Search found 33 matches

by secondsun
Sun Mar 14, 2021 1:45 pm
Forum: SNESdev
Topic: Very Simple SuperFX chip demo
Replies: 2
Views: 854

Re: Very Simple SuperFX chip demo

Thanks for testing it, that makes me feel a lot better.
by secondsun
Sat Mar 13, 2021 5:24 pm
Forum: SNESdev
Topic: Very Simple SuperFX chip demo
Replies: 2
Views: 854

Very Simple SuperFX chip demo

I've noticed that the SuperFX chip demo in the libSFX examples was great for booting the chip, but it does not include examples of drawing with the SFX chip or copying data from the chip to VRAM. I've created, I hope, an example of using the SuperFX in 4bpp 160 line mode that people can build from. ...
by secondsun
Fri Feb 19, 2021 9:34 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 84
Views: 39401

Re: Why don't we have a SNES Game Jam?

Hey everyone, Expect an official announcement soon. I'm still trying to work through how this will operate, rules, and what to name the dang thing. Let me know if you also have experience organizing this sort of thing and can lend a hand. Organizing conferences is one of my hobbies! https://devnexu...
by secondsun
Mon Feb 15, 2021 12:18 pm
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 84
Views: 39401

Re: Why don't we have a SNES Game Jam?

Still don't think anything as technologically interesting as the bottom is going to be any common in the jam at all. There's probably only going to be 1 or 2 entries as technically contributing as that, if not more. Agreed, but if entries can get extra points (say 5%) in judging for contributing so...
by secondsun
Sat Feb 13, 2021 7:35 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 84
Views: 39401

Re: Why don't we have a SNES Game Jam?

Yeah, though what's the chance that we'll have any game entry get a good score on 'technical contribution'? I've never seen SNES homebrew games try to be anything more than what they are. SNES homebrew developers aren't demoscene coders, after all, they don't aim to impress. "Here's tic tac toe wit...
by secondsun
Fri Feb 12, 2021 1:31 pm
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 84
Views: 39401

Re: Why don't we have a SNES Game Jam?

I believe the idea behind the open source requirement is to grow the technical knowledge base of the community. Thinking more I don't believe open sourcing should be a requirement because there are many ways a game can contribute the the community's technical base. Because I think that this contribu...
by secondsun
Thu Feb 11, 2021 10:23 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 84
Views: 39401

Re: Why don't we have a SNES Game Jam?

What if instead of "You have to start after the start date" we do instead "You can't have had entered your game in a jam before". A lot of people on this board have done great work over the years and it might be nice to have a celebration of that work.
by secondsun
Wed Feb 10, 2021 6:57 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 84
Views: 39401

Re: Why don't we have a SNES Game Jam?

Before we have a jam we should decide some things : Will there be money involved? This includes prizes, hosting the jam site, etc Will entries be ranked/judged / will there be prizes? What are the rules of the jam? What will the name of the jam be? Do we have rights for that name? Will the deadline ...
by secondsun
Tue Feb 09, 2021 6:02 pm
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 84
Views: 39401

Re: Why don't we have a SNES Game Jam?

I'll make an attempt as well.
by secondsun
Wed Feb 03, 2021 7:40 am
Forum: SNESdev
Topic: SNES Parallel port RAM cart
Replies: 7
Views: 4785

Re: SNES Parallel port RAM cart

Maybe. The Zelda 3 Randomizer community has a multiworld mode that uses the USB port on the SD2SNES to let different games communicate with each other. Here's their setup guide with more information : https://docs.google.com/document/d/19FoqUkuyStMqhOq8uGiocskMo1KMjOW4nEeG81xrKoI/edit It isn't what ...
by secondsun
Tue Dec 29, 2020 7:44 am
Forum: SNESdev
Topic: getting started on SNES
Replies: 59
Views: 26089

Re: getting started on SNES

libSFX (https://github.com/Optiroc/libSFX) has several example projects which may help with getting your source layout started.
by secondsun
Fri Nov 27, 2020 12:29 pm
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 460
Views: 169265

Re: Why no SNES homebrew scene?

Wait, you're hacking Art of Fighter 2 to make it look more like the original game? That's pretty impressive. How did it do the sprite scaling? The fighters' sprite tiles are, unscaled, 16x16. The SNES updates their positions so they overlap slightly which makes the fighter smaller on screen. It is ...
by secondsun
Thu Nov 12, 2020 8:08 am
Forum: SNESdev
Topic: Want a SNESDev Festival?
Replies: 8
Views: 4600

Re: Want a SNESDev Festival?

What would we include in a festival? I help organize a developer conference in Atlanta, and have some experience in that area. What we do is publish a "call for papers" which is meant to solicit presenters who have content. Then we select some for the number of topics we wish to cover. During the pa...
by secondsun
Mon Nov 02, 2020 10:35 am
Forum: SNESdev
Topic: Are High SNES Homebrew Expectations Justified?
Replies: 103
Views: 39647

Re: Are High SNES Homebrew Expectations Justified?

From several master's level classes in online community management ;)

Here's the syllabus :
https://www.cc.gatech.edu/fac/Amy.Bruck ... ing/oc/20/
by secondsun
Mon Nov 02, 2020 10:16 am
Forum: SNESdev
Topic: Are High SNES Homebrew Expectations Justified?
Replies: 103
Views: 39647

Re: Are High SNES Homebrew Expectations Justified?

Good ideas. They really make sense. I wonder if a pipeline model like this has been tried before for other communities... Oh there are whole books written on doing this. The "core" of it is that you have a team of people who are producing content for an audience and advertising to that audience. Th...