Search found 67 matches

by Tom
Mon Jun 01, 2009 2:09 pm
Forum: NESdev
Topic: GemVenture
Replies: 23
Views: 9921

Since the compo ends tonight It actually ended last night, so it's done and submitted. If I work on it some more, I'll probably make a lot of changes (my original vision was a lot more ambitious). But I'm feeling pretty burnt out on the project now so I won't do that for a while (see how I never fi...
by Tom
Mon Jun 01, 2009 1:44 pm
Forum: NESdev
Topic: GemVenture
Replies: 23
Views: 9921

tepples wrote:Could you do a border with a vertical column of sprites, like Super Mario Bros. 3 does?
Hmm, possibly, something I didn't think of. Although it'd take up 32 sprites, and it's pretty easy to get a lot of sprites on the screen when breaking gems, so it'd increase flicker a lot.
by Tom
Mon Jun 01, 2009 9:37 am
Forum: NESdev
Topic: GemVenture
Replies: 23
Views: 9921

I ended up putting in a simple frame. Unfortunately there's not a lot of space for it, and I couldn't put anything directly around the playfield due to the attribute tables. I might have been able to shuffle stuff around for it, but I didn't want to make such a large change at the last minute. http:...
by Tom
Sun May 31, 2009 5:31 pm
Forum: NESdev
Topic: PDRoms Coding Compo v4.01 - NES allowed!
Replies: 23
Views: 9127

Kojote wrote:so far no nes entries... a bit disappointing, specialy because someone was asking for a compo in these boards and others agreed that there needs to be one...
well... shit happens i guess :)
Well there's a least one, I just sent mine in. Can you tell us how many other entries you've got so far?
by Tom
Sun May 31, 2009 11:00 am
Forum: NES Music
Topic: Making music
Replies: 10
Views: 5654

Making music

I'm curious what process people go through when composing music. Do you start with the melody, and then add the other elements? Do you start with the instruments, or do you get the melody/harmony done first and get the instruments right later? Or do you not really have any process at all?
by Tom
Sun May 31, 2009 7:26 am
Forum: phpBB Issues
Topic: Can't read private messages, some posts missing
Replies: 0
Views: 3991

Can't read private messages, some posts missing

When I try to read my private messages, I get this: Could not update private message new/read status (2) for user DEBUG MODE SQL Error : 144 Table './nesdev_phpbb/phpbb_privmsgs' is marked as crashed and last (automatic?) repair failed Line : 1863 File : privmsg.php I was getting a similar error whe...
by Tom
Fri May 29, 2009 7:49 pm
Forum: NESdev
Topic: GemVenture
Replies: 23
Views: 9921

Re: GemVenture

Yeah the graphics look great, I'd suggest maybe loading an initial background before you start running the game engine if that's possible so you have a backdrop? I have a 4 color map optimizer I wrote in python if you'd like it, it outputs a CHR file and a map file in binary format for all tiles. D...
by Tom
Fri May 29, 2009 5:59 pm
Forum: NESdev
Topic: GemVenture
Replies: 23
Views: 9921

Also, I personally don't think it makes sense to have all of your power-ups when you have to start all the way over. That's probably what it was that was making it so easy to fly through it. I think you should either start over on the level you left off on with the same power-ups or start all the w...
by Tom
Fri May 29, 2009 6:20 am
Forum: NESdev
Topic: GemVenture
Replies: 23
Views: 9921

Thanks for testing it! Yeah, music is one of those things I need to do. The other big one is having more character classes (ie different sets of spells). I'll look at those issues you saw, tweak the difficulties, and maybe have a version with some character classes later today. Just out of curosity,...
by Tom
Thu May 28, 2009 9:11 pm
Forum: NESdev
Topic: GemVenture
Replies: 23
Views: 9921

Re: GemVenture

Awesome! That looks a bit like the prototype I was mocking up for an NES puzzlequest, but much cooler :D Thanks! I was worried about the graphics, as it's not my strong suit, but I was pretty happy with how they turned out. It helps that a lot of things were cut due to time, so that cut down on gra...
by Tom
Wed May 27, 2009 10:24 pm
Forum: NESdev
Topic: GemVenture
Replies: 23
Views: 9921

GemVenture

GemVenture is the game I'm working on for the pdroms contest. It's a PuzzleQuest sort of game. Here's some screenshots: http://img20.imageshack.us/img20/9127/puzzle1.png http://img20.imageshack.us/img20/8457/puzzle2.png I've still got a bunch of things to do, but I'm looking to see if anyone wants t...
by Tom
Mon Sep 01, 2008 6:34 am
Forum: Membler Industries
Topic: Nominate a game/demo for the upcoming Garage Cart(s)
Replies: 56
Views: 84734

CartCollector wrote:I can't find Wraith anywhere, including the GoodNES ROM collection. Does anyone have a link?
PDRoms seems to have taken down all their pages related to the competition it was entered in. I don't have anywhere to host it, perhaps we could it get on the main nesdev site?
by Tom
Mon Aug 04, 2008 1:44 pm
Forum: Membler Industries
Topic: Nominate a game/demo for the upcoming Garage Cart(s)
Replies: 56
Views: 84734

If you can support MMC3 IRQs, you can put my half done game Wraith on there (I just poked around on pdroms.de but I wasn't able to find there. But it's made it's way into GoodNES collections). I can confirm that it works on NES hardware now. What's the timeframe for this? I might try to throw someth...
by Tom
Wed Jul 19, 2006 10:14 am
Forum: NES Hardware and Flash Equipment
Topic: new UNROM-type board (and Flashcart for CopyNES)
Replies: 32
Views: 16812

Any news Memblers?

Also will your cart be susceptible to bus conflicts?
by Tom
Tue Jun 07, 2005 2:43 pm
Forum: General Stuff
Topic: Advanced testing tool
Replies: 3
Views: 4512

If you're looking for something to profile your emulator on Windows, you could try the demos of the following programs: Glowcode: www.glowcode.com VTune: www.intel.com/software/products/vtune/ I've only used them once or twice a long time ago, so I can't really help you with them too much, but they ...