2k
Fri May 18, 2018 7:45 am
Forum: NESdev
Topic: NES2PCE
Replies: 7
Views: 3693

Re: NES2PCE

That's great, thanks for your help!
by dobbo2k
Fri May 18, 2018 7:05 am
Forum: NESdev
Topic: NES2PCE
Replies: 7
Views: 3693

NES2PCE

A developer (website here: https://pcedev.wordpress.com/) worked on a method to convert NES Roms to PC-Engine format. I think it was some sort of wrapper/emulation layer but I don't know the technical details. He released a handful of conversions including Megaman 2, SMB1, Duck Tales 2 and Castlevan...
by dobbo2k
Thu May 17, 2018 2:53 pm
Forum: Homebrew Projects
Topic: Nova the Squirrel
Replies: 158
Views: 82474

Re: Nova the Squirrel (WIP)

Thanks for sharing - I look forward to trying this version out! I remember playing an earlier release and it was good fun, although the lack of music was very apparent. Are you doing the music for this yourself?
by dobbo2k
Wed May 16, 2018 12:45 pm
Forum: NES Music
Topic: Please critique: Gothic fantasy bgm:s
Replies: 30
Views: 26084

Re: Please critique: Gothic fantasy bgm:s

#5: I envisioned it as confronting the first form of a story-essential boss, which then turns into a situation for the worse, helped by another song. Do you think it'd fit that scenario? Great, glad you found the feedback useful! On track #5, I think it could work as pre-battle music, yes. Here are...
by dobbo2k
Wed May 16, 2018 7:31 am
Forum: NES Music
Topic: Please critique: Gothic fantasy bgm:s
Replies: 30
Views: 26084

Re: Please critique: Gothic fantasy bgm:s

Hey, thanks for sharing! It's always interesting and educational to listen to other homebrewer's music, espeically when they provide the famitracker file so you can see all the work put into it! Here are my thoughts: #1 Sacral - very atmospheric and brooding. It's a very specific mood or mental imag...
by dobbo2k
Tue May 15, 2018 3:23 pm
Forum: Homebrew Projects
Topic: Mini Hiking League (with source)
Replies: 5
Views: 4706

Re: Mini Hiking League (with source)

This is a nice little demo . The graphics are stunning! I hope you keep working on this one
by dobbo2k
Tue May 15, 2018 2:35 pm
Forum: Homebrew Projects
Topic: Kaya and Summer's Birthday Bash
Replies: 12
Views: 5527

Re: Kaya and Summer's Birthday Bash

The engine you are using is used in a more evolved form in Wo Xiang Niao Niao. It has more kinds of enemy AI. Maybe you can put something together using parts of both games? https://github.com/mojontwins/Wo-Xiang-Niao-Niao Ah, thanks for this! Just trying out the game, the scrolling is improved and...
by dobbo2k
Tue May 15, 2018 1:54 pm
Forum: Homebrew Projects
Topic: Kaya and Summer's Birthday Bash
Replies: 12
Views: 5527

Re: Kaya and Summer's Birthday Bash

Thanks for using our engine :) It always feels great. The music is superb. And I quite dig the graphics style! Thank you na_th_an! You are credited in the end credits for the engine, along with Shiru for the sound driver. You easily have the best open-source platform game engine written in C for th...
by dobbo2k
Tue May 15, 2018 11:06 am
Forum: Homebrew Projects
Topic: Kaya and Summer's Birthday Bash
Replies: 12
Views: 5527

Re: Kaya and Summer's Birthday Bash

oh, i think the game has more merits than just the music! It's a game i think anybody can pick up and enjoy, which is a great plus. Also, I like that there is kind of a "dirty house" theme going on with the cobweb, the possessed vacuum cleaners. That's a nice contrasting background subtheme to the ...
by dobbo2k
Tue May 15, 2018 9:11 am
Forum: Homebrew Projects
Topic: Kaya and Summer's Birthday Bash
Replies: 12
Views: 5527

Re: Kaya and Summer's Birthday Bash

nesrocks wrote:
dobbo2k wrote:thanks, glad you like the music. I've always wondered whether good music can compensate for a poor/mediocre game..
Personally, I think the music is the most important aspect of a game!
I pretty much agree. Catchy music makes a game memorable.