There is a CHIP-8 emulatormarvelus10 wrote:Did anything ever come out of this topic?
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- Mon Feb 18, 2019 1:23 am
- Forum: NESdev
- Topic: Ideas of systems to emulate on the NES
- Replies: 34
- Views: 20240
Re: Ideas of systems to emulate on the NES
- Mon Dec 24, 2018 7:00 am
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
Multithreading could work like this
- Mon Dec 24, 2018 2:12 am
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
Maybe I could get more control if I use Blockly
Edit: It might be too hard though:
Edit: It might be too hard though:
Creating a new language generator for Blockly is a fairly large undertaking, and with that in mind the documentation doesn't seem to offer much in terms of help with creating one.
- Mon Dec 24, 2018 1:59 am
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
I'll try to add psuedo-threading if you think it would be useful, but I originally thought of it being an easier way to use an assembler so I wouldn't have type so much or to remember opcodes.
- Sun Dec 23, 2018 3:36 pm
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
The problem is that is isn't written from scratch (get it?) so I don't have much control over how it works
- Sun Dec 23, 2018 3:35 pm
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
An interpreter would be too slow
- Sun Dec 23, 2018 2:40 pm
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
Do you mean the hat blocks? They would be hard because it's single threadedtokumaru wrote:The event system is pretty handy too.
- Sun Dec 23, 2018 2:37 pm
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
By the way, the labels don't need to wrap around the script but it's easier to organise things that way.
- Sun Dec 23, 2018 2:36 pm
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
Is ASM6 a good choice for the assembler?
- Sun Dec 23, 2018 12:46 pm
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
I'm making progress with the assembly version
- Sun Dec 23, 2018 11:46 am
- Forum: NESdev
- Topic: New users: How to fit in
- Replies: 4
- Views: 44632
Re: New users: How to fit in
OK, I just thought it had been locked and that it might be a mistake and I wanted to check. It's been 8 years and 15485 views, and no one has even said "That's good advice" or "I don't agree with that" or anything. Should I delete this?
- Sun Dec 23, 2018 11:25 am
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Re: Proof of concept: Programming the NES with blocks
I use Scratch, and I really need to move on, but I'm really good at it now. I can do basic 3D.
Also, I'm working on an assembly language version of this now.
Edit: Wait, are you a teacher?
Also, I'm working on an assembly language version of this now.
Edit: Wait, are you a teacher?
- Sun Dec 23, 2018 10:28 am
- Forum: NESdev
- Topic: New users: How to fit in
- Replies: 4
- Views: 44632
Re: New users: How to fit in
Can I reply to this?
Edit: Yes, I can. Why are there no other replies then?
Edit: Yes, I can. Why are there no other replies then?
- Sun Dec 23, 2018 10:08 am
- Forum: NESdev
- Topic: Proof of concept: Programming the NES with blocks
- Replies: 14
- Views: 7110
Proof of concept: Programming the NES with blocks
I haven't posted on here in ages, but I made a proof of concept for programming the NES in a Scratch-like language. I ported the "hello world" project from this tutorial to it. I noticed that this Scratch clone has something called "Codification" so it can compile the script into any language, inclu...
- Mon Sep 10, 2018 9:49 am
- Forum: Homebrew Projects
- Topic: CHIP-8 interpreter on NES! (expansion RAM)
- Replies: 8
- Views: 8596
Re: CHIP-8 interpreter on NES! (expansion RAM)
Does this have anything to do with my thread?