Search found 119 matches
- Sun Oct 25, 2020 11:39 am
- Forum: General Stuff
- Topic: Starting a YouTube channel: where should I start?
- Replies: 12
- Views: 6895
Re: Starting a YouTube channel: where should I start?
Blender has a built in video editor. It's free, open source and available for linux. https://www.blender.org/ I agree with what's been said here that if the purpose is to just show actual gameplay, then simply showing a video of that with no voice over, intro or anything should do just fine! If you ...
- Sat Sep 05, 2020 9:03 am
- Forum: General Stuff
- Topic: The learning process
- Replies: 6
- Views: 4944
Re: The learning process
Personally, I just tend to start doing things when I want to learn something new, as that is what I find most fun and stimulating. I think the most powerful tool in mastering anything is that you find it fun, because that gets you obsessed. Everyone's different, but if I would've tried getting into ...
- Thu Apr 23, 2020 6:12 am
- Forum: NESdev
- Topic: Aren't you afraid that NES Maker would just bring lazy noobs
- Replies: 138
- Views: 66020
Re: Aren't you afraid that NES Maker would just bring lazy noobs
If only there were a tool that offered point and click game creating / editing with the flexibility of modifying the engine under the hood. Nothing like that exists currently to my knowledge. ...Well, that "thing" may soon exist. That is all i can say about it, for now =) You got me thinking of Man...
- Wed Mar 25, 2020 2:26 pm
- Forum: NESdev
- Topic: Nametable compression with 4-way scrolling
- Replies: 3
- Views: 2435
Re: Nametable compression with 4-way scrolling
What you can do is add more layers of reusable blocks. Instead of having each screen be built out of 16x16-pixel metatiles, they can be built out of 32x32pixel blocks which in turn are built from 4 16x16-pixel metatiles. I've used that concept to the extreme in my own scrolling engine, where every ...
- Wed Mar 25, 2020 9:36 am
- Forum: NESdev
- Topic: Image Parser
- Replies: 2
- Views: 5562
Re: Image Parser
Super cool, thanks for sharing! I've not tried implementing cut-scenes yet, but this looks like it could come in handy. 

- Wed Mar 25, 2020 9:24 am
- Forum: NESdev
- Topic: Nametable compression with 4-way scrolling
- Replies: 3
- Views: 2435
Nametable compression with 4-way scrolling
I've managed to implement 4-way scrolling in my never-ending NES project. It's in a sort of working state using metatile compressed nametable data. Now I'm curious how other people store their maps for 4-way scrolling. Personally I divide my levels in "screens", where each is 240 bytes. Every 16 byt...
- Thu Mar 05, 2020 10:23 am
- Forum: Other Retro Dev
- Topic: bumping up file size
- Replies: 7
- Views: 10794
Re: bumping up file size
You'll have to use bank swapping in order to expand your rom. MMC3 is a popular mapper that supports this: https://wiki.nesdev.com/w/index.php/MMC3 The NES can only access 32kb of PRG-ROM and 32kb of CHR-ROM by default. To get around this limitation "mappers" were developed and put into the circuitr...
- Wed Feb 19, 2020 6:57 am
- Forum: NESemdev
- Topic: An idea: emulating dirty pin connector?
- Replies: 7
- Views: 5580
Re: An idea: emulating dirty pin connector?
I think a feature like this could be useful as a cross reference when testing on real hardware.
I personally have some weird sprite issues when running my project on one of my machines. Being able to emulate various hardware failures would be a nice tool to track down where things are going wrong.
I personally have some weird sprite issues when running my project on one of my machines. Being able to emulate various hardware failures would be a nice tool to track down where things are going wrong.
- Thu Feb 06, 2020 10:54 am
- Forum: General Stuff
- Topic: help with PCB design cartridge slot extender
- Replies: 4
- Views: 7789
Re: help with PCB design cartridge slot extender
That looks like a lot of work! What's it for? Are you planning on making some sort of frankenstein all-consoles-in-the-same-box project? 

- Mon Jan 27, 2020 2:32 am
- Forum: NESdev
- Topic: NES-001 PPU compatible questionan issue after rgb mod
- Replies: 16
- Views: 7684
Re: NES-001 PPU compatible questionan issue after rgb mod
Glad to see you managed to fix it and that nothing was broken! The solder pads to the PPU can be very fragile in my experience, at least if you desolder by hand without advanced tools like a Hakko.
- Thu Jan 23, 2020 6:42 am
- Forum: NESdev
- Topic: NES-001 PPU compatible questionan issue after rgb mod
- Replies: 16
- Views: 7684
Re: NES-001 PPU compatible questionan issue after rgb mod
Your famicom and NES PPU are interchangable (if not identical). I would very carefully desolder the famicom PPU and reinstall it with a 40 pin DIP socket to make sure it still works properly. Then I would try swapping it with the NES PPU as you already suggested, being very careful not to damage any...
- Wed Jan 08, 2020 8:53 am
- Forum: NESdev
- Topic: Issue with NESRGB sync on PAL console: Composite Sync vs CSYNC vs SYNC on LUMA
- Replies: 12
- Views: 6070
- Tue Jan 07, 2020 2:38 am
- Forum: NESdev
- Topic: Issue with NESRGB sync on PAL console: Composite Sync vs CSYNC vs SYNC on LUMA
- Replies: 12
- Views: 6070
Re: Issue with NESRGB sync on PAL console: Composite Sync vs CSYNC vs SYNC on LUMA
Very nice mod, but why didn't you use the existing rgb out instead of putting in that scart port? I live in sweden but bought a french nes just so that I wouldn't have to alter the case...
Well anyways, glad it worked out for you!

Well anyways, glad it worked out for you!
- Sat Jan 04, 2020 3:04 pm
- Forum: NESdev
- Topic: Issue with NESRGB sync on PAL console: Composite Sync vs CSYNC vs SYNC on LUMA
- Replies: 12
- Views: 6070
Re: Issue with NESRGB sync on PAL console: Composite Sync vs CSYNC vs SYNC on LUMA
I also have a PAL NES with the NESRGB installed and I remember not having a 100% pixel perfect image when playing through an upscaler. Now I've been playing it exclusively on a CRT for years, though, and I don't notice any issues there. I'm not very knowledgeable about video interferance like this, ...
- Sat Jan 04, 2020 6:49 am
- Forum: Homebrew Projects
- Topic: Copper Jacket: Graphics Updated
- Replies: 11
- Views: 11000
Re: Copper Jacket
Those updated background tiles look great!