Search found 399 matches

by Roth
Sun Sep 04, 2016 5:04 pm
Forum: Homebrew Projects
Topic: WIP - Falling Blocks game
Replies: 16
Views: 9357

Re: WIP - Falling Blocks game

Congrats on finishing the project! I downloaded it and will give it a go later. Congrats again!
by Roth
Sun Sep 04, 2016 5:03 pm
Forum: NESdev
Topic: How and where to backup
Replies: 24
Views: 5802

Re: How and where to backup

After having Derek twist my arm at the beginning of the year trying to get me to do something like these, and now reading how much people say it is helpful, I went and joined Bitbucket. Figured out how to do my first commit and then push, so I guess we'll see how it goes!
by Roth
Sat Sep 03, 2016 5:34 pm
Forum: Homebrew Projects
Topic: anyone up for a challenge? well... not much of a challenge
Replies: 10
Views: 5704

Re: anyone up for a challenge? well... not much of a challen

What about 5 hours? :P That's how long it took me to program this entire Bubble Bubble clone, in one sitting! Daaaaaaamn! Now that's pretty awesome. Here's what I came up with for the 1k Series today. It's a Tron cycle style game. I made one as a bonus game on another cart I released, but really wa...
by Roth
Sat Sep 03, 2016 6:13 am
Forum: Newbie Help Center
Topic: refresher with setting bit(s) within palette attribute
Replies: 6
Views: 2320

Re: refresher with setting bit(s) within palette attribute

tokumaru wrote:Personally, I prefer to store the palette index repeated 4 times across a byte in each metatile definition, so I can just clear the unwanted copies before ORing.
That's pretty nifty! Does this mean you define your palettes in the 16x16 metatiles as opposed to 32x32 metatiles?
by Roth
Sat Sep 03, 2016 6:09 am
Forum: Homebrew Projects
Topic: anyone up for a challenge? well... not much of a challenge
Replies: 10
Views: 5704

Re: anyone up for a challenge? well... not much of a challen

Going to attempt a 1k game or two for this. Of course it/they are usually rehashes of other smaller games that already exist on other platforms, but hey. Those are perfectly suited for this kind of quick challenge : D
by Roth
Sat Sep 03, 2016 6:05 am
Forum: General Stuff
Topic: What Do Programmers Want from Designers?
Replies: 27
Views: 6842

Re: What Do Programmers Want from Designers?

I just finished a commission job a week or two ago (you can see a video of it here: https://www.youtube.com/watch?v=CXeGb8xN9qA ), and earlier this week stumbled on this older thread. I can't even remember what I was searching for now haha Anyway, I'd like to give my input on this. It's been kinda t...
by Roth
Fri Sep 02, 2016 9:34 am
Forum: Homebrew Projects
Topic: The Mad Wizard: A Candelabra Chronicle (ROM Released)
Replies: 11
Views: 9490

Re: The Mad Wizard: A Candelabra Chronicle (ROM Released)

Just bumping this to let everyone know that The Mad Wizard can be freely downloaded at http://slydogstudios.org now. That, and the prequel The Rise of Amondus (a 1 or 2 player game) has been freely available since the first of the year as well. They also both have a digital manual in them to learn h...
by Roth
Thu Apr 02, 2015 3:06 pm
Forum: NESdev
Topic: Map data formats
Replies: 42
Views: 9906

Re: Map data formats

thefox wrote: - Should not depend on extra cartridge RAM (but should be able to work with maps decompressed to WRAM).
thefox wrote:
8bitMicroGuy wrote:...
Also I forgot to mention it in the original post I think, but I don't want the solution to depend on WRAM in any way.
Huh? Did I miss something in-between the posts that I didn't read?
by Roth
Thu Apr 02, 2015 2:02 am
Forum: NESdev
Topic: 1-Up Polling
Replies: 5
Views: 2273

Re: 1-Up Polling

So I guess you wouldn't want to implement the "Congratulations, you are fags" screen from that one episode of South Park . Probably not! haha Galaxian stores the current score in unpacked BCD, and handles 1ups in the BCD addition routine. So if you do that, whenever the 1000s digit carries and the ...
by Roth
Wed Apr 01, 2015 3:50 am
Forum: NESdev
Topic: 1-Up Polling
Replies: 5
Views: 2273

1-Up Polling

I was just wondering what are some ways that you guys have polled to see if the player should be rewarded with a 1-up? The way I came up with is limited to how many extra men can be obtained: http://pastebin.com/53QjaXMy It gives a free man at 20,000, then at 50,000 and every 50,000 more thereafter ...
by Roth
Wed Feb 25, 2015 6:44 am
Forum: Homebrew Projects
Topic: The Mad Wizard: A Candelabra Chronicle (ROM Released)
Replies: 11
Views: 9490

Re: The Mad Wizard: A Candelabra Chronicle

haha I like it, though he looks a bit more angry than he probably should.
by Roth
Mon Feb 16, 2015 9:41 pm
Forum: Homebrew Projects
Topic: The Mad Wizard: A Candelabra Chronicle (ROM Released)
Replies: 11
Views: 9490

Re: The Mad Wizard: A Candelabra Chronicle

Thanks for the comments and feedback! [*]Trees that block and trees that are background elements are not, as far as I can tell, visually distinct. (This could just be a thing in the demo area.) [*]If there's spare CHR (for up/down arrows) one could put the button combinations for each spell in the s...
by Roth
Sat Feb 14, 2015 10:02 am
Forum: Homebrew Projects
Topic: The Mad Wizard: A Candelabra Chronicle (ROM Released)
Replies: 11
Views: 9490

The Mad Wizard: A Candelabra Chronicle (ROM Released)

*** The ROM for The Mad Wizard is now freely available at http://slydogstudios.org The cart may still be purchased at http://retrousb.com *** Hey all! You play as a wizard who had his land taken over and his spells and magical items stolen from him. You play through the game to collect your items an...
by Roth
Fri Apr 11, 2014 1:41 pm
Forum: NESdev
Topic: ca65 related question... possibly pertaining to a macro
Replies: 8
Views: 2397

Re: ca65 related question... possibly pertaining to a macro

Very cool! I happen to have another table that I always have right below it, as it is something that gets accessed along with that routine, so I only have to use that second table with it: cpx #(tele_y - tele_floor) The first thing I suggest is scanning the table backwards (if that doesn't break any...
by Roth
Fri Apr 11, 2014 12:55 pm
Forum: NESdev
Topic: ca65 related question... possibly pertaining to a macro
Replies: 8
Views: 2397

ca65 related question... possibly pertaining to a macro

I remember when I was learning some other programming languages that I've since forgotten, there would be something along the lines of the "length" of a variable or some such. Like, string.length or thereabouts. Well, I was wondering if there was something I can do similar to that with a macro in ca...