Search found 355 matches
- Tue Feb 12, 2008 6:16 am
- Forum: NESemdev
- Topic: Grades of accuracy
- Replies: 11
- Views: 11333
Hmm, try to categorize: 1) novelty emulator made in mIRC script, outputs graphics on a channel with multiple users to prevent flooding, still very slow 2) emulator that uses several hardware components for some chips (like HardSID support in VICE) 3) emulator designed to reproduce hardware bug-for-b...
- Mon Feb 11, 2008 1:29 pm
- Forum: General Stuff
- Topic: Anyone owns the NES game Ys III?
- Replies: 0
- Views: 2130
Anyone owns the NES game Ys III?
Could you try it and pay attention to the statusbar to see if it occasionally shakes? (1 pixel downward and up again). If it does, you'd make an emu-author/perfectionist happy 

- Sun Feb 10, 2008 5:25 am
- Forum: NESemdev
- Topic: SMB status bar Flicker
- Replies: 1
- Views: 2403
- Wed Jan 30, 2008 3:06 pm
- Forum: NESemdev
- Topic: New CPU test ROM
- Replies: 34
- Views: 48568
I like it, I got errors with cpu.nes on AB ATX, 9C SYA, 9E SXA. I was able to fix ATX by ORing A with $FF, according to documents it's ORed with $EE, $EF, $FE, or $FF depending on CPU internal state like the program counter. Maybe on the NES it's always ORed with $FF, at least it makes your test pro...
- Sat Oct 06, 2007 6:59 am
- Forum: NES Hardware and Flash Equipment
- Topic: Questions regarding the Yobo FC
- Replies: 75
- Views: 22933
- Sat Oct 06, 2007 6:50 am
- Forum: NESemdev
- Topic: Working out the kinks, where to go first.
- Replies: 4
- Views: 3453
- Sun Sep 23, 2007 2:42 am
- Forum: NESemdev
- Topic: What is WRONG with my PPU???
- Replies: 33
- Views: 14443
- Sun Sep 23, 2007 2:28 am
- Forum: NESemdev
- Topic: Why do some mapper IRQs mess up in Nestopia?
- Replies: 9
- Views: 4562
MMC3 IRQs should still work after a reset, so it's probably just an emulator bug, you can notify the author on the Nestopia forum.
Welcome Vegenad. Programming a NES emulator in Java can be done, your deadline is fine, and your general knowledge (even if it's not much) of hardware is a plus. Not knowing how the NES works on a low level doesn't matter, that's where you'll start: researching and lots of reading. What I was wonder...
- Mon Aug 06, 2007 11:45 am
- Forum: General Stuff
- Topic: High Hopes by Aspeckt (NES demo)
- Replies: 7
- Views: 4060
- Mon Jun 04, 2007 12:59 am
- Forum: NESemdev
- Topic: NTSC emulation test?
- Replies: 60
- Views: 55885
Maybe Nestopia calculates the aspect ratio based on NTSC_OUT_WIDTH from blargg's NTSC library, which width is about 3% too wide in favour of optimisations. (it's what Sega Li does, with a bit too wide square as result) *edit* Anyway, nice test tepples, and I agree with: Nestopia is probably within t...
- Sun Jun 03, 2007 8:55 am
- Forum: General Stuff
- Topic: Allegro timer bug?
- Replies: 8
- Views: 3781
- Sat Jun 02, 2007 10:03 am
- Forum: NESemdev
- Topic: NTSC emulation test?
- Replies: 60
- Views: 55885
- Mon May 28, 2007 7:49 am
- Forum: NES Hardware and Flash Equipment
- Topic: Namco 106 questions
- Replies: 1
- Views: 2065
2) I have a number of these carts that have batteries but don't appear to have any WRAM at all!? Is it possible they are saving game data to this internal VRAM instead of using it for video purposes? FWIW, I know that at least 1 game (Kaijuu Monogatari) uses the on-chip sound (wavetable) RAM for it...