Search found 8 matches
- Sun Apr 18, 2021 3:25 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 292
- Views: 193656
Re: NES Screen Tool
I have a doubt, if it is possible to store so many metasprites, why can only 2 CHR tokens be loaded? https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a2ee5f2-1088-487a-b3c1-0ab7dc307587/dehzx1d-8cbb411a-20c9-462d-a74f-3e6d2f7a5be3.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1...
- Thu Feb 18, 2021 9:19 am
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 79361
Re: Tool: MapEd Pro
never-obsolete
Thank you very much, I am going to review this project thoroughly, to see what I learn from it, good to know there will be a new update!
nesrocks
Thanks for the info
Greetings to all!
Thank you very much, I am going to review this project thoroughly, to see what I learn from it, good to know there will be a new update!

nesrocks
Thanks for the info

Greetings to all!
- Fri Feb 12, 2021 4:07 pm
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 79361
Re: Tool: MapEd Pro
I have been interested in this application for a long time, but without any example file, I am not able to understand how it is used, could someone who is already using it share a project made with this software, or at least collaborate with a brief explanation how should it be configured? Sorry for...
- Sat Dec 12, 2020 10:27 pm
- Forum: NES Graphics
- Topic: Nes screen tool, show sprite on top on nametable data?
- Replies: 13
- Views: 14408
Re: Nes screen tool, show sprite on top on nametable data?
I came across this problem on several occasions and I have solved it in different ways, the simplest one working in an image editor, also making my mockup in Tiled and another a little more elaborate but just as useful, with two windows Nes Screen Tool, in one it drew the title screen and in the oth...
- Sat Dec 12, 2020 6:13 pm
- Forum: NES Graphics
- Topic: Ways of implementing sprite animations
- Replies: 45
- Views: 41637
Re: Ways of implementing sprite animations
It's true, anyway I could already understand the format in which the application saves, anyway, thanks for the advice 

- Thu Dec 10, 2020 2:22 am
- Forum: NES Graphics
- Topic: Ways of implementing sprite animations
- Replies: 45
- Views: 41637
Re: Ways of implementing sprite animations
Hi excuse the query, but is it possible to make sprite data imported from JSON, ASM and/or C files? In this way one could convert the data of any game to a format that the application can read 

- Fri Jun 29, 2018 2:49 am
- Forum: NES Graphics
- Topic: copyright plant zone
- Replies: 51
- Views: 45646
Re: copyright plant zone
I want to express my sincere apologies and clarify that I fully understand his reaction, at the same time I would like to clarify that the only reason that led me to comment on his publication is that the work he did seemed exceptional, I do not know how to explain it, but when I saw it I immediatel...
- Wed May 30, 2018 9:01 am
- Forum: NES Graphics
- Topic: copyright plant zone
- Replies: 51
- Views: 45646
Re: copyright plant zone
This is great what you did, I would love it to be a reality to play it, on the other hand although it is somewhat complex to bring the game to reality if it is able to display all the graphics you want, the Somari Engine uses a pirate variant of mmc3 , this makes it possible to move a large graphica...