Posting on twitter with no followers has no advertising powers.
https://www.youtube.com/watch?v=gufldObpCzA
I made some non-gameplay videos to.
Who wants a tutorial on how to find cheat codes? If you mean making them, I'm a beginner and except for 2 videos, none of them were made by me.
Search found 44 matches
- Sun Apr 07, 2019 5:52 pm
- Forum: NESdev
- Topic: RetroCheat Video Series (about once a week)
- Replies: 8
- Views: 11831
- Mon Jan 21, 2019 3:06 pm
- Forum: NESdev
- Topic: RetroCheat Video Series (about once a week)
- Replies: 8
- Views: 11831
Re: RetroCheat Video Series (about once a week)
https://www.youtube.com/watch?v=2nfBxrxtQoE
Eventually, will get bored of constantly advertising.. so if you're liking this content, make sure you sub!
Eventually, will get bored of constantly advertising.. so if you're liking this content, make sure you sub!
- Mon Jan 14, 2019 12:49 pm
- Forum: NESdev
- Topic: RetroCheat Video Series (about once a week)
- Replies: 8
- Views: 11831
- Sun Jan 13, 2019 5:16 am
- Forum: NESdev
- Topic: Is this all the Address Math?
- Replies: 1
- Views: 4089
Is this all the Address Math?
Not sure what to call this, but learned something new today. That for certain codes/hex or whatever, you can write an address based on math. Zero-Page Indexed This works just like absolute indexed, but the target address is limited to the first 0xFF bytes. The target address will wrap around and wil...
- Mon Jan 07, 2019 1:34 pm
- Forum: NESdev
- Topic: RetroCheat Video Series (about once a week)
- Replies: 8
- Views: 11831
Re: RetroCheat Video Series (about once a week)
https://www.youtube.com/watch?v=Qs9fHl4MIPw
Minus World Discovered in the Legend Of Zelda.. and thanks to your help I was able to create a cheat code to access this new world.
So Thanks!
(Also released a E.T hacked video as well yesterday.. check it out if you want)
So Thanks!
(Also released a E.T hacked video as well yesterday.. check it out if you want)
- Mon Dec 31, 2018 11:56 am
- Forum: NESdev
- Topic: I think I created my first Game Genie code (Sort of)
- Replies: 8
- Views: 3382
Re: I think I created my first Game Genie code (Sort of)
I'm thinking a simple "ctrl + F" in the hex editor would work in this case to find out if an address is ever called.
- Mon Dec 31, 2018 11:46 am
- Forum: NESdev
- Topic: RetroCheat Video Series (about once a week)
- Replies: 8
- Views: 11831
Re: RetroCheat Video Series (about once a week)
bttfthumb.png https://www.youtube.com/watch?v=JfmJUJEO6k8 (It's the end of the year, so I thought I would go back to the future to celebrate) There's also a new video coming tomorrow, I'll just edit below tomorrow! ------------ Recently I also released an Operation C gameshark video a few days ago ...
- Mon Dec 31, 2018 3:05 am
- Forum: NESdev
- Topic: I think I created my first Game Genie code (Sort of)
- Replies: 8
- Views: 3382
Re: I think I created my first Game Genie code (Sort of)
padding area?
how do you tell if something is padding or not?
Did you mean $0000 & $00FF as well?
how do you tell if something is padding or not?
Did you mean $0000 & $00FF as well?
- Sun Dec 30, 2018 11:11 pm
- Forum: NESdev
- Topic: I think I created my first Game Genie code (Sort of)
- Replies: 8
- Views: 3382
Re: I think I created my first Game Genie code (Sort of)
Basically, you're saying I did it correct for "testing purposes".. there's no way to change the value without loading another address.. I mean for testing.
Would probably speed things up.
Would probably speed things up.
- Sun Dec 30, 2018 10:48 pm
- Forum: NESdev
- Topic: I think I created my first Game Genie code (Sort of)
- Replies: 8
- Views: 3382
I think I created my first Game Genie code (Sort of)
VYSLYOET (B157 val: 7B cmp: E8) ZASUAPLA (B158 val: 86 cmp: 03) LENATXNY (867B val: 03 cmp: 3F) Trying to get the marble to go turbo speed once it moves fast enough... still working on that. What I managed to do though is change the LDA $03E8 (or E8 03 in the hex editor) to load 867B (7B 86). I want...
- Sat Dec 29, 2018 8:03 pm
- Forum: NESdev
- Topic: Am I reading this right. (cracking away at marble madness)
- Replies: 4
- Views: 2716
Re: Am I reading this right. (cracking away at marble madnes
E246.. if the value is above 0, ignore E248 & E24A, and run E24D (correct? #1)
^ so these lines won't run then?
^ so these lines won't run then?
- Sat Dec 29, 2018 7:20 pm
- Forum: NESdev
- Topic: Am I reading this right. (cracking away at marble madness)
- Replies: 4
- Views: 2716
Am I reading this right. (cracking away at marble madness)
01:E23E:9D D0 03 STA $03D0,X @ $03D0 = #$00 01:E241:BD D8 03 LDA $03D8,X @ $03D8 = #$00 01:E244:E9 00 SBC #$00 01:E246:10 05 BPL $E24D 01:E248:A9 00 LDA #$00 01:E24A:9D D0 03 STA $03D0,X @ $03D0 = #$00 01:E24D:9D D8 03 STA $03D8,X @ $03D8 = #$00 01:E250:60 RTS ---------------------------------------...
- Sat Dec 29, 2018 7:10 pm
- Forum: NESdev
- Topic: Breakpoint confusion (read, write, execute, and other...)
- Replies: 5
- Views: 2636
Re: Breakpoint confusion (read, write, execute, and other...
Probably a bad dump.. and maybe there's many bad dumps of this game out there.
It's been a while since I touched this game, so not sure why I forced cheated through this game to get past the crashed levels.
It's been a while since I touched this game, so not sure why I forced cheated through this game to get past the crashed levels.
- Fri Dec 28, 2018 12:06 pm
- Forum: NESdev
- Topic: Breakpoint confusion (read, write, execute, and other...)
- Replies: 5
- Views: 2636
Re: Breakpoint confusion (read, write, execute, and other...
oh, it deals with crashing you say. that might come in handy for "Bucky O Hare Nes". there's a level that hard crashes.. not sure if it's a bad rom or what (I got past it back then with disabling random addresses). good examples. but are you supposed to use "execute" & "read".. I get confused when w...
- Fri Dec 28, 2018 4:42 am
- Forum: NESdev
- Topic: Breakpoint confusion (read, write, execute, and other...)
- Replies: 5
- Views: 2636
Breakpoint confusion (read, write, execute, and other...)
I understand a bit more, and managed to create a simple new gamegenie code for highspeed pinball. I been experimenting with different games, but one thing I'm confused about is "read breakpoints", "write break points", and "execute breakpoints" Sometimes I debug an address, and not sure which to use...