Search found 31 matches: graphics snake

Searched query: graphics snake

by dustmop
Sun Mar 01, 2020 2:57 pm
Forum: 2019 NESdev Competition
Topic: Veggie Invaders
Replies: 3
Views: 2209

Veggie Invaders

... action game based on the concept of "a projectile that let's you play Snake". The engine is a bit rough but works overall pretty well, I think ... Veggie Invaders in a top-down scrolling adventure featuring cute graphics, fun music, and fast-paced action. Controls: D-pad to move. A or ...
by team_disposable
Wed Jan 31, 2018 11:55 am
Forum: 2017 NESdev Competition
Topic: Banghammer
Replies: 26
Views: 26674

Re: Banghammer

... asian when the game was called SPECIAL TEAM, however I updated the graphics when the concept of banghammer hit. 2. My favourite blaxploitation ... a new civil war in America. 3. Mario is a knock off of Popeye, Solid Snake is a knock off of Kyle Reese, Contra stars Sylvester Stallone and Arnold ...
by DevEd
Fri Jan 05, 2018 4:16 pm
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 13691

Re: [Homebrew] My first game... yet another Snake!

... is it an idea to make 8 different tunes for the 8 maps :D ? For the sake of variety, I'd say yes. I'd also recommend having different background graphics for each level if possible to add to the variety. EDIT: I have the external command system working now.
by cppchriscpp
Wed May 17, 2017 3:07 pm
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 33288

Re: Entry Thread - Waddles the Duck

... that lava one. I fixed those pretty quick, at least. Stacking the tree graphics is ugly; they're not drawn to be over nonground. Have you got spare ... jump is …I don't think I have succeeded on anything except "stomp snake or turtle" with it. Adding half a block to it and the walking jump ...
by Myask
Wed May 17, 2017 1:24 am
Forum: 2016 NESdev Competition
Topic: Entry Thread - Waddles the Duck
Replies: 40
Views: 33288

Re: Entry Thread - Waddles the Duck

... yourself, so I wasn't stuck. Tepples caught this. Stacking the tree graphics is ugly; they're not drawn to be over nonground. Have you got spare ... jump is …I don't think I have succeeded on anything except "stomp snake or turtle" with it. Adding half a block to it and the walking jump ...
by Myask
Sat Jan 07, 2017 4:28 pm
Forum: NES Graphics
Topic: List of techniques to fake 3D graphics with 2D hardware
Replies: 21
Views: 10438

Re: List of techniques to fake 3D graphics with 2D hardware

... (too many to note, see topic ) raster effects, (pre?)scaled-sprites ( Pole Position, Rad Racer ) Isometric and cavalier projections ( Solstice, Snake Rattle 'n' Roll, Ultima VII ) [much easier to do when you design levels where you cannot go behind terrain, or have loads of overdraw to play ...
by Pokun
Sat Dec 10, 2016 4:02 pm
Forum: SNESdev
Topic: Interest in "modern" SNES Development Hardware?
Replies: 153
Views: 32251

Re: Interest in "modern" SNES Development Hardware?

... to bring the tile map file size down. But for sprites and background graphics? No way! I don't think my right brain even understands the concept ... on this forum are afraid of tools written in Python as if they were a snake. It's as if they have one level, and they're unwilling to accept anything ...
by AlexE
Sun Feb 21, 2016 11:14 pm
Forum: Homebrew Projects
Topic: Long-term goal: a Metal Gear-like game for NES
Replies: 18
Views: 7753

Long-term goal: a Metal Gear-like game for NES

... just say --- "difficult-to-play" classic NES game. A few years later, Snake's Revenge came out (oddly enough with no mention in the title of Metal ... well as an intentionally vague minimap system in place. I'm using some graphics from Snake's Revenge as placeholders. ------------------------------- ...
by mikejmoffitt
Sun Apr 19, 2015 2:42 pm
Forum: NESdev
Topic: Looking for NES Coder ( Paid )
Replies: 106
Views: 38518

Re: Looking for NES Coder ( Paid )

... "a good chunk" as opposed to "most" or "nearly all", regarding stylized graphics being used to compensate for the NES' limitations. For example, ... their faceless characters even went as far as MGS1 for the PS1, where Snake barely even had a face. Then there's the various Japanese mystery games ...
by OneCrudeDude
Fri Apr 17, 2015 11:08 am
Forum: NESdev
Topic: Looking for NES Coder ( Paid )
Replies: 106
Views: 38518

Re: Looking for NES Coder ( Paid )

... "a good chunk" as opposed to "most" or "nearly all", regarding stylized graphics being used to compensate for the NES' limitations. For example, ... their faceless characters even went as far as MGS1 for the PS1, where Snake barely even had a face. Then there's the various Japanese mystery games ...
by DragonDePlatino
Sat Oct 25, 2014 9:11 am
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 71563

Re: Newcomer to NES programming

... And you don't have to add in the 1-pixel bouncing into their ROM graphics, because that can be done during runtime. So really, if you wanted ... of those tiles because clouds are radially symmetrical. As for your snake boss, my suggested approach is over on the left. You could have big ...
by koitsu
Tue Sep 03, 2013 4:31 am
Forum: phpBB Issues
Topic: Searsh feature for more than 1 word
Replies: 3
Views: 5327

Re: Searsh feature for more than 1 word

... itself, and not an addon module). PS : It's also weird a search for "snake graphics" doesn't show your post, which contains both terms (and now this very post should ...
by Bregalad
Tue Sep 03, 2013 4:18 am
Forum: phpBB Issues
Topic: Searsh feature for more than 1 word
Replies: 3
Views: 5327

Re: Searsh feature for more than 1 word

... 2 words (I mean, computationally). PS : It's also weird a search for "snake graphics" doesn't show your post, which contains both terms (and now this very post should ...
by koitsu
Tue Sep 03, 2013 3:37 am
Forum: phpBB Issues
Topic: Searsh feature for more than 1 word
Replies: 3
Views: 5327

Re: Searsh feature for more than 1 word

... An example would be to enter into the textbox the literal string graphics snake . The results you'll get back are individual posts that contain the word graphics and ...
by koitsu
Mon Jun 11, 2012 8:11 pm
Forum: SNESdev
Topic: snes prototype
Replies: 35
Views: 8465

... that's used throughout most of their games (common routines) or common graphics. One of them has "Lo1" written on it, which obviously means LoROM, ... simply wrote whatever on them. "Hey Dave, do you have that EPROM for Snake Wrangler Ball Busters 8 from last week? The one where there was that ...