Search found 2 matches

by jgarcia
Wed Aug 29, 2018 12:15 pm
Forum: NESemdev
Topic: Questions: LibGME, NES APU & ad-oc Sound effects via C++ =)
Replies: 2
Views: 6170

Re: Questions: LibGME, NES APU & ad-oc Sound effects via C++

Given the deafening sounds of crickets, I am going to assume that the idea is definitely not worth the time. =) Thanks to all who at least read the request and considered a response. This is a great community! Thank you to all of you who contributed to the wealth of documentation. I've learned a ton...
by jgarcia
Fri Aug 17, 2018 10:24 am
Forum: NESemdev
Topic: Questions: LibGME, NES APU & ad-oc Sound effects via C++ =)
Replies: 2
Views: 6170

Questions: LibGME, NES APU & ad-oc Sound effects via C++ =)

Hello everyone. (Apologies if this is posted in the wrong thread. I'm new here.) I have somewhat of an odd-ball task at hand and am wondering if it's even worth continuing to explore, hence registering for this forum and asking for advice =). I'm currently in the middle of porting a game my team and...