Search found 507 matches

by Bananmos
Wed Apr 29, 2020 3:15 am
Forum: General Stuff
Topic: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?
Replies: 38
Views: 5733

Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

For us it seems normal but when you think about it, it is clearly a measure of planified economy and goes totally against free market entreprises values, so I'm surprised it was legal for Nintendo to sustain such a system in the long term. After all, Nintendo sells consoles and games but doesn't ma...
by Bananmos
Wed Apr 29, 2020 1:56 am
Forum: General Stuff
Topic: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?
Replies: 38
Views: 5733

Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Pokun/marscaleb: I'm starting to feel this topic of whether the monopoly was good or bad should probably deserve its own thread at this point... To be fair, I do recognize the argument that stricter control can mean less poor quality products, and that there is some truth that a monopoly *can* have ...
by Bananmos
Tue Apr 28, 2020 1:29 pm
Forum: General Stuff
Topic: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?
Replies: 38
Views: 5733

Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

I can't speak for everyone, but I for one dreamed of making Nintendo games when I was a kid. And making a homebrew title sounds like a lot of fun and all, but getting that official endorsement would make that dream so much more real. Sounds to me like this "approval" is more about getting confirmat...
by Bananmos
Tue Apr 28, 2020 3:07 am
Forum: General Stuff
Topic: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?
Replies: 38
Views: 5733

Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

But why on earth would you even pursue such a thing? The "seal of quality" was just part of large scheme of keeping licensees under strict control. This was made possible through a moderately successful DRM in the form of the lockout chip, as well as blackmailing stores to not carry "unlicensed good...
by Bananmos
Sat Apr 18, 2020 12:46 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 194
Views: 99013

Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)

I think what's missing is the ability to use defined expressions from CA65 as conditions. With a bit of work, it can work for asserts for CA65: assertconstant.png It parses the comment, finds matching constants in the .dbg file and generates a breakpoint with the changed value (e.g Speed = 5 in thi...
by Bananmos
Sat Apr 18, 2020 6:18 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 194
Views: 99013

Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)

Wow, what a quick response... and a feature implementation as well! That already sounds like a great help in debugging... but to be complete for the use-case I'm thinking about, I think what's missing is the ability to use defined expressions from CA65 as conditions. So that for example you can erro...
by Bananmos
Thu Apr 16, 2020 3:40 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 194
Views: 99013

Re: Mesen Debugger - Feedback/Feature Requests? (2018 edition)

Pardon me if this is necro-bumping an old thread. But a feature I am really missing whilst debugging NES code is the ability to do asserts to check registers / memory values. Adding them using macros to generate code is certainly an option, but it'll increase code size and potentially make branch la...
by Bananmos
Sat Feb 01, 2020 2:56 pm
Forum: NES Music
Topic: Need advice on NTSC/PAL support
Replies: 6
Views: 2979

Re: Need advice on NTSC/PAL support

Yeah, it's a property of music done in tracker format. I think MIDI-like music will fare better, as at least in theory you would just adjust the note lengths. Back in the Nerdtracker2 days, I used to enforce a 50Hz "master" record in the replay engine, just naively pausing every 6th beat. NTSC versi...
by Bananmos
Tue Dec 31, 2019 9:35 am
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 23
Views: 11192

Re: What are your favorite ways games have ended levels?

I can't help to think of the Megaman series... First game had you pick up an energy tank to play the end fanfare and supposedly acquire the robot master's powerup(?) This explanation of always felt a bit redundant to me compared to MM2's more minimalistic victory fanfare followed by a teleport - no ...
by Bananmos
Tue Dec 31, 2019 4:21 am
Forum: General Stuff
Topic: Chuck Peddle (1937-11-25–2019-12-15)
Replies: 2
Views: 3894

Re: Chuck Peddle (1937-11-25–2019-12-15)

Gosh, can't believe I completely missed him passing away earlier this month.

RIP father of my favorite CPU ever. Today I'll be wearing my 6502 "Micro Memories" T-shirt more consciously than usual...
by Bananmos
Mon Nov 25, 2019 2:43 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 32878

Re: NESMaker reviews?

I did watch the film and must say that I thought that Joe and the other guy were really quite disrespectful, taking the piss out of the people he went to for help in quite a nasty way (how they were dressed, their names), I was put very much in mind of jocks going to nerds for homework help while s...
by Bananmos
Sun Nov 24, 2019 10:51 am
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 32878

Re: NESMaker reviews?

To add to the reviews: I backed the original campaign, and tried a version just slightly newer than the first Kickstarter release. (4.0.11 to be specific) I haven't really touched it since then though, as I didn't find the experience all that enjoyable, and it felt like I was spending too much time ...
by Bananmos
Tue Sep 10, 2019 3:38 pm
Forum: NES Hardware and Flash Equipment
Topic: GTROM/Cheapocabra mapper for Everdrive N8
Replies: 11
Views: 16179

Re: GTROM/Cheapocabra mapper for Everdrive N8

It doesn't support self-flashing yet, I'll have to add it later. Feel free to re-purpose the code from my Powerpak mapper30 implementation if it makes things easier for you. (if I understand the wiki correctly, the self-flashing sequence should be more or less the same on both) Edit: Oops! You want...
by Bananmos
Fri May 31, 2019 5:28 pm
Forum: NES Hardware and Flash Equipment
Topic: Connecting a computer to an NES, e.g. for self-flashing cart
Replies: 8
Views: 9240

Re: Connecting a computer to an NES, e.g. for self-flashing

Apparently you can solder an USB port to the Everdrive N8. Actually, you can get it pre-soldered on the Everdrive N8 at no extra cost if you ask nicely when placing your order. Or well, that worked for me when I ordered mine around 2 years ago. The USB feature is indeed awesome and transfers both N...
by Bananmos
Sat May 18, 2019 3:24 pm
Forum: General Stuff
Topic: Nintendo cease&desist on a C64 port of Super Mario Bross
Replies: 31
Views: 25066

Re: Nintendo cease&desist on a C64 port of Super Mario Bross

The C64 used 1000 bytes to store character data and 1000 bytes of color attributes; Oh yes, I totally forgot about the color attributes. That makes the VSP trick even more crucial for this port. Using the even/odd scroll technique would allow the screen to scroll 8 pixels/frame using less than half...