Search found 7 matches

by Yashiro
Tue Jul 09, 2019 4:53 am
Forum: NES Graphics
Topic: About space-saving techniques
Replies: 5
Views: 7569

Re: About space-saving techniques

I was thinking of using 8x8 tiles to make more flexible graphics but that would be more time-consuming, and take up more space for maps, but I might be wrong.
by Yashiro
Fri Jul 05, 2019 10:46 am
Forum: NES Graphics
Topic: About space-saving techniques
Replies: 5
Views: 7569

About space-saving techniques

I know some techniques to save space like color cycling, palette swapping, sprite flipping and mirroring. Are there other tricks among these?
by Yashiro
Mon Nov 12, 2018 9:30 am
Forum: Newbie Help Center
Topic: About re-using tiles
Replies: 5
Views: 3367

Re: About re-using tiles

I was thinking of dividing into 2 KB for the common tiles, 2 KB for the status bar and 4 KB for the rest of the tiles. With an MMC3 mapper this should be possible.
by Yashiro
Mon Nov 12, 2018 5:18 am
Forum: Newbie Help Center
Topic: About re-using tiles
Replies: 5
Views: 3367

About re-using tiles

When a game has tiles that might be reused anywhere, do you have to copy them for each tileset or can you have dedicated banks for this?

I've posted a pic with such graphics that currently takes up 64 tiles.
by Yashiro
Sun Oct 07, 2018 3:27 pm
Forum: NES Graphics
Topic: Treasure Rush!! - Tilesets
Replies: 6
Views: 8575

Re: Treasure Rush!! - Tilesets

I've posted a few mockups which are mostly screens. While I don't intend to make it an actual NES game, I'm not exactly sure how many tiles you can store in a ROM, assuming it's 256 KB. As for the game, it consists of 50 levels including boss fights, but unless the levels take place on a single scre...
by Yashiro
Thu Oct 04, 2018 8:16 am
Forum: NES Graphics
Topic: Treasure Rush!! - Tilesets
Replies: 6
Views: 8575

Treasure Rush!! - Tilesets

Here are tilesets for a NES-styled game I'm working on called Treasure Rush. It's a platformer in which you explore levels to find hidden treasures.
It's currently a work in progress, I'll post mock-ups to show the tilesets in action.
by Yashiro
Wed Sep 19, 2018 3:36 am
Forum: NES Music
Topic: Is the NSF limited to 64 tracks including SFX?
Replies: 1
Views: 5855

Is the NSF limited to 64 tracks including SFX?

While FamiTracker lets you store up to 64 different songs, I don't know if that limit applies to NES games as well.