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 Forum: NESemdev   Topic: puNES Emulator

Posted: Sat Jul 19, 2014 1:02 pm 

Replies: 721
Views: 594462


Awesome, man. Great to see you both adding requested features and working out the bugs. Once again, many thanks.

 Forum: General Stuff   Topic: Price of used NES hardware

Posted: Sat Jul 05, 2014 1:27 am 

Replies: 9
Views: 1475


koitsu, of course it's great there are generous people like you. This seems a really nice and helpful, cooperative community here. I admit that the widely reported unemployment number is an underestimate due to labor force non-participation and underemployment, but it's still falling overall. I've h...

 Forum: NESemdev   Topic: puNES Emulator

Posted: Tue Jun 24, 2014 9:17 pm 

Replies: 721
Views: 594462


Which is the link of download the filter xBRZ for VBA-M? VBA-M can use KEGA Fusion filters and you can get a pack with xBRZ included by choosing one of the links from here (some links are dead. I went with DepositFiles). In case you don't know what to do after that, make a folder in your VBA-M dire...

 Forum: NESemdev   Topic: puNES Emulator

Posted: Sun Jun 22, 2014 9:38 pm 

Replies: 721
Views: 594462


Great to have custom palettes now, thanks a lot! By the way, I'd used xBRZ on SNES games before, but a few days ago I got a filter for VBA-M and tried it out on several games. Man, it really is impressive in action, even on Game Boy games, so it should do equally good work on NES. (It can even make ...

 Forum: NESemdev   Topic: puNES Emulator

Posted: Thu May 22, 2014 10:17 pm 

Replies: 721
Views: 594462


I just realized the memory issue I mentioned appears to only be present in the SDL version of the emulator. D3D9 hardly varies at all after a game is open and does not grow in memory usage as more are opened, while SDL adds more than an entire D3D9 instance each time a new ROM is opened.

 Forum: NESemdev   Topic: puNES Emulator

Posted: Tue May 20, 2014 7:04 pm 

Replies: 721
Views: 594462


FHorse, thanks for your consideration. :beer: One more potential bug I noticed: is it supposed to continually grow in memory usage each time you open a ROM? With each new game opened it adds about 40,000 KB to my memory usage as displayed by Windows Task Manager and only closing the emulator resets ...

 Forum: NESemdev   Topic: puNES Emulator

Posted: Tue May 20, 2014 1:08 am 

Replies: 721
Views: 594462


Hello, FHorse! I registered on this site to say that you've built quite an impressive emulator and I intend to use it as my primary one going forward. Your hard work is appreciated. I want to compliment you on your sound emulation particularly. Comparing back-to-back puNES's output with Nestopia sho...
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