Search found 3 matches

by stickzman
Fri Sep 07, 2018 7:38 am
Forum: NESemdev
Topic: Glitch when Mario stops running in SMB
Replies: 4
Views: 8120

Re: Glitch when Mario stops running in SMB

Fixed it! There was a bug with how I was setting the negative flag. Blargg's instr_test_v5 was a big help tracking this down.

With that, all the NROM games I tested work, as well as a number of MMC1. Woohoo!
by stickzman
Tue Sep 04, 2018 11:17 am
Forum: NESemdev
Topic: Glitch when Mario stops running in SMB
Replies: 4
Views: 8120

Re: Glitch when Mario stops running in SMB

Apparently not. Nestest works completely, but the next I tried failed (branch_timing_tests). I'll work on getting those to run correctly for now. Is there a best order in which to tackle these tests?

Thanks!
by stickzman
Tue Sep 04, 2018 10:17 am
Forum: NESemdev
Topic: Glitch when Mario stops running in SMB
Replies: 4
Views: 8120

Glitch when Mario stops running in SMB

Hey guys, I'm ironing out bugs in my emulator and I found a strange glitch in Super Mario Bros and was looking for some direction on where to look for the bug. When Mario is running to the right, the moment you let go of the right button, instead of Mario slowing to a stop, he is pulled backwards an...