Search found 507 matches

by Bananmos
Sun Feb 26, 2006 12:32 pm
Forum: NES Music
Topic: NSF Support for PCM Samples
Replies: 46
Views: 26915

I really don't know why I'm being criticized for wanting to use extra sound hardware, since I never ever mentioned anything in that direction. However, contrary to what you're saying, I DO feel that sampled instruments fit the NES experience. Truthfully, Skate or Die 2 never was part of my NES exper...
by Bananmos
Sun Feb 26, 2006 9:43 am
Forum: NES Music
Topic: NSF Support for PCM Samples
Replies: 46
Views: 26915

I'm with you as far as the expansion chip junkies on 2a03.org are concerned. Anything you don't plan on building in hardware is utterly pointless to use NES emulation for. And nothing is more appaling than the "use every known Famicom expansion chip simultaneously"-competitions. As for the rest of y...
by Bananmos
Sun Feb 26, 2006 4:25 am
Forum: NES Music
Topic: NSF Support for PCM Samples
Replies: 46
Views: 26915

I like your final(?) decision on this matter, since IMO we shouldn't put any unnecessary restrictions on what kind of music code can be converted into NSF format. Speaking of which, do you know a way to fit your neat "sawtooth emulation on DPCM" music code in the NSF specification? If not, shouldn't...
by Bananmos
Sat Feb 25, 2006 1:54 am
Forum: NES Music
Topic: NSF Support for PCM Samples
Replies: 46
Views: 26915

I'd just like to say that I do care, and I'm glad people are finally finding ways of implementing what I wanted in the NSF spec from the very beginning. It just seemed that the people involved got the issue sorted out by themselves. But like Memblers, I would like an interrupt-based method as well.....
by Bananmos
Wed Feb 22, 2006 12:10 pm
Forum: NESdev
Topic: ploblem of too many codes in VBlank
Replies: 29
Views: 12586

Q is right. Many homebrewn programs. (the only programs I know of that do NOT use the NMI) suffer from this bug. Don't repeat that mistake. The only reason where polling $2002 to get vblank status would be needed is if you want to execute vblank without having a valid interrupt vector at $FFFA. i.e....
by Bananmos
Mon Feb 20, 2006 11:04 am
Forum: NESdev
Topic: PAL NES Questions
Replies: 25
Views: 10974

> The PAL NES seems to be fun for demos, but I kinda fell like what I fell > about using MMC5. A bit like cheating. Maybe even worse. > > Exactly what I said. If it's not possible for a game to run on both systems, > not even through some hacking, it should not be called an actual NES > game. > The ...
by Bananmos
Sat Feb 11, 2006 11:21 am
Forum: General Stuff
Topic: What is the hardest video game?
Replies: 9
Views: 5743

<rant>
I suppose Bregalad does deserve getting a thread of his own hijacked by now, but I still find it kinda sad that you can't have a discussion stick to the topic for even a day on this forum...
</rant>
by Bananmos
Sat Feb 11, 2006 8:49 am
Forum: General Stuff
Topic: What is your best score at Battletoads ?
Replies: 21
Views: 9956

Nah, you don't need any silly framestepping in the rat race... but you do need to perfect your running skills, and take every chance you get to head-butt the rat so he'll lose an extra second or two. Speaking of it... the rat race is one of the VERY FEW places where the game is actually easier in tw...
by Bananmos
Sat Feb 11, 2006 8:34 am
Forum: General Stuff
Topic: What is your best score at Battletoads ?
Replies: 21
Views: 9956

You're kidding, I hope... Uh ? I'll just let you know that I consider the snake pit to be one of the easier levels in the game. Just wait 'til you get past that one and onto Volkmire's Inferno, where you'll be up against some REAL action... :) The most insane level of them all IMHO opinion is the c...
by Bananmos
Sat Feb 11, 2006 6:24 am
Forum: General Stuff
Topic: What is your best score at Battletoads ?
Replies: 21
Views: 9956

I should put a disclaimer that I can't really remember if I ever did this without using the "mild cheat" of starting with 5 lives by pressing down + A + B when starting the game, but I remember having completed the game without using warps back in the days. It's not all that hard if you devote the t...
by Bananmos
Thu Feb 09, 2006 8:49 am
Forum: General Stuff
Topic: rad gravity speech
Replies: 1
Views: 2557

"Farewell 'til we meet again"
by Bananmos
Sat Jan 28, 2006 4:15 pm
Forum: NESdev
Topic: Changing palette each scanline like FAU
Replies: 18
Views: 9940

That was me above. (checked that damn "log me in on each visit" check-.box now)
by Bananmos
Sat Jan 28, 2006 2:17 pm
Forum: NESdev
Topic: Changing palette each scanline like FAU
Replies: 18
Views: 9940

As much as we'd like to compare the NES to other systems, it is not a 2600 nor a C-64, and thanks to the braindead palette architecture, you can't do these neat raster bar effects without paying a huge price for it. I've tried a lot of effects based on changing the palette at each hblank and have co...
by Bananmos
Wed Oct 26, 2005 6:43 am
Forum: NESdev
Topic: Garage Cart - the series
Replies: 23
Views: 18986

Works with no problems on a PAL NES. Would be nice to hear some music in it though. =) About the sprite 0 hit stuff you mentioned: It's not a bug, it's a feature! By taking advantage of the fact that the sprite 0 hit flag does not get reset until the end of vblank, you can use it to wait for the end...
by Bananmos
Thu Oct 20, 2005 4:17 pm
Forum: General Stuff
Topic: fpga suggestions
Replies: 4
Views: 3763

Here you have a .zip file of it. Check out the "NES_kasset" part: http://www.student.itn.liu.se/~miciw347/neskassett.zip It's made in the "Protel" program. If I remember correctly, the "Gerber" files is what you send to a manufacturer like Olimex if you want them to make the board for you: (if you d...