Search found 221 matches

by creaothceann
Sun Dec 18, 2016 6:18 pm
Forum: SNESdev
Topic: SNES Timing Questions
Replies: 30
Views: 6526

Re: SNES Timing Questions

byuu wrote:Either bit allows the condition to pass.
Ah, right.

That's the bit I was missing :P
by creaothceann
Sun Dec 18, 2016 5:55 pm
Forum: SNESdev
Topic: SNES Timing Questions
Replies: 30
Views: 6526

Re: SNES Timing Questions

Here is how you compute the speed (6,8,12 clocks) of any memory address on the SNES: unsigned CPU::speed(unsigned addr) const { if(addr & 0x408000) return addr & 0x800000 ? romSpeed : 8; if(addr + 0x6000 & 0x4000) return 8; if(addr - 0x4000 & 0x7e00) return 6; return 12; } Where romSpeed is 6 when ...
by creaothceann
Sat Mar 03, 2012 9:37 am
Forum: General Stuff
Topic: The other silliest most dumb question of all times.
Replies: 1
Views: 1247

Well, if you include the nipples...
by creaothceann
Sun Feb 26, 2012 5:10 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 27252

nitro2k01 wrote:Which service pack?
WinXP Pro, Version 2002, Service Pack 3

CCleaner says: "Windows XP Service Pack 3", Install Date "2011-03-04", Version "20080414.031514"
by creaothceann
Sun Feb 26, 2012 4:37 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 27252

Hi! I've posted my comments here.
nitro2k01 wrote:The help files that are created by no$*** are incompatible with modern versions of Windows (XP with later service packs and later.)
I can read them fine on XP, haven't tested on 7 yet.
by creaothceann
Wed Dec 02, 2009 4:14 am
Forum: SNESdev
Topic: video roms
Replies: 94
Views: 35032

Is there still need for video editing? I'd suggest

- CCCP (codecs)
- AviSynth (editing)
- AvsP (editor)
- VirtualDubMod (editor, encoding)

AviSynth has lots of internal and external filters, including pulldown, framerate conversion etc.
by creaothceann
Wed Apr 11, 2007 2:31 pm
Forum: SNESdev
Topic: SPC: binary storage of multiple operands
Replies: 9
Views: 5363

I see. Thanks. :o
by creaothceann
Wed Apr 11, 2007 10:47 am
Forum: SNESdev
Topic: SPC: binary storage of multiple operands
Replies: 9
Views: 5363

Disch wrote:I'd like to get games running before I worry about audio
Won't many games hang waiting for the APU to respond?
by creaothceann
Thu Mar 22, 2007 1:41 pm
Forum: SNESdev
Topic: start...
Replies: 11
Views: 6636

There really are not that many docs, and reading different authors can give you more insight.
Btw. the lesser accurate docs seem to have a more relaxed writing style.

anomie's docs
romhacking.net/start/
romhacking.net/docs/
romhacking.net/forum/
by creaothceann
Tue Jul 18, 2006 12:37 am
Forum: NESemdev
Topic: Updated iNES
Replies: 34
Views: 12972

Do most tile editors and (especially) mainstream hex editors support soft patching, or is this an approach for end users and not developers of ROM hacks? You could use hardpatching to create a temporary file, and create an IPS when you're done with editing. Not very nice, but this could probably be...
by creaothceann
Mon Jan 23, 2006 8:22 am
Forum: NESemdev
Topic: Any standardized savestate format?
Replies: 24
Views: 12532

As far as file format, about the simplest I can come up with that is extensible is the AIFF chunk style, where the file is a series of data blocks, each having a header with a fixed-length type tag and a fixed-length size, followed by size data bytes. This is easy to write and read without any extr...