Search found 115 matches

by kikutano
Sun Oct 18, 2020 11:08 pm
Forum: Homebrew Projects
Topic: little things
Replies: 3
Views: 1331

Re: little things

Amazing resources! Thanks!
by kikutano
Mon Aug 24, 2020 6:16 am
Forum: NESdev
Topic: How Wario's Woods works?
Replies: 3
Views: 1576

Re: How Wario's Woods works?

Thanks for the replies! I was watching the PPU Debugger with Mesen emulator and this game made a lot of interesting tricks on Nes.
by kikutano
Mon Aug 24, 2020 1:34 am
Forum: NESdev
Topic: How Wario's Woods works?
Replies: 3
Views: 1576

How Wario's Woods works?

Hello to everyone! I was playing Wario's Wood on Nes and I can't understand how many things are made. https://www.youtube.com/watch?v=HWBPkXBuvVY As you can see in this video the entire background and Meta Tiles are constantly animated how can they do that? Another thing that I don't understand is h...
by kikutano
Tue Jun 16, 2020 1:52 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 382
Views: 196412

Re: Mesen-S - SNES Emulator

There is a way to pause the emulator and go foward frame by frame? This feature could be very useful when you develop :) .
by kikutano
Wed Apr 22, 2020 5:19 am
Forum: Homebrew Projects
Topic: Retro Dungeon [Working Title]
Replies: 14
Views: 7151

Re: Retro Dungeon [Working Title]

Thanks you for your feedbacks, but we prefer to use a "modern" style for now. Our goal is to make a game for nes that feel "modern". I know this is probably a controversial, but we are happy with the result for now.

I hope to release a playable demo as soo as I can. Feel free to post your feedback!
by kikutano
Tue Apr 21, 2020 8:03 am
Forum: Homebrew Projects
Topic: Retro Dungeon [Working Title]
Replies: 14
Views: 7151

Re: Retro Dungeon [Working Title]

Some graphics update:

Image

Enjoy! :)
by kikutano
Wed Apr 15, 2020 7:44 am
Forum: NESdev
Topic: First color in background palette is always 0F
Replies: 8
Views: 2054

Re: First color in background palette is always 0F

IIRC the bg palette is taken from the first color from the sprites palettes, so make that one $0C and the others whatever value. .db $0C,$2D,$00,$10, $0C,$15,$38,$20, $0C,$27,$07,$30, $0C,$05,$15,$35 ;;background palette .db $0C,$0C,$2C,$38, $0F,$15,$0D,$10, $0F,$10,$21,$30, $0F,$00,$06,$26 ;;sprit...
by kikutano
Wed Apr 15, 2020 7:14 am
Forum: NESdev
Topic: First color in background palette is always 0F
Replies: 8
Views: 2054

First color in background palette is always 0F

Hi everyone, I'm trying to load my background palette in this simple way: .LoadPalettes: lda $2002 lda #$3F sta $2006 lda #$00 sta $2006 ldx #$00 .LoadPalettesLoop: lda Palettes, x sta $2007 inx cpx #$20 bne .LoadPalettesLoop .LoadAttribute: lda $2002 lda #$23 sta $2006 lda #$C0 sta $2006 ldx #$00 ....
by kikutano
Sat Mar 21, 2020 9:33 am
Forum: Homebrew Projects
Topic: Retro Dungeon [Working Title]
Replies: 14
Views: 7151

Re: Retro Dungeon [Working Title]

Back to work on enemy AI, now I'm working on enemy attacking. :)

Image
by kikutano
Fri Mar 20, 2020 1:41 am
Forum: Homebrew Projects
Topic: Retro Dungeon [Working Title]
Replies: 14
Views: 7151

Re: Retro Dungeon [Working Title]

Some improvements here: - Finally you can go from a Room to another. - Everything is loaded ad runtime, enemies, background, turn system etc etc. Next Step: - Rooms compression. Rooms are described as you can see in the image below. ~1.48Kb needed for every level, too much for a single level. I need...
by kikutano
Thu Mar 05, 2020 4:37 am
Forum: Homebrew Projects
Topic: Retro Dungeon [Working Title]
Replies: 14
Views: 7151

Re: Retro Dungeon [Working Title]

Other than the hero, it looks very good for just replacement graphics. My replacement graphics are always much simpler. If you can draw that much by yourself I don't see a reason why you couldn't polish it up without an artist (unless it's about the work time). All the assets are taken from other a...
by kikutano
Thu Mar 05, 2020 12:56 am
Forum: Homebrew Projects
Topic: Retro Dungeon [Working Title]
Replies: 14
Views: 7151

Retro Dungeon [Working Title]

Hello to everyone! I'm working a new game for NES called "Retro Dungeon" ( working title ). The main idea is to create a rougue like game, with radomized rooms and a tactical turn based combat system. You can also improve your player stats, equip and abilities by killing enemies, collectiong money a...
by kikutano
Thu Feb 06, 2020 12:23 am
Forum: NESdev
Topic: Load sprites from differents chr banks
Replies: 1
Views: 1909

Load sprites from differents chr banks

Hello to everyone, I'm working a new project and this time I need more memory to store my sprites. I've always used NROM for my test, but now I think I will switch on an MMC3. My question is: Can I load sprites from a specific CHR bank and other sprites from another? For example, can I put all anima...
by kikutano
Fri Dec 20, 2019 3:16 am
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 34
Views: 21687

Re: FamiStudio NES music editor

Wow! Looks amazing! :D Thanks you!