Search found 167 matches

by orlaisadog
Mon Feb 18, 2019 1:23 am
Forum: NESdev
Topic: Ideas of systems to emulate on the NES
Replies: 34
Views: 17730

Re: Ideas of systems to emulate on the NES

marvelus10 wrote:Did anything ever come out of this topic?
There is a CHIP-8 emulator
by orlaisadog
Mon Dec 24, 2018 7:00 am
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

Multithreading could work like this
by orlaisadog
Mon Dec 24, 2018 2:12 am
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

Maybe I could get more control if I use Blockly
Edit: It might be too hard though:
Creating a new language generator for Blockly is a fairly large undertaking, and with that in mind the documentation doesn't seem to offer much in terms of help with creating one.
by orlaisadog
Mon Dec 24, 2018 1:59 am
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

I'll try to add psuedo-threading if you think it would be useful, but I originally thought of it being an easier way to use an assembler so I wouldn't have type so much or to remember opcodes.
by orlaisadog
Sun Dec 23, 2018 3:36 pm
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

The problem is that is isn't written from scratch (get it?) so I don't have much control over how it works
by orlaisadog
Sun Dec 23, 2018 3:35 pm
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

An interpreter would be too slow
by orlaisadog
Sun Dec 23, 2018 2:40 pm
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

tokumaru wrote:The event system is pretty handy too.
Do you mean the hat blocks? They would be hard because it's single threaded
by orlaisadog
Sun Dec 23, 2018 2:37 pm
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

By the way, the labels don't need to wrap around the script but it's easier to organise things that way.
by orlaisadog
Sun Dec 23, 2018 2:36 pm
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

Is ASM6 a good choice for the assembler?
by orlaisadog
Sun Dec 23, 2018 12:46 pm
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

I'm making progress with the assembly version
by orlaisadog
Sun Dec 23, 2018 11:46 am
Forum: NESdev
Topic: New users: How to fit in
Replies: 4
Views: 38137

Re: New users: How to fit in

OK, I just thought it had been locked and that it might be a mistake and I wanted to check. It's been 8 years and 15485 views, and no one has even said "That's good advice" or "I don't agree with that" or anything. Should I delete this?
by orlaisadog
Sun Dec 23, 2018 11:25 am
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Re: Proof of concept: Programming the NES with blocks

I use Scratch, and I really need to move on, but I'm really good at it now. I can do basic 3D.
Also, I'm working on an assembly language version of this now.
Edit: Wait, are you a teacher?
by orlaisadog
Sun Dec 23, 2018 10:28 am
Forum: NESdev
Topic: New users: How to fit in
Replies: 4
Views: 38137

Re: New users: How to fit in

Can I reply to this?
Edit: Yes, I can. Why are there no other replies then?
by orlaisadog
Sun Dec 23, 2018 10:08 am
Forum: NESdev
Topic: Proof of concept: Programming the NES with blocks
Replies: 14
Views: 5833

Proof of concept: Programming the NES with blocks

I haven't posted on here in ages, but I made a proof of concept for programming the NES in a Scratch-like language. I ported the "hello world" project from this tutorial to it. I noticed that this Scratch clone has something called "Codification" so it can compile the script into any language, inclu...
by orlaisadog
Mon Sep 10, 2018 9:49 am
Forum: Homebrew Projects
Topic: CHIP-8 interpreter on NES! (expansion RAM)
Replies: 8
Views: 7636

Re: CHIP-8 interpreter on NES! (expansion RAM)

Does this have anything to do with my thread?