Search found 2 matches

by zeno84
Tue Aug 28, 2018 5:22 pm
Forum: NESemdev
Topic: Donkey Kong running improperly on my emulator
Replies: 4
Views: 6139

Re: Donkey Kong running improperly on my emulator

Okay, maybe you guys can answer a somewhat related question for me: I use a catch-up model where the processor execute X number of cycles, and then hands off execution to the PPU for X*3 PPU dots. Is this a correct way to approach this? The Catch-Up article on NESDEV seems to suggest that doing one ...
by zeno84
Thu Aug 23, 2018 7:18 pm
Forum: NESemdev
Topic: Donkey Kong running improperly on my emulator
Replies: 4
Views: 6139

Donkey Kong running improperly on my emulator

Hello. I am new here, and I have been working on my NES emulator for the past month or so and am at the point where I can render donkey kong, and it'll play the opening animation. The problem is that the opening animation does not run properly. Mario will grab the hammer, and run up to the first bar...