Search found 115 matches
- Sun Oct 18, 2020 11:08 pm
- Forum: Homebrew Projects
- Topic: little things
- Replies: 3
- Views: 2813
Re: little things
Amazing resources! Thanks!
- Mon Aug 24, 2020 6:16 am
- Forum: NESdev
- Topic: How Wario's Woods works?
- Replies: 3
- Views: 2377
Re: How Wario's Woods works?
Thanks for the replies! I was watching the PPU Debugger with Mesen emulator and this game made a lot of interesting tricks on Nes.
- Mon Aug 24, 2020 1:34 am
- Forum: NESdev
- Topic: How Wario's Woods works?
- Replies: 3
- Views: 2377
How Wario's Woods works?
Hello to everyone! I was playing Wario's Wood on Nes and I can't understand how many things are made. https://www.youtube.com/watch?v=HWBPkXBuvVY As you can see in this video the entire background and Meta Tiles are constantly animated how can they do that? Another thing that I don't understand is h...
- Tue Jun 16, 2020 1:52 am
- Forum: SNESdev
- Topic: Mesen-S - SNES Emulator
- Replies: 382
- Views: 221150
Re: Mesen-S - SNES Emulator
There is a way to pause the emulator and go foward frame by frame? This feature could be very useful when you develop
.

- Wed Apr 22, 2020 5:19 am
- Forum: Homebrew Projects
- Topic: Retro Dungeon [Working Title]
- Replies: 14
- Views: 8668
Re: Retro Dungeon [Working Title]
Thanks you for your feedbacks, but we prefer to use a "modern" style for now. Our goal is to make a game for nes that feel "modern". I know this is probably a controversial, but we are happy with the result for now.
I hope to release a playable demo as soo as I can. Feel free to post your feedback!
I hope to release a playable demo as soo as I can. Feel free to post your feedback!
- Tue Apr 21, 2020 8:03 am
- Forum: Homebrew Projects
- Topic: Retro Dungeon [Working Title]
- Replies: 14
- Views: 8668
Re: Retro Dungeon [Working Title]
Some graphics update:

Enjoy!

Enjoy!

- Wed Apr 15, 2020 7:44 am
- Forum: NESdev
- Topic: First color in background palette is always 0F
- Replies: 8
- Views: 2595
Re: First color in background palette is always 0F
IIRC the bg palette is taken from the first color from the sprites palettes, so make that one $0C and the others whatever value. .db $0C,$2D,$00,$10, $0C,$15,$38,$20, $0C,$27,$07,$30, $0C,$05,$15,$35 ;;background palette .db $0C,$0C,$2C,$38, $0F,$15,$0D,$10, $0F,$10,$21,$30, $0F,$00,$06,$26 ;;sprit...
- Wed Apr 15, 2020 7:14 am
- Forum: NESdev
- Topic: First color in background palette is always 0F
- Replies: 8
- Views: 2595
First color in background palette is always 0F
Hi everyone, I'm trying to load my background palette in this simple way: .LoadPalettes: lda $2002 lda #$3F sta $2006 lda #$00 sta $2006 ldx #$00 .LoadPalettesLoop: lda Palettes, x sta $2007 inx cpx #$20 bne .LoadPalettesLoop .LoadAttribute: lda $2002 lda #$23 sta $2006 lda #$C0 sta $2006 ldx #$00 ....
- Sat Mar 21, 2020 9:33 am
- Forum: Homebrew Projects
- Topic: Retro Dungeon [Working Title]
- Replies: 14
- Views: 8668
Re: Retro Dungeon [Working Title]
Back to work on enemy AI, now I'm working on enemy attacking.



- Fri Mar 20, 2020 4:57 am
- Forum: Homebrew Projects
- Topic: Retro Dungeon [Working Title]
- Replies: 14
- Views: 8668
- Fri Mar 20, 2020 1:41 am
- Forum: Homebrew Projects
- Topic: Retro Dungeon [Working Title]
- Replies: 14
- Views: 8668
Re: Retro Dungeon [Working Title]
Some improvements here: - Finally you can go from a Room to another. - Everything is loaded ad runtime, enemies, background, turn system etc etc. Next Step: - Rooms compression. Rooms are described as you can see in the image below. ~1.48Kb needed for every level, too much for a single level. I need...
- Thu Mar 05, 2020 4:37 am
- Forum: Homebrew Projects
- Topic: Retro Dungeon [Working Title]
- Replies: 14
- Views: 8668
Re: Retro Dungeon [Working Title]
Other than the hero, it looks very good for just replacement graphics. My replacement graphics are always much simpler. If you can draw that much by yourself I don't see a reason why you couldn't polish it up without an artist (unless it's about the work time). All the assets are taken from other a...
- Thu Mar 05, 2020 12:56 am
- Forum: Homebrew Projects
- Topic: Retro Dungeon [Working Title]
- Replies: 14
- Views: 8668
Retro Dungeon [Working Title]
Hello to everyone! I'm working a new game for NES called "Retro Dungeon" ( working title ). The main idea is to create a rougue like game, with radomized rooms and a tactical turn based combat system. You can also improve your player stats, equip and abilities by killing enemies, collectiong money a...
- Thu Feb 06, 2020 12:23 am
- Forum: NESdev
- Topic: Load sprites from differents chr banks
- Replies: 1
- Views: 2188
Load sprites from differents chr banks
Hello to everyone, I'm working a new project and this time I need more memory to store my sprites. I've always used NROM for my test, but now I think I will switch on an MMC3. My question is: Can I load sprites from a specific CHR bank and other sprites from another? For example, can I put all anima...
- Fri Dec 20, 2019 3:16 am
- Forum: NES Music
- Topic: FamiStudio NES music editor
- Replies: 34
- Views: 25254
Re: FamiStudio NES music editor
Wow! Looks amazing!
Thanks you!
