Search found 399 matches

by Roth
Mon Aug 08, 2005 10:30 am
Forum: Newbie Help Center
Topic: NES ASM Day 9 Tut
Replies: 13
Views: 15311

NES ASM Day 9 Tut

I've been going through this tutorial: http://k2pts.home.comcast.net/gbaguy/nesasm.htm I've been pretty much reading through everything first to get a feel of what to expect. I tried making a .nes file from day 9: http://k2pts.home.comcast.net/gbaguy/day9n.htm I can't get this to actually work. I ha...
by Roth
Sat Aug 06, 2005 8:54 pm
Forum: Newbie Help Center
Topic: High/low
Replies: 1
Views: 2353

High/low

Alright, I'm reading through the 6502.txt on the site, and I feel like an idiot asking this. Since I got the black coloring backwards, I figured I better ask about this... What is considered the low and what is considered the high portion of an address? (Example: $2345) Am I correct that the 2 and 3...
by Roth
Sat Aug 06, 2005 8:22 am
Forum: Newbie Help Center
Topic: programs for creating sprites?
Replies: 30
Views: 13080

It seems I have to read more carefully. Thanks for letting me know all this stuff. I'll see what I can pull off graphically now :) Thanks a million for all the responses.
by Roth
Sat Aug 06, 2005 8:16 am
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 37682

Even the fact that the games may not be the greatest in the world, it's the fact that a new cart was released... no matter how few. Yeah, there's still a big market for NES games (see also: crazy prices on eBay). To be able to get a new cart for the NES after all these years is awesome! Even if they...
by Roth
Sat Aug 06, 2005 8:01 am
Forum: Newbie Help Center
Topic: programs for creating sprites?
Replies: 30
Views: 13080

Have I been mistaken in what I've read before? I somehow got the impression that $0D was better to use, because $0F had problems on some TVs, so most of the games developed used $0D. I thought that was thought to be the problem on the release of the newest Strangulation Games Multi-cart... using $0F...
by Roth
Fri Aug 05, 2005 5:26 pm
Forum: Newbie Help Center
Topic: programs for creating sprites?
Replies: 30
Views: 13080

Okay, yes... those are the four colors I'm getting. I'm using YY CHR. Thanks for the tip on that. My .bmps don't load properly, but as was stated earlier, I can just copy and paste. Awesome! Now I understand about the colors. So the first one listed on there is the transparent color. So as a general...
by Roth
Fri Aug 05, 2005 11:25 am
Forum: Newbie Help Center
Topic: programs for creating sprites?
Replies: 30
Views: 13080

Alright, cool. Thanks for the tips. It was the dimensions afterall. I had them 1x1 too large. About the colors thing... this is something I've never understood when opening ROMs in a tile editor. Why are they different colors? I used red, green, blue, and black like you said (#FF0000, #00FF00, # 000...
by Roth
Fri Aug 05, 2005 9:14 am
Forum: Newbie Help Center
Topic: programs for creating sprites?
Replies: 30
Views: 13080

I figure I might as well post on this thread since it's a graphic topic. I went to the link supplied by Memblers, and grabbed BMP2NES. I'm running into problems, though. When I make a .bmp file, it's at 16 million colors. So I converted it in a program called Irfanview . Everything looks fine after ...
by Roth
Wed Aug 03, 2005 3:21 pm
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 37682

This game is very well put together. It could almost pass as a licensed release! I was wondering if you had any plans of sticking it on a cart w/ label to put up for sale? This would be great to toss in the console and jam on for awhile!