Search found 4 matches

by odelot
Thu Oct 04, 2018 10:42 pm
Forum: SNESdev
Topic: how to get the ROM address of vblank and main loop end?
Replies: 6
Views: 4378

Re: how to get the ROM address of vblank and main loop end?

hi guys! thank you for the answers. I did as you said and used the palette color, in the end of vblank I change it to RED and in the end of main loop I change it to BLACK again. I did a video of this working https://youtu.be/BlgGKXIcdYs now I can press a button and see how much CPU I am using. Thank...
by odelot
Fri Sep 28, 2018 6:22 am
Forum: SNESdev
Topic: how to get the ROM address of vblank and main loop end?
Replies: 6
Views: 4378

how to get the ROM address of vblank and main loop end?

I saw this video that uses lsnes emulator to run a script and show the CPU usage graphicly. https://www.youtube.com/watch?v=tD6fCPPmBMA The video creater shared the script, put you need to inform the ROM address of the end of vblank and the end of the main loop. I am developing using pvsneslib and I...
by odelot
Sat Sep 22, 2018 2:27 pm
Forum: SNESdev
Topic: pvsnes lib two audiobanks question
Replies: 2
Views: 5346

Re: pvsnes lib two audiobanks question

hi guys, I asked to alekmaul (the pvsneslib creator) and he said that it goes throug banks automatically. You just need to set them in the beginning of the code... example: if your song was converted in two banks, like this: .bank 5 .section "SOUNDBANK0" ; need dedicated bank(s) __SOUNDBANK__0: .inc...
by odelot
Tue Sep 18, 2018 8:23 pm
Forum: SNESdev
Topic: pvsnes lib two audiobanks question
Replies: 2
Views: 5346

pvsnes lib two audiobanks question

Hi!

I've converted a IT file and it generate two banks...

Do I need to control how to change between them or is it automatic?

Thank you guys!