Search found 8 matches

by Terwilf
Sun Apr 18, 2021 3:25 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 292
Views: 193656

Re: NES Screen Tool

I have a doubt, if it is possible to store so many metasprites, why can only 2 CHR tokens be loaded? https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a2ee5f2-1088-487a-b3c1-0ab7dc307587/dehzx1d-8cbb411a-20c9-462d-a74f-3e6d2f7a5be3.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1...
by Terwilf
Thu Feb 18, 2021 9:19 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 79361

Re: Tool: MapEd Pro

never-obsolete
Thank you very much, I am going to review this project thoroughly, to see what I learn from it, good to know there will be a new update! :beer:

nesrocks
Thanks for the info :D

Greetings to all!
by Terwilf
Fri Feb 12, 2021 4:07 pm
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 79361

Re: Tool: MapEd Pro

I have been interested in this application for a long time, but without any example file, I am not able to understand how it is used, could someone who is already using it share a project made with this software, or at least collaborate with a brief explanation how should it be configured? Sorry for...
by Terwilf
Sat Dec 12, 2020 10:27 pm
Forum: NES Graphics
Topic: Nes screen tool, show sprite on top on nametable data?
Replies: 13
Views: 14408

Re: Nes screen tool, show sprite on top on nametable data?

I came across this problem on several occasions and I have solved it in different ways, the simplest one working in an image editor, also making my mockup in Tiled and another a little more elaborate but just as useful, with two windows Nes Screen Tool, in one it drew the title screen and in the oth...
by Terwilf
Sat Dec 12, 2020 6:13 pm
Forum: NES Graphics
Topic: Ways of implementing sprite animations
Replies: 45
Views: 41637

Re: Ways of implementing sprite animations

It's true, anyway I could already understand the format in which the application saves, anyway, thanks for the advice :beer:
by Terwilf
Thu Dec 10, 2020 2:22 am
Forum: NES Graphics
Topic: Ways of implementing sprite animations
Replies: 45
Views: 41637

Re: Ways of implementing sprite animations

Hi excuse the query, but is it possible to make sprite data imported from JSON, ASM and/or C files? In this way one could convert the data of any game to a format that the application can read :wink:
by Terwilf
Fri Jun 29, 2018 2:49 am
Forum: NES Graphics
Topic: copyright plant zone
Replies: 51
Views: 45646

Re: copyright plant zone

I want to express my sincere apologies and clarify that I fully understand his reaction, at the same time I would like to clarify that the only reason that led me to comment on his publication is that the work he did seemed exceptional, I do not know how to explain it, but when I saw it I immediatel...
by Terwilf
Wed May 30, 2018 9:01 am
Forum: NES Graphics
Topic: copyright plant zone
Replies: 51
Views: 45646

Re: copyright plant zone

This is great what you did, I would love it to be a reality to play it, on the other hand although it is somewhat complex to bring the game to reality if it is able to display all the graphics you want, the Somari Engine uses a pirate variant of mmc3 , this makes it possible to move a large graphica...