Search found 128 matches

by WhoaMan
Sun Aug 07, 2005 12:45 pm
Forum: Newbie Help Center
Topic: bitmap as background
Replies: 2
Views: 3607

1st off, you should probably do this before anything else in your start function: sei ; cld ; ldx #$ff ; set to top of stack txs vblank1: ; wait for vblank lda $2002 bpl vblank1 vblank2: lda $2002 bpl vblank2 also, you need to write the tiles to be shown to the NAM table WITH the video off or during...
by WhoaMan
Sat Aug 06, 2005 1:04 pm
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 37707

i still think, judging from the patent descriptions, that we can make the lock talk to itself.... i think we have just tried it incorrectly. i think there is more to the timing than it being 4mhz and having it divided into 4 different signals. it has to have another multipier in there. in the patent...
by WhoaMan
Wed Jul 27, 2005 7:22 pm
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 37707

if anyone would like to see what i have been working on they can get it from here http://www.elazulspad.net/eric/hotlogic.nes .... keep in mind that it is still a work in progress and it only has about 2 weeks worth of work put in to it
by WhoaMan
Tue Jul 26, 2005 12:19 am
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 37707

Matrixz, as was the first one, i love your game. the graphics look great. i would probably also say the music is good.... but this computer lacks speakers so i have not heard it yet :( it sure was a surprise to see a new version, i have been working on a new version of my game also (my game still su...
by WhoaMan
Mon Jul 04, 2005 7:20 pm
Forum: NESdev
Topic: Best Assembler?
Replies: 16
Views: 11822

i am not ashamed to admit it.... i use NESASM and i dont plan to change.... heh. it works just fine. as long as you can use .db and .dw..... you can do anything.... bwahahahaha *cough cough* hahaha
by WhoaMan
Sat May 21, 2005 11:52 am
Forum: NES Hardware and Flash Equipment
Topic: NES dev cart and the grey-screen-of-sadness:
Replies: 20
Views: 12373

i see you have it fixed, part of the problem you were having i believe, is due to pin 27 on the CHR rom... the Mask ROM has this set to +5v where the (E)EPROM uses this for an address line. you either have to mirror the CHR multiple times (like you did, i believe) in the (E)EPROM or disconnect pin 27
by WhoaMan
Sun Feb 27, 2005 11:38 pm
Forum: Membler Industries
Topic: Can I commission a game?
Replies: 8
Views: 21105

Meesterjojo wrote: I want to do the cliched "will you marry me" NES cart. At least I've seen it done, but I always thought it was a neat idea.
dude, i did something similar once... worked great. i will be happy to help in any way i can. anything from carts to labels to whatever... except i suck at graphics
by WhoaMan
Tue Feb 01, 2005 7:11 pm
Forum: NESdev
Topic: Ideas for an IDE?
Replies: 11
Views: 12374

i was thinking last night, tabbed completion of named areas in memory would be nice. might be a nice feature or something