Search found 67 matches
- Mon Nov 19, 2012 5:51 pm
- Forum: 2011 NESdev Competition
- Topic: Streemerz bundle
- Replies: 190
- Views: 174944
Re: Streemerz bundle
Well I apparently remembered to clear sprites for the credits screen, but forgot to do it for the title screens. Here's a fixed version.
- Mon Nov 19, 2012 1:35 pm
- Forum: 2011 NESdev Competition
- Topic: Streemerz bundle
- Replies: 190
- Views: 174944
Re: Streemerz bundle
Issues I found in the latest beta (this was all in Nintendulator) 1) There's some extra gray pixels in the upper left corner on I Wanna Flip The Sky's title screens 2) The instructions for I Wanna Flip The Sky leave out the select button (not really a big deal though) 3) I get some graphical bugs in...
- Tue Nov 13, 2012 9:06 pm
- Forum: 2011 NESdev Competition
- Topic: Streemerz bundle
- Replies: 190
- Views: 174944
Re: Streemerz bundle
Also, there is a request to add I Wanna Flip the Sky as #16. I can add it now if the author clarifies whether he needs royalties, but it can always go in volume 2. I just wanted to make sure I understood the agreement between the game authors. So it sounds like this is basically a community fundrai...
- Thu Aug 16, 2012 5:15 pm
- Forum: Homebrew Projects
- Topic: I Wanna Flip The Sky
- Replies: 23
- Views: 22518
Re: I Wanna Flip The Sky
On some of the harder/longer levels (like the wall-jumping stage (was that the one called Jacob's Ladder?)) I think it would have been nice with checkpoints halfway through, so you don't have to start from the beginning all the time. I was thinking about adding a cruel mode, where death sent you ba...
- Wed Aug 15, 2012 1:06 pm
- Forum: Homebrew Projects
- Topic: I Wanna Flip The Sky
- Replies: 23
- Views: 22518
Re: I Wanna Flip The Sky
Thanks everyone who tried it out! Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, ...
- Tue Aug 14, 2012 10:43 am
- Forum: Homebrew Projects
- Topic: I Wanna Flip The Sky
- Replies: 23
- Views: 22518
I Wanna Flip The Sky
I Wanna Flip The Sky is a game I threw together for the NEO Flash contest. It's a platformer along the lines of I Wanna Be The Guy, Battle Kid, etc. In each level you're trying to reach the exit door while avoiding traps like spikes and conveyor belts. The trick is you can flip gravity a limited num...
- Mon Jul 11, 2011 9:58 am
- Forum: General Stuff
- Topic: Poll Closed - Additional Free-For-All entries now posted
- Replies: 70
- Views: 45686
You can point him to my old, not quite finished shooter Wraith: http://www.nesdev.com/incoming/wraith-v0.5.zip Also GemVenture: beta is here http://www.pdroms.de/files/2172/ , finished version available here (cartridge only) http://www.retrousb.com/product_info.php?cPath=30&products_id=92 Brief inst...
- Sat Jun 04, 2011 3:59 pm
- Forum: Newbie Help Center
- Topic: Mac Text Editors: What are you using?
- Replies: 2
- Views: 1477
- Sat Jun 04, 2011 5:47 am
- Forum: Newbie Help Center
- Topic: Developing on a Mac
- Replies: 12
- Views: 5296
Slightly off topic: which Mac NES emulators are good for debugging? Are they still being updated? I haven't found any, and mostly use Nestopia. I think I tried getting FCEUX running under Wine once, but didn't have much success. I managed to get the linux version of FCEUX installed, but didn't real...
- Fri Jun 03, 2011 6:23 am
- Forum: Newbie Help Center
- Topic: Developing on a Mac
- Replies: 12
- Views: 5296
Re: Developing on a Mac
Is anyone here developing exclusively on a Mac? If so, could you point me toward the tools you use? I don't work exclusively on Mac, but probably the majority of my time is spent there. I use p65 for an assembler and Tile Molester for chr editor, both of which I also use on Windows. If you use Tile...
- Sat May 07, 2011 11:39 am
- Forum: General Stuff
- Topic: Satoshi Matrix Bead Sprites
- Replies: 56
- Views: 37083
- Fri Jan 28, 2011 7:22 pm
- Forum: NESdev
- Topic: Logical quesiton for a puzzle game
- Replies: 4
- Views: 2490
- Fri Jan 28, 2011 7:00 pm
- Forum: NES Music
- Topic: Sound update timing problems
- Replies: 25
- Views: 11738
It basically describes that I've meant under words 'a general VRAM update system'. Is there actual games that uses this method? GemVenture uses a similar system, as do my other works in progress. Wraith also used such a system, but it was much cruder. My understanding is that BattleToads also used ...
- Tue Dec 07, 2010 2:35 pm
- Forum: General Stuff
- Topic: Magfest 9 - NES panel with VIDEOS
- Replies: 29
- Views: 9191
You can show off the beta version of GemVenture (http://www.pdroms.de/files/2172/download/).
- Fri Dec 03, 2010 8:28 pm
- Forum: Newbie Help Center
- Topic: Controlling Play Speed
- Replies: 36
- Views: 9150