Search found 67 matches

by Tom
Mon Nov 19, 2012 5:51 pm
Forum: 2011 NESdev Competition
Topic: Streemerz bundle
Replies: 190
Views: 174944

Re: Streemerz bundle

Well I apparently remembered to clear sprites for the credits screen, but forgot to do it for the title screens. Here's a fixed version.
by Tom
Mon Nov 19, 2012 1:35 pm
Forum: 2011 NESdev Competition
Topic: Streemerz bundle
Replies: 190
Views: 174944

Re: Streemerz bundle

Issues I found in the latest beta (this was all in Nintendulator) 1) There's some extra gray pixels in the upper left corner on I Wanna Flip The Sky's title screens 2) The instructions for I Wanna Flip The Sky leave out the select button (not really a big deal though) 3) I get some graphical bugs in...
by Tom
Tue Nov 13, 2012 9:06 pm
Forum: 2011 NESdev Competition
Topic: Streemerz bundle
Replies: 190
Views: 174944

Re: Streemerz bundle

Also, there is a request to add I Wanna Flip the Sky as #16. I can add it now if the author clarifies whether he needs royalties, but it can always go in volume 2. I just wanted to make sure I understood the agreement between the game authors. So it sounds like this is basically a community fundrai...
by Tom
Thu Aug 16, 2012 5:15 pm
Forum: Homebrew Projects
Topic: I Wanna Flip The Sky
Replies: 23
Views: 22518

Re: I Wanna Flip The Sky

On some of the harder/longer levels (like the wall-jumping stage (was that the one called Jacob's Ladder?)) I think it would have been nice with checkpoints halfway through, so you don't have to start from the beginning all the time. I was thinking about adding a cruel mode, where death sent you ba...
by Tom
Wed Aug 15, 2012 1:06 pm
Forum: Homebrew Projects
Topic: I Wanna Flip The Sky
Replies: 23
Views: 22518

Re: I Wanna Flip The Sky

Thanks everyone who tried it out! Some things feel weird, such as walking in the opposite direction on a conveyor belt, because the character's speed is the exact same as the speed of the conveyor belt. It would look more natural if the player moved slightly faster, so that he'd still move forward, ...
by Tom
Tue Aug 14, 2012 10:43 am
Forum: Homebrew Projects
Topic: I Wanna Flip The Sky
Replies: 23
Views: 22518

I Wanna Flip The Sky

I Wanna Flip The Sky is a game I threw together for the NEO Flash contest. It's a platformer along the lines of I Wanna Be The Guy, Battle Kid, etc. In each level you're trying to reach the exit door while avoiding traps like spikes and conveyor belts. The trick is you can flip gravity a limited num...
by Tom
Mon Jul 11, 2011 9:58 am
Forum: General Stuff
Topic: Poll Closed - Additional Free-For-All entries now posted
Replies: 70
Views: 45686

You can point him to my old, not quite finished shooter Wraith: http://www.nesdev.com/incoming/wraith-v0.5.zip Also GemVenture: beta is here http://www.pdroms.de/files/2172/ , finished version available here (cartridge only) http://www.retrousb.com/product_info.php?cPath=30&products_id=92 Brief inst...
by Tom
Sat Jun 04, 2011 3:59 pm
Forum: Newbie Help Center
Topic: Mac Text Editors: What are you using?
Replies: 2
Views: 1477

I still use CodeWarrior for my text editing needs. Old habits die hard.
by Tom
Sat Jun 04, 2011 5:47 am
Forum: Newbie Help Center
Topic: Developing on a Mac
Replies: 12
Views: 5296

Slightly off topic: which Mac NES emulators are good for debugging? Are they still being updated? I haven't found any, and mostly use Nestopia. I think I tried getting FCEUX running under Wine once, but didn't have much success. I managed to get the linux version of FCEUX installed, but didn't real...
by Tom
Fri Jun 03, 2011 6:23 am
Forum: Newbie Help Center
Topic: Developing on a Mac
Replies: 12
Views: 5296

Re: Developing on a Mac

Is anyone here developing exclusively on a Mac? If so, could you point me toward the tools you use? I don't work exclusively on Mac, but probably the majority of my time is spent there. I use p65 for an assembler and Tile Molester for chr editor, both of which I also use on Windows. If you use Tile...
by Tom
Sat May 07, 2011 11:39 am
Forum: General Stuff
Topic: Satoshi Matrix Bead Sprites
Replies: 56
Views: 37083

These look amazing. Another minor correction: the main character in Bionic Commando isn't Super Joe; Super Joe is the guy you rescue.
by Tom
Fri Jan 28, 2011 7:22 pm
Forum: NESdev
Topic: Logical quesiton for a puzzle game
Replies: 4
Views: 2490

I think it's highly dependent on the game. GemVenture is closer to method 2, and another puzzle game I've considered would probably use something like method 1. GemVenture actually treats moving gems and non-moving gems in totally different ways, so you could consider it using both method 1 and 2.
by Tom
Fri Jan 28, 2011 7:00 pm
Forum: NES Music
Topic: Sound update timing problems
Replies: 25
Views: 11738

It basically describes that I've meant under words 'a general VRAM update system'. Is there actual games that uses this method? GemVenture uses a similar system, as do my other works in progress. Wraith also used such a system, but it was much cruder. My understanding is that BattleToads also used ...
by Tom
Tue Dec 07, 2010 2:35 pm
Forum: General Stuff
Topic: Magfest 9 - NES panel with VIDEOS
Replies: 29
Views: 9191

You can show off the beta version of GemVenture (http://www.pdroms.de/files/2172/download/).
by Tom
Fri Dec 03, 2010 8:28 pm
Forum: Newbie Help Center
Topic: Controlling Play Speed
Replies: 36
Views: 9150

tepples wrote:Then the shell casing should be a separate sound effect that starts when the animation starts.
That'll work sometimes, but other times it won't be convenient. If you had the sound of the gunfire and the shell casing as a single recording, for instance.