Search found 359 matches

by BootGod
Fri Oct 14, 2005 5:01 pm
Forum: NESemdev
Topic: NES Cart Database - update
Replies: 5
Views: 3505

Sigh, I see that the registration bug is no longer an isolated case :cry: I see a couple of attempted registers, but the user/pass came in as nonsense.

FIXED: You will need to redownload the zip file if you were having registration problems
by BootGod
Thu Oct 13, 2005 8:01 pm
Forum: NESemdev
Topic: NES Cart Database - update
Replies: 5
Views: 3505

NES Cart Database - update

UPDATE: I'm going to be shutting the current DB down. I've been working on a web-based interface, which is coming along very nicely. Thanks to all for trying it and for the suggestions. The website site should be ready soon. Although I will have to take a break from that while putting together my Co...
by BootGod
Sun Oct 02, 2005 6:10 pm
Forum: NESemdev
Topic: UNIF database?
Replies: 27
Views: 16592

Nes Cart DB - Beta available for testing

Ok I finally got time to do some online testing for this thing with a friend and it seems to be good enough for a public beta. It still lacks some features like a downloadable DB, but that isn't neccessary at this time. You will need Win2k or WinXP to run this. It hasn't been tested on 2K but it sho...
by BootGod
Thu Sep 22, 2005 3:17 pm
Forum: NESemdev
Topic: UNIF database?
Replies: 27
Views: 16592

Well I finally got some time today to work on this and it's pretty much ready to go now. Still have plenty to do with it, but all the important stuff is done. Tonight hopefully I can go online with it and get some testing done. I still have a ton of entries to add, but I wont let that hold it back. ...
by BootGod
Wed Aug 24, 2005 4:50 pm
Forum: NESemdev
Topic: UNIF database?
Replies: 27
Views: 16592

A little status update on the project for anyone that may care :P I haven't had a ton of time to work on it, but it's coming along pretty good regardless. Most of the major functionality is done. It's down to mostly little things/polishing now. Some of the main things that still need to be done: -Ad...
by BootGod
Thu Jul 28, 2005 4:14 pm
Forum: NES Hardware and Flash Equipment
Topic: Knowing you have a Good Dump
Replies: 5
Views: 4051

I think the best way is to have multiple independent people with different copies of the game and of a CopyNES would have to do dumps and then compare. I have a Zelda cart (first game I ever bought) that consistently puts out garbage graphics. I think one of the ROMs has rotted or something. Anyway...
by BootGod
Thu Jul 28, 2005 4:12 pm
Forum: NESemdev
Topic: UNIF database?
Replies: 27
Views: 16592

First of all, its VROM, not VRAM. Nintendo had some odd 28-pin 128x8 kilobit ROMs floating about and used the above configurations to use them instead of the more common 32-pin 128x8 kilobit ROMs. The TMNT boards are functionally identical, at least to the NES. Always pick the Nintendo board, no ne...
by BootGod
Wed Jul 27, 2005 3:06 pm
Forum: NESemdev
Topic: UNIF database?
Replies: 27
Views: 16592

Ok another interesting situation I've run into. What would be the best way to handle a game that uses multiple boards but the same data on the ROMs? I haven't even opened many games, and i've already run into this twice. TMNT and Metal Gear. These are a couple games I happen to have multiple copies ...
by BootGod
Tue Jul 26, 2005 3:41 pm
Forum: NES Hardware and Flash Equipment
Topic: I need an EPROM writer/eraser
Replies: 14
Views: 8921

http://www.sivava.com sells an assembled Willem programmer for a great price. As for an eraser, I would have to dig to find out where I got mine from. It was ~$40 I think and it's very "homemade" type device. A "professional" one costs an insane amount. But honestly, I would avoid EPROM's altogther...
by BootGod
Tue Jul 19, 2005 5:24 pm
Forum: NES Hardware and Flash Equipment
Topic: Looking for a simple way to dump carts
Replies: 0
Views: 3257

Looking for a simple way to dump carts

I'm working on this database project, and I have plenty to contribute to it, but I certainly don't want to fill it with 200+ "unverified's". So I built a crude adapter in order to read ROMs still in circuit with my programmer. Basically its some switches to control some address line changes based on...
by BootGod
Tue Jul 19, 2005 4:55 pm
Forum: NES Hardware and Flash Equipment
Topic: Question about CopyNES
Replies: 40
Views: 20722

I don't know what most people use for desoldering, but Radio Shack sells a desoldering iron cheap (~$10) and it works killer on IC's, not only does the IC come out in great shape, but it also leaves the via's nice and clean, so if you want to put in a socket, it's pretty painless. I've never had muc...
by BootGod
Sun Jul 17, 2005 11:02 am
Forum: NESemdev
Topic: UNIF database?
Replies: 27
Views: 16592

So as far as the database is concerned, one should only need to be given the options Horizontal, Vertical, and "Board Implied". As for how the database handles ROMs, the way it is setup right now, each entry has a sub-table for each ROM contained on the board. The sub-table has the following items: ...
by BootGod
Sun Jul 17, 2005 8:52 am
Forum: NESemdev
Topic: UNIF database?
Replies: 27
Views: 16592

About mirroring, according to the UNIF spec, these are the legal values: * $00 - Horizontal Mirroring (Hard Wired) * $01 - Vertical Mirroring (Hard Wired) * $02 - Mirror All Pages From $2000 (Hard Wired) * $03 - Mirror All Pages From $2400 (Hard Wired) * $04 - Four Screens of VRAM (Hard Wired) * $05...
by BootGod
Fri Jul 15, 2005 12:58 pm
Forum: Reproduction
Topic: MMC3 EPROM cart
Replies: 1
Views: 4418

MMC3 EPROM cart

Last night I wired up a NES-TSROM board to work with EPROM's. Checked it for shorts, made sure connections were good, etc. Then I popped in Mega Man 3. Program was running fine, but background graphics were garbled. Sprites for the most part were fine. I thought maybe it was a bad burn so I popped i...